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Grand Theft Auto: San Andreas/Unused Clothing

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Hmmm...
To do:
There must be more.
  • Make mockups of the clothing models unless they don't exist.
  • Some of these items could have similar mapping to some of the items, try using TXD Workshop or Magic.TXD to replace item textures for CJ to get the unused clothing to work.
  • Almost-redo the entire page more properly. Change the pictures with better variants.
  • Make a section for clothing oddities. Most of the hitop sneakers in Prolaps/SubUrban use a very old texture, as they do not fit the final sneaker nor the unused chucks.dff model. The boots in Zip reuse the basketball shoes model.
  • Make a section about entirely removed clothing, such as a deleted pro-laps tank top.

This is a sub-page of Grand Theft Auto: San Andreas.

Unused Clothes

There are a decent amount of clothes in the game's files that go completely unused for unknown reasons, most of which are present in player.img, where all of CJ's skins and clothing goes.

Unless noted otherwise, all clothing listed here has a corresponding model and texture.

CAPPOLICE

A simple black cap that says "POLICE" on it. It's model doesn't look too finished, as only the outside of the hat is modeled. Looking beneath it will only reveal the inside of CJ's head, which is surprisingly devoid.
GTASA-cappolice.png GTASA-cappolice-ingame.PNG

CAPNBAND/CAPNBANDGANG

As the name implies, this is a cap and headband combo, with a mostly hidden headband under a cap. They are red and green respectively.
GTASA-capnband.png GTASA-capnbandgang.png

CAPOVERGANG/CAPOVERRED

Similar situation to the above, but with the band being over the cap this time! The green one has a weed-themed band, and the red one has a skull-themed band.
GTASA-capovergang.png GTASA-capoverred.png

The bandanas themselves are also unused, along with four other textures, giving this bandana 6 skins in total.
GTASA-bandanablu.png GTASA-bandanagang.png GTASA-bandanared.png GTASA-bandanaflag.png

CAPKNITBLK

An almost pure black texture for the Watch Cap. This can actually be seen in a pre-release screenshot.
GTASA-capknitblk.png GTASA-capknitblk-ingame.PNG

CAPGREY

A simple grey cap. There are versions for the normal, up, and backwards caps in the files (CAPGREY, CAPGREYUP, and CAPGREYBACK), but a "tilt" and "side" version are absent.
All three textures are exactly the same, so...pretend there's three of this on the page.

FEZ

It seems Carl would have been able to wear a fez, as there is a texture with the name FEZ, but it's merely a copy of CAPOVERRED. There is also no equivalent model present.

VISOR

A green-rimmed visor, nothing more or less. Likely intended for croupiers at one of the games' many casinos. Only a texture is present.
GTASA-visor.png

GLASSESX

Joke glasses with a red-and-white circle pattern in the lenses and "X-RAY VISION" written above them.
GTASA-glassesx.png

SHADESBLK

Generic black shades. Only a texture remains.
GTASA-shadesblk.png

DUSTMASK

A N95 dust mask (different from the masks worn by some enemies in End of the Line). Only a texture remains.
GTASA-dustmask.png

SHIRTBBLUE

A blue button-up shirt.
GTASA-shirtbblue.png GTASA-shirtbblue-ingame.PNG

SHIRT/2/3

Only present in the PlayStation 2 and Xbox releases.
GTASAXBOX-FIN Player.img-shirt.txd-shirt8bit.png GTASAXBOX-FIN Player.img-shirt2.txd-shirt8bit 2.png GTASAXBOX-FIN player.img-shirt3.txd-shirt8bit 3.png

TSHIRTMERCWHT/GRY/RED

White, grey, and red Mercury shirts. Curiously, only the white variant has the word "Mercury" on the back, and grey is the only one with it on the front.
GTASA-tshirtmercwht.png GTASA-tshirtmercgry.png GTASA-tshirtmercred.png

GTASA-tshirtmercwht-ingame.PNG GTASA-tshirtmercgry-ingame.PNG GTASA-tshirtmercred-ingame.PNG

TSHIRTPROWH

A white shirt with an orange ProLaps logo on the front and a black ProLaps symbol on the back.
GTASA-tshirtprowh.png GTASA-tshirtprowh-ingame.PNG

HOODYB

A dark grey Rockstar hoody. Interestingly, this actually uses its own unused blockier looking model, separate from the other hoody models. Textures are not compatible with each other, particularly the Rockstar text, as it will get distorted if it's on the wrong model.
GTASA-hoodiebmodel.png GTASA-hoodyb.png GTASA-hoodyb-ingame.PNG

TSHIRTERISYELL

The original version of the green Eris shirt available in-game in Binco, albeit piss-yellow. It can be spotted on clothing racks in stores or part of piles of clothes, most notably a pile in one of CJ's safehouses.
GTASAbeta-tshirterisyell.png GTASA-tshirterisyell-ingame.PNG

TRACKTRBLUSTR

Almost identical to the used version of the track pants, but with a blue streak instead of a white one.
GTASA-trackTrblustr.png GTASA-tracktrblustr-ingame.PNG

LEGSBOXERSWHT

Pristine white boxers that don't quite match any models oddly.
GTASA-legsboxerswht.png

LEGSPANTSGREY

Some grey boxers with slightly more defined "features" than the in-game boxers. The model's legs are slightly shorter than CJ's legs in-game as well, and the legs in general have a different look, possibly meaning this is from an earlier model of CJ.
GTASA-legspantsgrey.png

LEGS

player.img\legs.txd\legs has an earlier texture for the Blue Jeans, looking more creased and washed out than the ones in the final game, and having a black belt instead of a brown one; they can be seen in some pre-release screenshots with the brown boots, or black hitop sneakers. They won't work on the final Blue Jeans as the texture is shrunk into a black box. The texture hasn't completely gone to waste, as multiple characters and pedestrians in the game wear recolored versions of this design.
GTASA-legs.png

CHINOS

Speaking of CJ's beta jeans, an earlier model of CJ's Chinos model exists in "player.img", which are shockingly very similar to CJ's beta jeans. Most final shoes clip with chinos.dff, but if modding the unused shoes back into the game (chucks.dff, hitop.dff, timber.dff) they all fit the chinos model. Hoodyb also fits this model, as crouching will cause the pants to clip through most other clothing. This also explains to why most chino textures do not properly fit the final model (chinosb.dff) as they were originally made for chinos.dff during development.

GTASA-chinos-dff.PNG
GTASA-timberchinos.png GTASA-chuckschinos.png GTASA-hitopchinos.png

HITOP

A pair of brown boots, featuring a unique model that goes unused in the game otherwise. These are actually featured in several extremely early pre-release screenshots. Like the grey boxers, they don't match CJ's final model very well, due to them missing the sock on their model. The midget in the cutscene for "A Home in the Hills" wears these hitops, and the Coastguard may sometimes spawn with a pile of stuff as a prop on the front, which includes these shoes.

However, thanks to a very talented modder, we can have a better look on how they could've looked like in the game.

GTASA-hitopmodel.png GTASA-hitop.png

GTASA-hitops-ingamenofix.PNG GTASA-hitops-ingamefixed.PNG

TIMBER

And speaking of boots, the 2nd iteration of boots were also scrapped. In later screenshots once things like CJ's boots and jeans were cut, CJ could be spotted wearing these bigger boots with the "timberfawn" texture. In the final game, the game lazily reuses the shoe model meant for "basketball" sneakers. As most other unused shoes, they also do not fit CJ's final body, as they are missing the corresponding sock on the shoe model.

GTASA-Timber-dff.PNG

SHOESSANDAL

Black sandals and white socks. What a tragedy that they've been cut.
GTASA-shoesandal.png

CHUCKSBLACK

Originally, CJ had an alternate default outfit displayed in early screenshots, consisting of an early tank top, the jeans from the 1st outfit, and some much better sized black hi-tops. Similar to other clothing models, they don't fit CJ's final model, due to them missing the corresponding "sock" in the shoe model. In the final game, the Hi-tops models are all much larger.

GTASA-chucksdff.png GTASA-chucksblack.png

GTASA-chucksdff-ingame.PNG


(Source: source needed)