Grand Theft Auto (Windows)
|Grand Theft Auto|
Two prototypes from very early in development were released by former DMA Alumni Mike Dailly.
Start a new game with any character, but change the character's name to porkcharsui. You'll hear a car accelerating and burning its tires. A set of debug commands will be available in the game.
If you quit the game, this debug mode will not work when you play the game again. You have to delete the player's name and enter it again to reactivate it.
Intended for a Petrol Bomb item. This would eventually evolve to Molotov cocktails in Grand Theft Auto 2.
Alternate Graphics Set
|This needs some investigation.|
Discuss ideas and findings on the talk page.
The original split DOS/Windows release contains an alternate graphic set for the 320x200x256 resolution. Curiously, it still uses the old DeluxePaint pallete, meaning it was probably done in 1995 when the game was still about dinosaurs.
Texts carried over from the demo version.
[m22demo]Time's up, sucker! Ya want more? Buy the real thing. [LoadingDemo]Loading Demo...
[car10]Breakdown Truck [car12]Tram [car36]APC
The Breakdown Truck and APC are just names, without corresponding images in the graphics files. From the other site, the Helicopter has graphics (as seen above), but no name declared in the text file.
|The Grand Theft Auto series|
|Windows||Grand Theft Auto • Grand Theft Auto 2|
Grand Theft Auto: London 1969
|Windows||Grand Theft Auto III • Grand Theft Auto: Vice City • Grand Theft Auto: San Andreas|
|Game Boy Advance||Grand Theft Auto Advance|
|PlayStation 2||Grand Theft Auto III • Grand Theft Auto: Vice City • Grand Theft Auto: Liberty City Stories • Grand Theft Auto: Vice City Stories|
|PlayStation Portable||Grand Theft Auto: Liberty City Stories • Grand Theft Auto: Vice City Stories|
|iOS / Android||Grand Theft Auto: San Andreas|
|Windows||Grand Theft Auto IV • Grand Theft Auto V|
|PlayStation 3 / Xbox 360||Grand Theft Auto IV • Grand Theft Auto V|