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Bully: Anniversary Edition

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Title Screen

Bully: Anniversary Edition

Developer: War Drum Studios
Publisher: Rockstar Games
Platforms: Android, iOS
Released internationally: December 8, 2016


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.
DummyIcon.png This game has unusual dummy files.


Bully: Anniversary Edition is a rather ugly-looking and buggier mobile port of the cult classic, using the base of Scholarship Edition.

Hmmm...
To do:
Add:
  • Explanation on SFX in this version not behaving as intended.
  • A LOT of UV Mapping-related issues.
  • Anniversary Edition exclusive Geography class changes and differences.

Developer Save Files

In BullyOrig on Android's patch OBB and in Payload\bully.app\BullyOrig.zip\BullyOrig on the iOS IPA, there is a file named jumptable.bin. Extracting this archive reveals 168 save files for every mission, class, and most areas in the game. These save files are compatible with both Anniversary Edition, as well as Scholarship Edition.

Download.png Download the jumptable.bin contents
File: BullyAE-jumptables.7z (27.34 KB) (info)


Unused Graphics

default.tex is a placeholder texture that's applied to models which would otherwise have no texture applied. It's a black and white checkerboard pattern, each square having the War Drum Studios logo.

BullyAE-default.tex.png

talk_pos.tex is a yet another placeholder texture. A white thumbs up icon with the text "DEV ONLY" in it.

BullyAE-talk pos.tex.png

Unused Text

Placeholder

All the arcade game related strings - arcrace1.xml, arcrace3d.xml, mgfend.xml, mgfling.xml, mgsumo.xml - are placeholders to supposedly prevent a crash.

<Entry name="poop"/> <!--this is a bogus file to fix a text crash...-->

Developer Comments

Several XML files have hidden developer comments in them.

Various Files
<!-- Templates -->
<!-- Scripts -->
<!-- Content -->
BullyTemplates.xml
<!--This is a blinking function, this will set opacity to 1.0 once stopped blinking-->
<!--Use a UIContainer with <UILayoutAspect aspect="1" clamphorizontal="2" clampvertical="2"/> inside it for best results with these-->
<!-- small button bottom left exit for shops -->
<!-- alt-fire, used for paper route etc. -->
<!-- photography save\take photo -->
<!-- exit button for minigames -->
<!-- exit button for minigames when there is a timer in the way -->
<!-- info button for arcade racing games -->
<!-- music minigame exit button (must be farther into corner) -->
<!-- art and biology minigame exit button (must be farther into corner) -->
<!-- english minigame exit button  -->
<!-- geography minigame exit button  -->
<!-- math minigame exit button  -->
<!-- photography exit button  -->
<!-- wager - button -->
<!-- wager + button -->
<!-- Exit button for arcade games -->
<!--UIContainer for the icon-->
<!-- a location that the wheel can grab onto for measurements -->
<!--UIContainer for the wheel itself-->
<!--<UIImage name="white" texture="whitetexture" opacity="0.5" />-->
ClothingController.xml
<!--The screen fades so we don't need to fade here (causes a flicker)-->
InGameController.xml
<!--position overritten in InGameController.cpp update-->
<!--<UIImage name="white" texture="whitetexture" opacity="0.2" x1="0.0" x2="1.0" y1="0.0" y2="1.0"/>-->
<!--<UIImage name="white2" texture="whitetexture" opacity="0.2" x1="0.5" x2="1.0" y1="0.5" y2="1.0"/>-->
<!--<UIImage name="white3" texture="whitetexture" opacity="0.2" x1="0.595" x2="0.725" y1="0.58" y2="0.71"/>-->
MenuInfoStatus.xml
<!--
<SectionHeader name="tasksmission" caption="FE_TASKTITLE" y1="0.18" y2="0.26"/>
<CurrentTask name="comp0" caption="Mission Goal" y1="2.10" y2="2.17"/>

<SectionHeader name="tasks" caption="TASKS" y1="0.18" y2="0.26"/>
<TaskItem name="task0" y1="0.27" y2="0.34"/>
<TaskItem name="task1" y1="0.34" y2="0.41"/>

<SectionHeader name="classes" caption="CLASSES" y1="0.44" y2="0.52"/>
<TaskItem name="class0" y1="0.53" y2="0.60" icon="hudelems_mi_nextclass"/>
-->
<!--
<SectionHeader name="completed" caption="FE_COMP_TASKS" y1="1.56" y2="1.64"/>
<SectionItem name="comp0" caption="Blah Mission!" y1="1.65" y2="1.72"/>
-->
MGArcadeController.xml
<!--This is dynamically positioned in code for 4:3/widescreen differences-->
MGArtController.xml
<!--Scaled and positioned in code.-->
MGCarnivalStrikerController.xml
<!--for gamepad-->
MGChemistryController.xml
<!--Window we scroll the items sideways in-->
<!--<UIImage name="debug" texture="whitetexture"/>-->
<!-- Image in the middle of the screen-->
<!-- Shows the bounds of the correct area-->
<!-- Nodes for the moving images to occupy (and their glows after you get it right)-->
<!--Big touchable region for shop class.-->
MGEnglishController.xml
<!--Positioned in code.-->
<!--For touch.-->
MGGeographyController.xml
<!--These are positioned and textured code. The scale and aspect comes from here.-->
<!--These are textured in the program.-->
MGKeepUpsController.xml
<!--for controllers-->
<!--positioned and rotated in code-->
<!--positioned in code-->
<!--for touch-->
<!--positioned and rotated in code -->
<!--Big touchable regions-->
MGMathController.xml
  <!--main.timer.opacity.set(1.0)
  main.score.opacity.set(1.0)
  main.questioncontainer.opacity.set(1.0)
  main.questioncontainercentered.opacity.set(1.0)
  
-->
<!--These are positioned and textured in code. The scale comes from here.-->
<!--These are positioned, textured and aspect corrected in code. The scale comes from here.-->
MGMusicController.xml
<!--Positioned in code-->
<!-- Picture of Jimmy -->
<!--L1/R1 buttons for joypads -->
<!--Big touchable regions -->
PhotoController.xml
<!--WDTOM this is worked out for 1024x768. In code, we correct these coords for other aspect ratios.-->
<!--visualization of slider arrow touch coords-->
SignsController.xml
<!--Texture set dynamically by program-->
TreeController.xml
<!--<VButtonImageLoc4 name="interact" icon="hud_up"  />-->
VehicleController.xml
<!--<UIImage name="white" texture="whitetexture" opacity ="0.5"/>-->

Import File Paths

Every texture file has an importfilepath key that shows the original texture name, and from where it was imported. Below are all the unique import paths:

C:\Users\Carl\Desktop
C:\Users\Kevin\Desktop\NewTextures
C:\Users\mick\Downloads
C:\Users\Morgan\Desktop
C:\Users\Morgan\Desktop\BULLY PS2 ART LAYERED
C:\Users\Morgan\Desktop\FIXED
C:\Users\Morgan\Desktop\TXD\exports\2_R03
C:\Users\Morgan\Desktop\TXD\exports\3_01A
C:\Users\Morgan\Desktop\TXD\exports\3_05
C:\Users\Morgan\Desktop\TXD\exports\beadiary
C:\Users\Morgan\Desktop\TXD\exports\effects
C:\Users\Morgan\Desktop\TXD\exports\fe2_
C:\Users\Morgan\Desktop\TXD\exports\hudelems_
C:\Users\Morgan\Desktop\TXD\exports\lina
C:\Users\Morgan\Desktop\TXD\exports\particle_
C:\Users\Morgan\Desktop\TXD\exports\rdrltems_
C:\Users\Morgan\Desktop\TXD\exports\statusscreen_
C:\Users\Thomas\AppData\Roaming\Skype\My Skype Received Files
C:\Users\Thomas\Desktop
C:\Users\Thomas\Desktop\Bully
C:\Users\Thomas\Desktop\Bully\NewMinigame\Nutshots
C:\Users\Thomas\Desktop\Geography Flags
C:\Users\Thomas\Desktop\Geography Flags\new_flag_pngs
C:\Users\Thomas\Desktop\new_yearbook
C:\Users\Thomas\Desktop\new_yearbook\tryAgain
C:\Users\Thomas\Desktop\NewMinigame
C:\Users\Thomas\Desktop\NewMinigame\Art
C:\Users\Thomas\Desktop\NewMinigame\Batterup
C:\Users\Thomas\Desktop\NewMinigame\Nutshots
C:\Users\Thomas\Desktop\Tattoos\layout_tats
C:\Users\Thomas\Desktop\Temp
C:\Users\Thomas\Desktop\Textures
C:\Users\Thomas\Desktop\Textures\test
C:\Users\Tom\Desktop
D:\Bully\360\art in progress\Textures\EXTERIOR BMP's
D:\Bully\360\art in progress\Textures\radar\pngs
D:\Bully\360\ArtSource\xbox360\Bikes\banbike
D:\Bully\360\ArtSource\xbox360\Clothing\pngs
D:\Bully\360\ArtSource\xbox360\CSPeds\pngs
D:\Bully\360\ArtSource\xbox360\Peds\pngs
D:\Bully\art in progress\Textures\Vehicles
D:\Bully\DataSource\Textures\MG_Geography
D:\Bully\Texture_Export
D:\Bully\WDS_Textures
D:\Bully\WDS_Textures\hud
D:\Bully\WDS_Textures\RockStarAssets
D:\Bully\WDS_Textures\RockStarAssets\Achievements
D:\Bully\WDS_Textures\RockStarAssets\Achievements\Seperate Bully Icon Files
D:\Bully\WDS_Textures\RockStarAssets\blips
D:\Bully\WDS_Textures\RockStarAssets\Color ART
D:\Bully\WDS_Textures\RockStarAssets\ColorHudIcons
D:\Bully\WDS_Textures\RockStarAssets\Controller
D:\Bully\WDS_Textures\RockStarAssets\HUD ICONS
D:\Bully\WDS_Textures\RockStarAssets\HudIcons
D:\Bully\WDS_Textures\RockStarAssets\Math Class
D:\Bully\WDS_Textures\RockStarAssets\MiniGames
D:\Bully\WDS_Textures\RockStarAssets\MiniGames\Biology
D:\Bully\WDS_Textures\RockStarAssets\MiniGames\ConSumo
D:\Bully\WDS_Textures\RockStarAssets\MiniGames\Math Class
D:\Bully\WDS_Textures\RockStarAssets\MiniGames\Monkey Fling
D:\Bully\WDS_Textures\RockStarAssets\MiniGames\Nutshots
D:\Bully\WDS_Textures\RockStarAssets\MiniGames\ShootingGal
D:\Bully\WDS_Textures\RockStarAssets\PSD
D:\Bully\WDS_Textures\RockStarAssets\RadarBlips
D:\Bully\WDS_Textures\spring
D:\Bully\WDS_Textures\winter
D:\BullyDump\branch\bullypc\sound\bully\DataSource\Textures\FE2
D:\BullyMobile\Middleware\FontStuff
D:\BULLYPC\BULLY\BIN\BULLY_PC_FINAL\WARENGINE\TEXTURES

Every sound file has an importfilepath​(string8) key that shows the original sound name, and from where it was imported. Below are all the unique import paths:

\\192.168.1.94\Desktop\Bully\SFX\Objects
\\192.168.1.94\Desktop\Bully\SFX\Objects\Armour\22K
\\192.168.1.94\Desktop\Bully\SFX\Objects\Barrels
\\192.168.1.94\Desktop\Bully\SFX\Objects\Crate
\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap
\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Giant Flytrap mixes\22k
\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Plant Hits
\\192.168.1.94\Desktop\Bully\SFX\Objects\Flytrap\Plant Screams
\\192.168.1.94\Desktop\Bully\SFX\Objects\GarbageCan\22k
\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass
\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\cracks\22k
\\192.168.1.94\Desktop\Bully\SFX\Objects\Glass\old
\\192.168.1.94\Desktop\Bully\SFX\Objects\Gnome
\\192.168.1.94\Desktop\Bully\SFX\Objects\Hits
\\192.168.1.94\Desktop\Bully\SFX\Objects\Plate n Planter Pickups\22k
\\192.168.1.94\Desktop\Bully\SFX\Objects\Polker Table
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Alarm_Clock
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\MissingWavs
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\1_09 Caandidate\Clapping_NEW\44_to_16k_wav
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\School_Bells
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\SkateBoard
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Soccer
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Stealth_Heartbeat
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\StreetFight\44_to_22k_wav
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Auto_Mustang
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike_Hits_Crash_Pedal
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\bike_sounds_via_RS_TORONTO
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Horns
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Voice_Reacts
E:\Projects\BullyMobile\Data\Bully\Audio\SFX\Voice_Reacts\22_8va
R:\/
W:\Bully Audio Rip\Ambs\Oggs
W:\Bully Audio Rip\Music\Oggs
W:\Projects\BullyMobile\Data\Bully\Audio
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Alarm Clock
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Flying Squirrel Game\Flying Squirrel SFX
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Games
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Monkey Fling Game
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Monkey Fling Game\SFX
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 01
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 01\8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Race Game\Arcade SFX Mixes 02
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Arcade Sumo Game\Sumo SFX
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\ArtClass
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\ArtClass\Art SFX Revisions 120705
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Bike Shop Amb
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Fail Mixs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Auto Bike Shop\Mixs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Banana
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\BarberShop
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Barricade Door Drop
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Basketball
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\22k water explos
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Bathroom22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Hand Face Wash
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Splashs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Attack\14k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Attack\Toilet Voice Reacts
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bathroom\Toilet Pee
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\BED
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Beer Keg
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Biology Class
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Birds
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Books
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Bottle Hits
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Brush
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Camera
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Candy
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\CardBoard Box
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Baseball Toss
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Carnival Emitters\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Carnival Ride Seats
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Dunk Tank
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Flame Throw
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\High Striker
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Ride Emitters
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Carnival\Shooting Gallery
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Cheer Leaders
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Chemical Plant
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Chemistry
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Clapping
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\Beam Fall Vox
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\metal22
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Climbing\Trees
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Comic Book
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Computer
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Computer\Computer Sparks
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Cow Dance
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\CraneMagnet
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Crows Flying
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dam
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dockyards
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\DodgeBall Game
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\DodgeBall Game\PS2 Conversion
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dogs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dogs\Dog Bite
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Amoire
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Assylum Cell Door
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Barricade Door
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Boys Stall
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Carnival Curtain
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Dorm
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Garage and Sliding Doors
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\GarageDoor Bike
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\New Esc Door\8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\Rusty Steel Door  - FM n IND
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\School Gate
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\School Window
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\SchoolBus Door
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\TadsGate
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Doors\TadsGate Normal
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Drink Vending Machine
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Drink Vending Machine\Drink Ahhs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Dumpster
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Earth Globe
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitter Streams\Industrial Power Plant
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\Crickets
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\Rain
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\River
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ambience Transitions\Thunder\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Assylum
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Assylum\Assylum Doors
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Auto Shop
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Bathrooms
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Cafeteria
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Chemistry Lab
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Clock Tower
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Coffe Maker
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Drink Machine
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fireplace
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Flourecent Lights
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fountain
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Funhouse New SFX
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Grave Yard
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Fun House\Mine
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\General Store\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Grandfather Clock
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Ice Machine
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Industrial
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Janitors Room
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Lake Shore
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Neon Signs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Prep House
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Principles Office
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Room Tones\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\School Hallways
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\School Roof Top
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Tennement
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Train
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Emitters\Transformers
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\English Class
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Carpet
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Feet 14700 k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Feet Skylite
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Gravel 8va 22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Gym Shoes\22k\EDIT SELECTS
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Ped Feet
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Ped Feet\New Ped Feet 14k 8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker 8va 22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker Lino
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker Lino\22k 8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Sneaker Wood\22k 8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Snow\22k 8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Squeaky Old Floor
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Stealth
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Feet\Water Feet\22k 8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Female Fight
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\04 28 05
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\BodyFalls
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Boxing
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Boxing\Clinch Hit Block
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Female Hits
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Generic Throw_Swing\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\New Hits
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\New Hits 11 17 05
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\New Hits Grit 11 22 05\Grit  Bone n Face Crunches
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\New Hits Grit 11 22 05\Grit Heavy Hit Selects 8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Punch Hits 12 15 05
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fight Bank\Wedgie
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fire
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fire Alarm\Fire Alarm 22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fire Extingusher
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fire Extingusher\22k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Fire\8va
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Firework Lures
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Flaming Dog Poo Bag
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\FootBall
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Frisbee
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Front End
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Garbage Can Jump In
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Geography Class
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\HUD
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Humiliations\Humiliations for banks
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Kick Me Sign
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Leaf Pile
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Lock Picking
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Locker\Locker Rummage
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Locker\New
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Magnet Crane
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Marbles_Itch
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Marbles_Itch\Itch Vox reacts\EQed 18k
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Menu
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\MissingWavs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\1_10 JanitorRoom
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\1_11 Halloween
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\1_B Russel in the Hole
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\2_09 Boxing Challenge
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\2_B Dis Fight
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\4-B Nerd boss battle
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\4_06 The Big Game
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\5-02 Preppies
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\5-06 Busting In
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\5_04 Gym is Burning
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\5_04 Gym is Burning\Smoke Coughs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Missions\6_B Final Showdown
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Music Class
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Music Class\Cowbell
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Music Class\Maracas
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Music Class\Timpani
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Music Class\xylophone\44100
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\OLD\WEAPONS
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Photography Class
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\PLAYERIDLES
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\PORTA_POTTY
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Porta_Potty\Pipe_cut
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\PUMPKIN
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\RATS
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\RATS/8va
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\RUBBER_BAND_BALL
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SAND
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SEED_BAG
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SHOPPING
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Shopping
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SKATEBOARD/SkateB 8va
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SNOW\SNOWBALLS
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SNOW\SNOWDAMAGE
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SNOW\SNOWSHOVEL
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SNOW\SNOWSHOVEL_NOSNOW
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SOCCER/Keep Ups Mixes
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SOCCER/soccerball Hits
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SPRINKLERS
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\SWIMMING
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Tennis
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\TIRED_STATES
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\TOWER_BELLS
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\TRAINS
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Tree_Falls
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\TV
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\UMBRELLA
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Auto_Mustang
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike Hits Crash Pedal
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike in Water
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\bike sounds via RS TORONTO
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike Sounds\22k WAV
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike Train Bumps n Gravel
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\Bike Wood Metal
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Bikes\mixes 05 04 05
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\BullDozer
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Car_Doors
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Carbeats
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Go_Karts
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Go_Karts\Kart 01 mixes
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Go_Karts\Kart Crashs
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Go_Karts\Kart Tires
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Go_Karts\Race Countdown
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Horns
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Lawn_Mower
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Lawn_Mower\Engine 02
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Police_Car
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Police_Cycle
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Vehicle_Damage\Body
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Vehicle_Damage\Headlights
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Vehicle_Damage\Windows
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Vespa_Cycle
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Vehicles\Vespa_Cycle\Horn22k wav
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\VOMIT
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WATER_BALLOON
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Water_Fountain
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\APPLE
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Apple
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Bat
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\BAT
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Brick
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\CHERRYBOMB
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\EGG
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\LID
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Lid\Chem_Plant_Shield
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\NEWSPAPER
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\NEWSPAPER/Mailbox_Hits
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\PIPE
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Pipe
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\PIPE/Pipe_Clash
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\ROCKET
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Rocket
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\SLEDGE_HAMMER
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Slingshot
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Snowball
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Spud_Cannon
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\SPUD_CANNON
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Spudgun
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\SPUDGUN
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\SPUDGUN/Spud_Cannon
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\STINKBOMB
W:\Projects\BullyMobile\Data\Bully\Audio\SFX\Weapons\Stinkbomb
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\SURFACE_HITS
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\WRENCH\22K
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WEAPONS\YARDSTICK
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\WHEEL_BARROW
W:\PROJECTS\BULLYMOBILE\DATA\BULLY\AUDIO\SFX\XMAS_OBJECTS

Oddities

Texture Names

In the original game and Scholarship Edition, the textures were grouped into their own texture containers, which allowed for some textures to have the same names and (for the most part) not causing any issues. In this game almost all of the assets are thrown together in a single massive folder. As a result, a few textures just straight up disappeared, but many got renamed to have a seemingly random model name appended at the end. Below are a few examples:

af00_door_dble01_d_bld_slaught_a.tex
breakglass_d_dcl_libbloom86.tex
cn_sarsa_d_bulletinchapter1_3.tex
cs_rat_d_bulletinchapter1_6.tex
gn_asiangirl_md_d_blk_chem01.tex
jkh1_kirby_md_d_prh1_gord_gs.tex
to_asylumpatient_02_d_nemesis_ween.tex
to_business_04_md_d_fgrd_inground02.tex
to_business_05_md_d_grd_inground04.tex
to_businessw_md_d_in_fence03.tex
to_businessw_md_d_to_bikeowner.tex
to_fmidget01_d_firealarm.tex

Missing Textures

ri1d_burgers.msh

The soda cup on top of the "Burgers" fast food restaurant in Old Bullworth Vale is missing its texture (sil4_​cnfraffysgn_​d.tex), and as a fallback the game reuses the previous texture that was loaded, which happens to be the burger (sil4_​burger_​d.tex) texture.

BullyAE-FIN SodaBurger.png

Incorrect Models

prh2_chad_w.msh

During winter, Chad doesn't use his winter model outside of cutscenes.

BullyAE-FIN ChadWinter.png

Missing Transparency

cs_te_art_date.msh

Ms. Philips' date outfit's bangs lack transparency, which makes her forehead seem larger than it should be.

Changed Textures

The cutscene model textures for Bif, Chad, and Juri are missing their Bullworth emblems.

cs_pr2nd_bif.msh
Scholarship Edition Anniversary Edition
BullySE-CS PR2nd Bif.nft-CS PR2nd Bif 01 d.tga.png BullyAE-CS PR2nd Bif 02 d.tex-2.png
cs_prh2_chad.msh
Scholarship Edition Anniversary Edition
BullySE-CS PRH2 Chad.nft-PRH2A Chad 01 d.tga.png BullyAE-PRH2A Chad 01 d.tex-2.png
cs_jk2nd_juri.msh
Scholarship Edition Anniversary Edition
BullySE-CS JK2nd Juri.nft-JK2nd Juri 01 d.tga.png BullyAE-JK2nd Juri 02 d.tex-2.png
mission_1_b.msh

Russel's shirt trophy in Jimmy's dorm room uses a slightly edited variant of Mr. Galloway's insane asylum shirt.

Scholarship Edition Anniversary Edition
BullySE-BDMission 1.nft-PR00 RusShirt d.tga.png BullyAE-pr00 russhirt d.tex-2.png

Incorrect Textures

b_shorts1.msh

Jimmy's Beach Shorts has the wrong diffuse texture entirely. According to its internal name (B_​Shorts1_​g.png), this appears to be a Gloss (Roughness) texture map.

Scholarship Edition Anniversary Edition
BullySE-B Shorts1.nft-b shorts1 d.tga.png BullyAE-b shorts1 d.tex-B Shorts1 g.png-2.png

Jimmy's Wrestling Helmet has the wrong normal map texture. It instead uses the Wii Scholarship Edition's texture for the Pith Helmet, as it has additional details such as the shadow on Jimmy's face that's missing from the used variant in this game and from the Xbox 360 and Windows Scholarship Editions. Its internal name (CS_​SP_​PithHelmet.png) also reaffirms this.

Scholarship Edition Anniversary Edition
BullySE-CS SP Wrestling H.nft-CS SP Wrestling H n.tga.png BullyAE-cs sp wrestling h n.tex-CS SP PithHelmet.png-2.png

Jimmy's Brown Hoodie cutscene model has the wrong specular map texture. It's instead an earlier variant of the Bandana - Black specular map (CS_​P_​Bandana3_​s.png).

Scholarship Edition Anniversary Edition
BullySE-CS hoodie brwn.nft-CS hoodie brown s.tga.png BullyAE-cs hoodie brown s.tex-CS P Bandana3 s.png-2.png
gog_player.msh

The unused goggles have the wrong diffuse map texture. It's instead its normal map texture (GOG_​Player_​n.png) that doesn't even exist in Scholarship Edition.

Scholarship Edition Anniversary Edition
BullySE-GOG Player.nft-GOG Player d.tga.png BullyAE-gog player d.tex-GOG Player n.png-2.png

The unused boxing outfit has the wrong specular map texture. It's instead the unused wrestling outfit (O_​Wrestling_​s.png) specular map texture.

Scholarship Edition Anniversary Edition
BullySE-BoxingOutfit.nft-O Boxing s.tga.png BullyAE-o boxing s.tex-O Wrestling s.png-2.png

The unused orderly outfit has the wrong specular map texture. It's instead the unused halloween outfit (Player_​ween_​02_​s.png) specular map texture.

Scholarship Edition Anniversary Edition
BullySE-OrderlyOutfit.nft-PLAYER Orderly02 new s.tga.png BullyAE-player orderly02 new s.tex-Player ween 02 s.png-2.png

Wrongly Assigned Textures

gn_asiangirl_ch.msh

Angie's cheerleader outfit is missing its texture, and instead is using the winter variant of her outfit (gn_​asiangirl_​md_​ch_​d_​wi.tex).

As a sidenote, cheerleaders only have unique winter outfits in Anniversary Edition.

cs_gn_greekboy.msh

Constantinos' regular cutscene outfit is missing its texture, and instead is using the winter variant of his outfit (SS_​Generic_​body_​W_​d.tex).

jkh1a_kirby_gs.msh

Kirby's gym outfit uses the textures from his regular outfit. The actual texture (jkh1_​kirby_​md_​d_​prh1_​gord_​gs.tex) goes unused.

Used Intended
BullyAE-jkh1 kirby md d.tex-2.png BullyAE-JKH1 Kirby MD d prh1 gord gs.tex-2.png
to_business4_w.msh (Back)
to_business4_w.msh (Front)

Mr. Ramirez's winter outfit uses the textures from his regular outfit. The actual texture (to_​business_​04_​md_​d_​fgrd_​inground02.tex) goes unused.

Used Intended
BullyAE-to business 04 md d.tex-2.png BullyAE-TO Business 04 MD d fgrd inground02.tex-2.png
to_business5_w.msh (Back)
to_business5_w.msh (Front)

Mr. Huntingdon's winter outfit uses the textures from his regular outfit. The actual texture (to_​business_​05_​md_​d_​grd_​inground04.tex) goes unused.

Used Intended
BullyAE-to business 05 md d.tex-2.png BullyAE-TO Business 05 MD d grd inground04.tex-2.png
to_businessw1_w.msh

Miss Kopke's winter outfit uses the textures from her regular outfit. The actual texture (to_​businessw_​md_​d_​in_​fence03.tex) goes unused.

Used Intended
BullyAE-to businessw md d.tex-2.png BullyAE-to businessw md d in fence03.tex-2.png
cs_rat.msh

The cutscene rat model uses the texture for the in-game rats. The actual texture (CS_​Rat_​d_​bulletinchapter1_​6.tex) goes unused.

Used Intended
BullyAE-cs rat d.tex-2.png BullyAE-CS Rat d bulletinchapter1 6.tex-2.png

Revisional Differences

Version 1.0.0.17

  • A link to the Rockstar Games Support Site article "Bully: Anniversary Edition Settings, Controls & How-To's" is now accessible by clicking the question mark icon above the map in the pause screen.
  • The correct state flag for Indiana has been updated in Geography Class for Friend Challenges.
  • Help text for entering manual aim view during the mission "Tad's House" will now repeat until the player enters that view.
  • ConSumo high score has been lowered from 1,010 to 800.

Version 1.0.0.18

  • Android 9.0 support.
  • General bug fixes and improvements.