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Bully (PlayStation 2)

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Title Screen

Bully

Also known as: Canis Canem Edit (EU/AU)
Developer: Rockstar Vancouver
Publishers: Rockstar Games (US/EU/AU), Bethesda Softworks (JP)
Platform: PlayStation 2
Released in JP: July 24, 2008[1]
Released in US: October 17, 2006[2]
Released in EU: October 27, 2006[3]
Released in AU: October 27, 2006


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Bully, considered by many to be GTA but for kids, is a surprise release from Rockstar Games that changes up the usual violent setting of their games.

It received a remaster in 2008 featuring extra content called Bully: Scholarship Edition, for Xbox 360, Wii, and PC.

Hmmm...
To do:
Some of the content on the Scholarship Edition (Windows) article belongs here.

Basically almost every single category requires expansion:

  • More unused audio.
  • More unused text.
  • More unused freeroam/mission/minigame content.
  • More unused textures.
  • More unused actions/animations.
  • More unused objects/models.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

Resources

DebugIcon.png
Debug Content
"PLEASE STOP DELETING THIS!!"
SoundIcon.png
Unused Audio
Must be AT LEAST a fourth of the game's total size.
TextIcon.png
Unused Text
DAT TEXT *ba-dum crash*
Bully Library2Entrance.png
Unused and Changed Areas
Bullworth became a very quiet town after its only music store was closed down.
BullySE-HUDIcon Trophy.png
Unused Textures
Maybe the unused trophy icon can be used if this becomes a featured article...
AnimationsIcon.png
Unused Actions and Animations
Lots of cartoony stuff.
Bully DEFAULTPED.png
Unused Objects and Models
Whoever wrote "Population: 128,000" on Bullworth's sign is a liar.
Bully AsylumSideDoor.png
Development Leftovers and Oversights
A typo?! In a AAA production?!
BullyPS2-FIN UnknownCheat-Flashlight.png
Oddities
Who was in PRGirl_Paris?

Scripted Content

MovieIcon.png
Unused Cutscene Content
And... cut! From the game...
RegionIcon.png
Unused Freeroam Content
Imagine going to a blip on the map, it disappears, and you wait an enternity for it to come back but nothing ever happens.
Bully MI Missionsec.png
Unused Mission Content
Why did Last Minute Shopping involve so many police officers?!

Missions

Unused Scripts

3_03.lur

The script for the scrapped mission known as Rendezvous.

According to its ID, the mission would become available after Bait in Chapter III.

It involved Jimmy helping Lola to protect Tad from some greasers, while they try to get along with each other.

The script is really unpolished and it makes no use of any of the remaining quotes in the files.


3_07.lur

The script for what seems to be a scrapped introduction to Chapter III.

It spawns Jimmy in his room on the second floor of the Boys' Dorm, and Justin, Pedro, and Trevor on the first floor, and makes them start conversing once Jimmy gets near where the stairs used to be.

Like 3_03.lur, the script is unpolished. It doesn't use any of the remaining quotes and will crash the game as it tries to load a splash screen texture that was removed.

Unused Missions

Valid IDs that are registered within the game and therefore can be launched, but have no leftovers to do so properly.

Mission ID Notes
Post_1_03 chap1.act calls it Post1.03_Respect Tutorial Mission.
Its post1_03.lur script is missing.

Scrapped Missions

Unique IDs mentioned by various leftover files that aren't registered at all.

Mission ID Notes
1_R01 Unknown.
2_SS01 Unknown.
2_S07 It would later partially reappear on Scholarship Edition as Small Offences.
2_R04 One of its few leftover files (2_R04.lur), shows it was meant to be a firefighter job.
3_03 Meant for Rendezvous shown above.
3_07 Meant for the scrapped introduction described above.
3_R05 One of its few leftovers (3_R05ChemicalDeliv.agr), seems to imply it was meant for a mission called Chemical Deliveries.

It would later reappear in Scholarship Edition as Discreet Deliveries.

3_S08 It would later reappear on Scholarship Edition as Mailbox Armageddon.
3_R07 It would later reappear on Scholarship Edition as The Collector.
4_S11 It was meant for the mission The Paddle.

Minigames

Unused Scripts

Wrestling Class

Wrestling Class has 5 classes like all the others, but only its first two classes are used as part of Gym Class (1 and 3, respectively), as the others launch Dodgeball sessions.
However, Gym Class was originally just Wrestling Class. Wrestling1.lur still contains code for the remaining 3 Wrestling classes:

Wrestling 3

In this class, you fight against the scrapped student Bob, and are tasked with reversing three grapples of his, then defeating him.

The script for this seems to be incomplete since you automatically pass the class if the timer runs out.

Bob doesn't play the "knocked out" animation when you complete the class.

Wrestling 4

In this class, you also fight against Bob, and are tasked with defeating him.

Wrestling 5

In this class, you fight against Luis and are tasked with defeating him.

The intro features a unique camera angle that focuses on Luis as he plays some animations. The camera, however, is a bit too close to him.

The subtitles feature a minor change, Mr. Burton says "You and Hopkins are first up." but they read "You and Hopkins are up first."

The objective of this class doesn't have an apostrophe in the word "Let's".

(Source: deadpoolXYZ (Discovery), SimonBestia (Recording))

GraffitiCleanup.lur

An incomplete script for the scrapped Graffiti Clean-up minigame. It seems to be pretty unpolished, as the player isn't even given control.
Even then, without the Brush and the Graffiti to clean, this would still be impossible to complete.

Replacing the Snow Shoveling minigame's script is the only way to properly launch this, as they share the same data that determines which difficulty to set.
It's possible that Snow Shoveling was scripted on top of the remnants of this.

  • If Jimmy has been busted once, he and Seth will spawn at the school.
  • If Jimmy has been busted twice, he and Pirate Vence will spawn in Bullworth Town.
  • If Jimmy has been busted thrice, he and Pirate Vance will spawn in New Coventry.

Pirate Vance is likely not the intended ped meant for the script. His ID probably belonged to someone else earlier in development.

This script, unlike Lawn Mowing and Snow Shoveling, uses "MS_PunishmentDetention" for its background music, instead of "MS_CarnivalFunhouseMiner".

Unused Minigames

There are valid IDs that are registered within the game and therefore can be launched, but have no leftovers to do so properly.

Minigame ID Notes
AG_SO Minigames.cat calls it ARCADE - Desert Fighter.
LunarLander Minigames.cat calls it ARCADE - Lunar Lander.
MGGandG Minigames.cat calls it ARCADE - Grottos and Gremlins.
MGNuclearRain Minigames.cat calls it ARCADE - Nuclear Rain.

Scrapped Minigames

Unique IDs mentioned by various leftover files that aren't registered at all.

Minigame ID Notes
GarbagePunishment Unknown.

Unused Content

Wrestling Class

C3.DAT contains:

  • A second spawn point for the player.
  • A second spawn point for the opponent.
  • A spawn point for Mr. Burton.

Art Class

The unused Reversal power-up still mentioned in the instructions.
It never spawns as the script sets it a spawn rate of 0.

C5.DAT contains:

  • A spawn point for Dr. Crabblesnitch.
  • Spawn points for jocks.

Boxing

Boxing.DAT contains:

  • A spawn point for a prep possibly to start the minigame.
  • An eighth spawn point for the cheering crowd.

Keep-Ups

The script for this minigame gets Jimmy's coordinates when starting it.
If he somehow happens to be near the coordinates meant for the minigame's unused second blip, in Old Bullworth Vale Gardens, it will take place there.

Every coordinate in the minigame with the exception of the camera has an equivalent of it meant for this location.
As the camera doesn't, and as such is still on the school campus, in the video here it is prevented from changing.

Unused Lua Functions

Hmmm...
To do:
There's more.
BikeAddAttachment

Unknown. Might have been related to the scrapped bike customization system.

BikeSetPadlock

When set to True for a bike, it freezes its state, which also makes the player unable to get on it, as if it was "locked".

LockFPS30

When set to False, it unlocks the framerate of the game.

Breaks some of the in-game QTEs, making them much harder, and speeds up some scripted camera movements. This is technically used after the Boxing Minigame, but is set to True, even though it's never set to False to begin with.

PedAttackCar

Makes a specified ped attack a specified car.

PedAttackNearestCar

Similar to the previous one, but doesn't seem to work.

Miscellaneous Unused Content

Camera Presets

Test

An unused camera preset for when riding vehicles.

The camera tends to follow Jimmy from the same perspective, rather than trying to always face his back.

WaterPuzzleCam

An unused camera preset meant to be used in Stronghold Assault.

Its purpose is unknown.

Chapter Seven

Bully ChapterSevenMenu.png Peds not being able to reach the statue inside the Christmas tree

ID 6 is an unused chapter. When switched to it:

  • The "available tasks" menu will display "CHAPTER SEVEN : SUMMER" as the current Chapter.
  • The map's season is set to Fall.
  • Winter-only props are spawned along with Summer-only ones.

Timecycle and Weather

The game has a full 24-hour time cycle, even though Jimmy normally passes out at 2 AM and wakes up at only 8 AM. It may have been possible that Jimmy was supposed to stay up all night, and do some odd jobs, much like the Grand Theft Auto games.

It can be seen via a certain glitch (though it cannot be done in the fall season), via modding, or, alternatively, via the following codes that prevent you from passing out at 2 AM.

EUR 2020215C 10000029
JPN 2020225C 10000029
USA 20201C6C 10000029

Additionally, while not unused, the Hurricane weather can only be seen during the Snow Shoveling minigame in Chapter III, with snow. Its rainy variation is never seen.

All Chapters' timecycles and weather variations:

Chapter I

Chapter II

Chapter III

Chapter IV

Chapter V

Chapter 6

(Codes: Edness)


Glow FX

effects.dat in the game's Config folder contains Glow Effects settings for some of the Areas, but the following are disabled:

School Gym Girls' Dorm
Bully SchoolUnusedGlowFX.png Bully GymUnusedGlowFX.png Bully GirlsDormUnusedGlowFX.png
By the side windows, on each floor.
(Broken, as it turns off depending on the camera)
In both washrooms. In the bathroom.

Additionally, there are settings meant for the scrapped Boys' Dorm's bathroom, and the removed Island 3 Area.

Green Corona

Bully GreenCorona.png

ID 12 is an unused green version of the ground blip.

This was likely meant for Jobs, but those recycle the minigames' blue corona, instead.

Snowmen

Bully Snowman.png

The 14 snowmen that spawn at the beginning of Chapter III are listed along with the other collectibles in Collectibles.DAT as "_COLLECTIBLE_SNOWMAN".

They might have been meant to be destroyed for a reward at one point.

Car Passenger(s)

Hmmm...
To do:
There might be more to this so expand on it.

Peds can enter a vehicle from the right side and be in a unique passenger state that is normally unused.

It doesn't seem possible for a ped to enter a car as a passenger if the driver is already in, but action nodes can be used to change the driver's state to passenger and have another ped get in as the driver.

All taxicab seats occupied.

Additionally, the game allows for up to two more peds located on the back seats, though they are located too close to each other.
Results vary depending on the vehicle.

(Source: derpy54320 - Back seat peds trivia)

Hidden Details

druglbl

BullySE-druglbl.png

This texture belongs to the medicine you give to the hobo Handy during an errand. While used, the text on it is not able to be seen clearly:

143933857-12x

QTY: 90

480MG

Methemphatamine

Take when unhappy, bored with life

Or just to fit in and be cool.


James Indago Refill 20 of 20

Dr. Wilbur Brunum

Refill after 10-15-2005

gamedude

Bully NS00 gamedude.png

There is an early screenshot displayed on the Game Boy knockoff that lurks in the Nerds' Hideout, albeit in a very low resolution.
Details like a slightly earlier design of the Bullworth students and the old walking style can be seen here.

Regional Differences

Europe

The game in European regions is called Canis Canem Edit, so almost all instances of the game's title were changed to match.

Title Screen

US/JP EU
Bully-title.png Canis Canem Edit-title.png

Intro Screen

US/JP EU
Bully LogoIntroNTSC.png Bully LogoIntroPAL.png

Loading Icons

US EU/JP
Bully BullyB2.png Bully BullyB3.png

The icons spell out "B-U-L-L-Y" in the US version, they were replaced with different variations of the Bullworth Academy shield in the European and Japanese versions.

Japan

English Class

On the Japanese version, you need a much lower score (15% vs. 56%) to pass English.

This is most likely because you're still finding English words, rather than Japanese ones.

Other Changes

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Different PAL/NTSC standards affect QTEs timing and other things as they're tied to the framerate. This needs more investigation. (Perhaps it better classifies as an oversight rather than a regional difference?)

The Shop class mini-game bike wheel turning segment seems to have a slightly better stick controls compared to the American and European versions of the game.

References