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Grand Theft Auto (Windows)

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Title Screen

Grand Theft Auto

Developer: DMA Design
Publishers: BMG Interactive Entertainment (UK), ASC Games (US), Take-Two Interactive (US/EU), Syscom (JP), Rockstar Games (INT)
Platform: Windows
Released in JP: April 24, 1999
Released in US: February 28, 1998
Released in EU: October 1997

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


To do:
Two prototypes from very early in development were released by former DMA Alumni Mike Dailly.


Debug Mode

Start a new game with any character, but change the character's name to porkcharsui. You'll hear a car accelerating and burning its tires. A set of debug commands will be available in the game.

If you quit the game, this debug mode will not work when you play the game again. You have to delete the player's name and enter it again to reactivate it.

Key Effect
Home Centers the game camera on top of you.
Numpad 8 / 4 / 6 / 2 Moves the camera Up / Left / Down / Right.
R According to some sites, this changes the screen mode. This may not work on the latest version of the game.
F12 Restarts the level.
D Takes a screenshot. (This does not work in the Steam version of the game.)
C I am not a number, I am a free man! Er, woman! FYI, anything over 100 means you go boom.

Displays your character's coordinates on the map, as well as your ID in the game itself. When using a vehicle, this displays the car's ID number, its speed, and the amount of damage it has taken.

[ or L Zooms in the camera.
K or ] Zooms out the camera.
Num + Enables Frame by frame mode.

Continue to press Num + to go forward 1 frame per button press.

Unused Graphics


GTA1 Helicopter.png Helicopter. Doesn't really fly. When spawned in the game, it moves on the ground like a car.

GTA1 Tram.png Tram. Intended as the train equivalent for the San Andreas level, as evidenced by the tramway tracks found there. These tracks have all the required metadata in place so a tram can be re-added using an editor; trams were likely omitted because they keep on crashing into other vehicles, eventually getting stuck. A Tram would later make it into the 3D Universe in Grand Theft Auto: San Andreas, where they could still crash into vehicles.


Oh Ok Then I Cant Use That Thing Then... From San Andreas' 24-bit tileset.


GTA1 Petrol bomb.png Intended for a Petrol Bomb item. This would eventually evolve to Molotov cocktails in Grand Theft Auto 2.

(Source: WikiGTA)

Alternate Graphics Set

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

The original split DOS/Windows release contains an alternate graphic set for the 320x200x256 resolution. Curiously, it still uses the old DeluxePaint palette, meaning it was probably done in 1995 when the game was still about dinosaurs.

Unused Text

Demo Text

Text carried over from the demo version.

[m22demo]Time's up, sucker! Ya want more? Buy the real thing.
[LoadingDemo]Loading Demo...

Demo Versions

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
To do:
Try to find pictures of the 4 demo versions.

There were 4 PC demos of Grand Theft Auto; a version with 8-bit (256) colour graphics, a 24-bit colour version, a 3DFX only demo, and a special ECTS (European Computer Trade Show) competition version which was 3DFX only.

Vehicle Names

[car10]Breakdown Truck

The Breakdown Truck and APC are just names, without corresponding images in the graphics files. From the other site, the Helicopter has graphics (as seen above), but no name declared in the text file.