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Grand Theft Auto IV/Interiors
This is a sub-page of Grand Theft Auto IV.
Contents
Sergei's Bar
0x9C20492D = Sergei's Bar.
An interesting place, which apparently had an early plot connected to it, as evidenced by such things as:
- Artwork with Mikhail Faustin, where he standing outside the bar, this also confirms that the bar was located somewhere in Hove Beach;
- Cutscene props of the door and chair, which clearly would not have been made for a regular interior, the only thing is that these props have a typo in the name, but such a character as Sergie does not exist in the game at all.
In the game files, there are couple renders of this interior, and a possible photos of its appearance from the game itself, on which the developers added photos of random pedestrians, but some details from these photos corresponds with the interior from renders, which allows to connect it all together.
Barbershop
There are several pictures in the game files which indicates that the developers planned the interior of the barbershop, but it is unknown whether the function of changing hairstyles through it was implemented or not.
According to one frame from the CNT TV program, it can be figured out that the interior was located in Rotterdam Hill.
Jewelry Store
In the game files there is an env map of scrapped jewelry store interior, which is no longer exist in the game. Despite the fact that the interior was cut, the props from this store can still be found in the files, but it cannot be said that they are not used, since the developers used them in other interiors.
Unfinished Warehouse
In Chase Point, one of the warehouses has a well-developed collision, but the warehouse itself is inaccessible to the player, even if he gets into it, there will still be nothing in the place except that collision.
24/7
The supermarket from Grand Theft Auto San Andreas which, according by various leftovers, was supposed to re-appear in IV, but didn't really make it. However, there are several leftovers and oddities from it that can be found in the game files. From the oddities there is a collision of the stairs in Downtown Broker area that perfectly fits the storefront of the 24/7 shop.
From the leftovers we have two door models, the textures of which named as 24_7. Despite the fact that the doors most likely belonged to this store, the game still uses them only in the Autoeroticar car dealership in Alderney.
It is also worth mentioning that in the TLAD and TBoGT files there is a unused grocery store blip. It is strange that this blip exists only in the EFLC files, but not IV.
Audio Leftovers
Audio leftovers, according to which it can be understood what other interiors were in the game, but didn't make it to the final.
Fanny Crab's
The idea for Fanny Crab's was a joke made by the publisher, parodying the now-closed New York restaurant Fatty Crab. Fanny Crab's locations exist in the final game but are not accessible, since they're just a decorative buildings on the game's map.
Location | Sound | Subtitle |
---|---|---|
M_Y_FASTFOODWHITES
|
Don't forget to bite me again. | |
Thanks for biting today. | ||
Hi, ready to bite some Fanny Crabs? | ||
Hi, the taste of fish leads to Fanny Crabs. | ||
M_Y_FASTFOODBLACK
|
Hey, welcome to Fanny Crabs. | |
Hey, thanks for getting some Fanny Crabs! | ||
Hey, c'mon back to Fanny Crabs, you hear? | ||
Can I get you some Fanny Crabs? | ||
F_Y_FASTFOODWHITES
|
Hi. Hungry for some Fanny Crabs? | |
Fanny Crabs, can I help you? | ||
Thanks for helping us make food fast. | ||
Bye, come gorge again! | ||
F_Y_FASTFOODHISPANIC
|
Hi there, welcome to Fanny Crabs! | |
Helo, welcome to Fanny Crabs, what can I get you? | ||
Bye, hope you enjoy your meal. | ||
Goodbye! |
Ping
Unlike Fanny Crab's, there is absolutely nothing left of Ping in the game, except for the employees audio, which is exactly what indicates that this establishment was once in the game. The restaurant chain exists in Grand Theft Auto V as their advertising can be seen at several gas stations.
Location | Sound | Subtitle |
---|---|---|
M_Y_FASTFOODWHITES
|
Ready for some super-nuke food?! | |
Welcome to Ping, what can I nuke today? | ||
5, 4, 3, 2, 1, Ping, you're done! | ||
Thanks for Pinging me, LOL! | ||
M_Y_FASTFOODBLACK
|
How about some Ping food, fast? | |
Welcome to Ping, dawg! | ||
Hope you enjoyed your microwaved food! | ||
Come back again! | ||
F_Y_FASTFOODWHITES
|
Welcome to Ping, the fastest sandwich! | |
Hi! Can I Ping you? | ||
Please come back, I'm so lonely. | ||
Bye! Thanks for Pinging me. | ||
F_Y_FASTFOODHISPANIC
|
Hi, welcome to Ping! We heat it, you eat it! | |
Hello, welcome to Ping, where we heat it then you eat it. What do you want? | ||
Bye, thanks for coming! | ||
Goodbye! |
Rockstar Café
Superstar Café was originally going to be Rockstar Café, a reference to the developer and publisher in Rockstar Games. Audio files and models exist within the files. However, there is some oddities here, it is unknown why, but in the M_Y_FASTFOODWHITES sound bank there are no lines related to Rockstar Café, despite the fact that the employee model exist that could match the audio, perhaps developers dropped idea with this café and did not recorded any lines for this employee model.
Location | Sound | Subtitle |
---|---|---|
M_Y_FASTFOODBLACK
|
Rockstar Café, what up? | |
Welcome to Rockstar Café! | ||
Rockstar Café, hollaback now! | ||
Hey thanks for coming to Rockstar Café. | ||
F_Y_FASTFOODWHITES
|
Welcome to Rockstar Café! Congresses favorite. | |
Rockstar Café. We're out of coffe. | ||
Thanks for coming by to Rockstar Café! | ||
Come again! And bring more money. | ||
F_Y_FASTFOODHISPANIC
|
Hello, what can I get you? | |
Hi, welcome to the Rockstar Café! | ||
See ya! | ||
Bye! Thanks for coming in. |
The Well Stacked Pizza Co.
While the store exists in the older Grand Theft Auto games and the buildings and boxes exist in-game, there is no establishment as such in the game, there is only audio and employee models left of it and nothing more. It could be assumed this establishment was replaced by a new one - Pizza This... since such places in the game have The Well Stacked Pizza Co. female employees spawning close to it.
Location | Sound | Subtitle |
---|---|---|
M_Y_FASTFOODWHITES
|
Get ready to be stacked to fill! | |
Would you like a meat lover surprise? | ||
See you later! | ||
Thanks for stacking at Pizza Stack! | ||
M_Y_FASTFOODBLACK
|
Pizza Stack, where everything has extra cheese. Can I help you? | |
Pizza Stack! Can I get you a meat lover? | ||
Hey, thanks for coming to Pizza Stack! | ||
We appreciate you stopping by Pizza Stack. | ||
F_Y_FASTFOODWHITES
|
Hi! Care to try the three inch pie of death? | |
Welcome to Pizza Stack! Eat my pie. | ||
Thanks for trying my pie. | ||
Did you enjoy eating my pie? | ||
F_Y_FASTFOODHISPANIC
|
Hello, welcome to Pizza Stack! How may I help you? | |
Hi! Pizza Stack, what do you want? | ||
Bye! | ||
See ya! |
game.dat16 and TLAD debug script
Both of these files has some leftovers of interiors that were removed from the final version of the game, these files shows that:
- abandoned building in Hove Beach (where second encounter with Brian Meech happens) initially had a Cluckin Bell interior;
- closed Cluckin Bell in the Northwood had an interior;
- abandoned Burger Shot in the Cerveza Heights had an interior;
- closed TW@ cafe in the Lower Easton had an interior.
game.dat16 also points to the next interior, which is the 60 Diner.
60 Diner
This diner is located in Westminster, and has spawn points for waitresses, both outside and inside the building. game.dat16 contains a line about the second use of the Hove Beach diner interior, and apparently this was the place where it meant to be used.
Early Design
Drusilla's Restaurant
In most of the pictures in the game, Drusilla's restaurant looks a little different, apparently originally the cutscene interior could be seen from the outside.
Early Design | Final Look |
---|---|
Binco Clothing Store
There is a texture for a billboard of what appears to be the Binco store from Grand Theft Auto: San Andreas in the files. The area depicted in it is the Russian Clothing Store in the final game.
Early Design | Final Look |
---|---|
Hospital
On the in-game TV, the hospital interior is slightly different from its final look, it had way less props and generally looks unfinished, but the biggest detail here is the transparent windows on the roof of this interior.
Early Design | Final Look |
---|---|