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Bully (PlayStation 2)/Unused Actions and Animations

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This is a sub-page of Bully (PlayStation 2).

Hmmm...
To do:
There are way more.
  • The Debug Build contains the source for all the .cat files. It makes it easier to find nodes. Otherwise, they're all listed here.
  • Add content from this video.

Notes:

  • Unless specified, either by the article or the action's/animation's name, the peds in the videos are only for reference.
  • "/Global/" isn't part of the nodes themselves, but is added for convenience as it's required to play them.
  • The animations' actual names use backward slashes, but they're listed with forward slashes for convenience as that's what they use in the source.

Sub-pages

AnimationsIcon.png
Actions
AnimationsIcon.png
Animations

Miscellaneous Trivia

Actions

1_03.cat

Slingshot Pickup Animation

The animation of Jimmy picking the slingshot in The Setup is scripted to be interrupted midway-through by a generic winning animation.

Preventing that will reveal the full animation, where Jimmy puts the slingshot in his pocket.

C3_1.cat

Burton Wrestling Gesture

The animation for one of Burton's gestures during Wrestling class is scripted to start on frame 3.166667, meaning about 3 seconds of it are never seen.

Player.cat

Roundhouse Kick Animation

The animation for the Roundhouse Kick, learned in A Little Help V, is scripted to start on frame 0.933333, meaning an almost full second of it is never seen.

Waking Up Animation

The animation for waking up is scripted to start on frame 7.833333, meaning almost 8 full seconds of it are never seen.

Evidence in the unused DDuvet.act file (A node whose one of the words says "PlayerAnim1stTime") suggests the full version was meant to be seen when waking up for the first time.

Animations

Transition Frame(s) Inconsistency

Animations need to end with frames transitioning to and from a ped's previous animation for the sake of a smooth transition between each.
Since many were changed during development, various frames of early ones can be spotted in many animations.

Bully_PlayerEarlyIdleFrame.png
Description 
Last frame of C_PLAYER\IDLEJUMP.
An early idle for the player.
It was treated as a generic idle,
so it's found in the first/last frames
of many animations.
Bully_GSFemaleAEarlyIdleFrame.png
Description 
Last frame of F_GIRLS\Girl_Slap_1.
An early idle for female students.
Bully_BulliesEarlyIdleFrame.png
Description 
Last frame of B_STRIKER_A\WINDMILL_HEAVY_R.
An early fighting idle for bullies.
Bully_PreppiesEarlyIdleFrame.png
Description 
Last frame of UBO\UBO_PRE_02.
An early idle for preppies.
Bully_GJohnnyEarlyKickFrame.png
Description 
First frame of G_JOHNNY\BOOTKICK.
The first few frames are from the removed second kick of an early 3 Hit Combo.
Bully_PStrikerAEarlyIdleFrame.png
Description 
Last frame of P_STRIKER\CROSS.
An early fighting idle for Gord, Tad, Bif and Derby.
Bully_PStrikerA2EarlyIdleFrame.png
Description 
Last frame of P_STRIKER\POW_PUNCH_1.
An early fighting idle for Gord, Tad, Bif and Derby.
Bully_PStrikerBEarlyIdleFrame.png
Description 
Last frame of P_STRIKER\P_JAB.
An early fighting idle for Justin and Parker.
Bully_NerdsEarlyIdleFrame.png
Description 
Last frame of S_NERD\N_PRAISE_F_02.
An early idle for skinny nerds.
Bully_GGrapplerEarlyPunchFrame.png
Description 
First frame of G_GRAPPLER\PUNCH_2.
The first few frames are from the removed G_GRAPPLER\PUNCH_1 animation.
Bully_TowniesEarlyIdleFrame.png
Description 
Last frame of DO_STRIKER_A\PUNCH_1.
An early fighting idle for the townies.
Bully_CVMaleAEarlyIdleFrame.png
Description 
Last frame of CV_MALE\ADULT_STRIKE_FRONT.
An early fighting idle for the townsfolk.