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Bully (PlayStation 2)/Oddities

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This is a sub-page of Bully (PlayStation 2).

Broken Cheat Code

BullyPS2-FIN UnknownCheat-Flashlight.png
BullyPS2-FIN UnknownCheat-SuperSpudgun.png

Holding L1 and pressing Down, Down, Down, Down on Controller 2 will display the line "Cheat activated."

The cheat by default doesn't actually seem to do anything, because the function that handles this specific cheat checks if a certain parameter of a weapon equals to 2, which no weapon in the game has. This value 2 is an unused 2nd set for prank-specific weapons. The check can be patched with the codes below, which makes it ignore the aforementioned weapon parameter.

The patched cheat for the most part gives the same items as the 1st weapon set, with the only notable exceptions being the unobtainable Flashlight and the scrapped Super Spud gun.

*The normal weapon cheat that's activated by holding L1 and pressing Up, Up, Up, Up only gives weapons where this value equals to 1, and the remaining weapons have this value set to 0.
EUR 20296C0C 00000000
20296C10 00000000
JPN 20296D3C 00000000
20296D40 00000000
USA 2029662C 00000000
20296630 00000000
(Source: Edness)

Locations

Greaser Hideout Restroom

Jimmy in the Hideout's bathroom.

There is a restroom door in the hideout that is always locked but is unlocked after beating the game. This is because this door, ESCDoorL, shares the same name as the door in the library, which gets unlocked after beating Ted in Complete Mayhem.

Unaccessible Tenements Room

Jimmy inside the empty room.

The mission The Tenements spawns a door that locks an empty room that would otherwise be accessible. This door is called BossFight_NortonsDoor. Norton's boss fight was originally supposed to take place here, rather than in the bigger room on the other side of the building that is entered through a crack in a wall, that other room seems to have been made later in development considering that it does sort of stick out and doesn't make much sense with rest of the building's layout.

Unpathed Area

A small area in the Happy Endings Retirement Home isn't pathable to peds.

Missions

Hattrick vs. Galloway

Bully-HattrickVSGallowayBottleDetection.png

Mr. Hattrick is scripted to have a view radius that detects when the player gets in his sight with a bottle collected.
This will make him say a set of lines but he won't chase nor will the player be in trouble for this, the MS_ChaseAdult music does play but it immediately fades away.

As shown by other unused sets of lines for this mission, it was planned for the player to have to avoid being seen with the bottles by the faculty.

Whether this feature doesn't work as intended or if this programming for Hattrick is a leftover that the developers forgot to remove is unknown.

Nice Outfit

If the player starts a fight against any non-jock student, the Vendetta Jocks theme will play.
This is because the mission's script assigns MS_FightHigh02 as the High-Intensity Stream, meaning it will play during any fight against any student.

Even odder, this file isn't the jocks' theme per se, but just a copy of it (the original being MS_FightingJocks).

Filename Audio
MS_FightHigh02

Minigames

Gym Class
The player's ground spit Humiliation move is unlocked after Gym 3, however, this move is not taught during it (although it can be performed). Due to this, the move's unlocking requirement is an obscure fact.

Lawn Mowing
If the player runs over Dorsey during the jobs, he will say a set of lines that noticeably don't match with the situation: these indicate that originally Dorsey's customers were meant to be present during the jobs and the player would have had to avoid hitting them with the lawnmower, but those customers are not present in the final game and these quotes were instead repurposed in this out-of-place way.

Filename Audio Transcript
Dorsey_LAWNM_007_v1
Hey! Don't hit my customers.
Dorsey_LAWNM_007_v2
Hey! That's my customer.
Dorsey_LAWNM_007_v3
Hey! Look where you're driving, kid.
Dorsey_LAWNM_007_v4
You crazy or something?

Textures

Duplicate Texture
While these graphics are used in the Help Bucky intro cutscene, they are in two separate texture files (TestC0 & C1), even though they're both exactly the same.

BULLY TestC0 00.pngBULLY TestC0 01.pngBULLY TestC0 02.pngBULLY TestC0 03.png

Lola Icons
These Lola icons share the same name, meaning that during the mission The Tenements, the game will randomly pick one between the two.

(Source: deadpoolXYZ)

Mandy Poster HUD Graphic

BullySE-HUDIcon MandPost.png

The HUD graphic in the mission Discretion Assured shows a poster that is not seen anywhere else in the game, with Mandy doing a pose seen only here and some unreadable that judging by unused quotes, it might have been intended to be Mandy's phone number.

Comic Store Early Map

Bully NS00 BattlePlan01.png

In the Nerds' Hideout, there are two pictures of the campus' minimap.
One of them shows something on the bottom right, next to the Library and behind the Boys' Dorm. In the final game, nothing is there.

Room Trophies
The Room Trophies Jimmy can get while progressing through the game seem to have been made earlier in development.

Audio

BoysDormRoom04
This is used as ambiance near some of the boys' dorm doors, and the audio itself is a distorted version of the intro cutscene of A Little Help (1-06) and, more interestingly, an early cutscene audio of the Welcome to Bullworth ending cutscene in Jimmy's room (1-02E).

Transcript
Oooh, (Oh, Leave me alone, Gary!) Look out. Here comes Jimmy.

I'm feeling self-important now that I finally hit puberty.
I'm sorry? What's your problem, I'm just being nice to the new kid
as he passes through Bullworth on his inevitable journey to prison.
I'm boring? Do you guys wanna give me some time to settle in and get unpacked?
You are none too interesting yourself, friend. Jimmy can't stand you already.
Jimmy, if you want to hang out w-we'll wait in the dorm downstairs. (sigh)
(sigh) (???)
I just get a little overexcited.
Give up the tough guy act-

 
  • Jimmy's voice sounds different; he's being played by Daniel Zaitchik, the actor who provided the motion-capture performance for Jimmy in the cutscenes. Gerry Rosenthal only later took the role of Jimmy's voice, as confirmed in an interview with him.
  • Pete sounds whinier in his line telling Gary to leave him alone.
  • Jimmy's line telling Gary and Pete to get out of his room is different. In the final game, it's: "Look, I gotta unpack. Would you guys mind getting outta here?"
  • There was an entirely removed line from Pete telling Jimmy to meet him and Gary downstairs, referencing it taking place in the boys' dorm second floor. This was seemingly meant to be said at the end of the cutscene, where in the final game Pete conspicuously leaves the room while staring at Jimmy but not saying a single word.

Kirby's Mission Voice Clips
The game has two types of character voice clips: compressed non-mission lines and uncompressed mission lines of noticeably better quality.
The only exception to this pattern is Kirby, for some reason, as all his mission quotes are compressed just like non-mission ones, with the exception of his unused Kirby_5-04_034_v1 quote meant for The Gym is Burning.

Scooter Colors

Unlike the Go-Kart, despite having multiple colors, the unlockable Scooter only spawns in white color. Pedestrians can, however, be seen riding scooters in different colors that can be stolen, but not stored, making the recolored scooters impossible to obtain.

Internal Inconsistencies

Character Changes

  • Angie's ID, 39, is grouped with the Preppies', placed between 38 (PRGirl_Pinky) and 40 (PRH3a_Parker). She might have taken the place of a scrapped character.
  • Miss Danvers is referred to as Miss Winston in default.idb.
  • Mr. Hattrick is referred to as Mr. Hatrick several times. default.idb refers to him as Mr. Huntingdon.
  • Miss Philips is referred to as Miss Phillips several times.
  • Russell might have originally been meant to be the leader of the Townies, as he's internally named DOlead_Russell.
  • All the girls' (and Constantinos') Pajama models are labeled UW (e.g., GN_Sexygirl_UW), which means Underwear, reflecting a design change that can be seen in Jared Fry's portfolio screenshots.
  • Officer Morrison is referred to as Officer Monson in default.idb.
  • Officer Ivanovich is referred to as Officer Williams in default.idb.
  • An unknown character called PRGirl_Paris is listed in Globals.cat with the other Preppies. There is a character in the game called Paris, who's part of the carnival's freak show, but it's clearly unrelated.

Mission Changes

  • IDs
Hmmm...
To do:
There's more to note here.
  • The ID of A Little Help V (1_06_07) lists it as the seventh lesson.
  • The ID of A Little Help VI (1_06_08) lists it as the eighth lesson.
  • The ID of Help Gary (1_10) lists it before Halloween (1_11).
  • The ID of Comic Klepto (2_02) lists it as a storyline mission of Chapter II before The Eggs (2_03), when it is actually a side mission of Chapter III that becomes available after Nerd Challenge.
  • The ID of Weed Killer (2_08) lists it as a storyline mission of Chapter II before Boxing Challenge (2_09), when it is actually a side mission.
  • The ID of Hattrick vs. Galloway (1_S01) lists it as a side mission of Chapter I, when it is actually a storyline mission avalaible at the start of Chapter II.
  • The ID of Glass House (2_S02) lists it as a side mission of Chapter II, when it actually becomes available in Chapter III after Bait.
  • The ID of Cheating Time (3_S03) lists it as a side mission of Chapter III, when it actually becomes available in Chapter V. Also, despite its ID, the events of this mission are referenced in the Chapter IV gossip character lines (CONVG4), indicating that at some point it was planned to be moved there before becoming part of Chapter V.
  • The ID of Character Sheets (2_S04) lists it as a side mission of Chapter II, when it actually becomes available in Chapter I after Halloween.
  • The ID of the Challenge missions (3_R09) indicates they were meant to appear starting from Chapter III, but the earliest one that becomes available in the actual game, Prep Challenge, comes up in Chapter II and is mandatory to unlock The Eggs.
  • The ID of Tagging (3_S10) lists it as a side mission of Chapter III, when it is actually a storyline mission that comes after Bait.
  • The ID of Galloway Away (3_S11) lists it as a side mission of Chapter III, when it actually becomes available in Chapter IV after Nerd Boss Fight.
  • The ID of Paparazzi (4_01) lists it as the first mission of Chapter IV, before Stronghold Assault (4_02).
  • The ID of Rats in the Library (5_01) lists it as the first mission of Chapter V, when that's actually Making a Mark, in the actual game this mission becomes available after that one.
  • The ID of Preppies Vandalized (5_02) lists it as the second mission of Chapter V, rather than the sixth.
  • The ID of Making a Mark (5_09) lists it as the last mission of Chapter V, rather than the first.
  • The IDs of Go See The Principal (6_01), Save Russell (6_02), Complete Mayhem (6_03), and Final Showdown (6_B) list them as Chapter 6 missions, rather than Chapter V.
  • Names
  • Slingshot might have originally been called The Slingshot according to the 1_04TheSlingshot.agr and chap1.cat files.
  • A Little Help might have originally been called Get Help according to the chap1.cat file.
  • Help Gary might have originally been called Betrayal according to the 1_10Betrayal.agr and chap1.cat files.
  • Halloween might have originally been called Halloween Night according to the chap1.cat file.
  • The Challenge missions are always internally named Vendettas. For example, Prep Challenge is Vendetta (Preps) in chap2.cat.
  • Script-related
  • In Movie Tickets, Kirby and Trent are referred to as idPetey and idConst, respectively.
  • In Panty Raid, Melody is referred to as pedBeatrice. Beatrice can be seen in the second trailer of the game.
  • In Discretion Assured, Thad is referred to as algie.

Minigame Changes

  • ConSumo might have originally been called Train-A-Sumo according to the minigames.cat file.
  • Nut Shots might have originally been called Flying Squirrel 'Fender according to the minigames.cat file (where it's typoed as Flying Squirrle 'Fender).

Music Changes

  • The track used during the punishment minigames is MS_CarnivalFunhouseMaze, which, judging by its name, was meant to be used in the maze section in Funhouse Fun. The actual track meant for the punishments, MS_PunishmentDetention, is only used in Preppies Vandalized.
  • While in the basement during Help Gary, the game plays MS_CarnivalFunhouseMiner which, judging by its name, was meant to be used in the mine section in Funhouse Fun.
  • The tracks used during Rats in the Library are codenamed MS_FinalShowdown meaning they were meant for the mission Final Showdown. The music tracks used for that mission are instead labeled MS_FinalShowdown03, possibly meaning the song might have gone through at least three iterations, no tracks named MS_FinalShowdown02 can be found in the files.

Vehicle Changes

  • The blue bike unlocked in Shop 4 is internally called custombike.
  • One of the vehicles in the game is a car that is always blue. It is internally called taxicab, and it later reappeared as a taxi (probably unintentionally) on the Xbox 360 version of Scholarship Edition.

Clothes Changes

  • The Green Ninja Outfit is internally named NinjaW. It's possible it used to be white and it was changed to green.