If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Grandia (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen


Developer: Game Arts
Publishers: Entertainment Software Publishing (JP), SCEA (US), Ubi Soft (EU)
Platform: PlayStation
Released in JP: June 24, 1999
Released in US: September 30, 1999
Released in EU: 1999

AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

Grandia is a role-playing game originally released for the Sega Saturn in 1997 and ported to the PlayStation in 1999. It follows a group of young adventurers on their quest to unravel the secrets of an ancient civilization known as the Angelou.

Debug Mode

On startup, the game looks for a file named DEBUG.BIN in the BIN directory of the CD. The file should be 6 bytes long and contain a two-byte hexadecimal number in C-syntax (with "0x" prefix). The game is put in debug mode if that number has bit 14 set, like this:


Alternatively, debug mode can be activated with the GameShark code 80014886 3034.

Once in debug mode, several new functions become available, some of them requiring a controller plugged into port 2.

Pause and VRAM Viewer

Press L2 on the second controller to pause the game, freezing all animations. While paused, pressing R2 will advance the game by one frame, and pressing L2 again will resume normal play.

Look at all those textures!

Holding the circle button (X button in battle mode) on the second controller while the game is paused lets you scroll around the PlayStation framebuffer memory with the directional pad.

Map Selecter

Selecting the start map.

On the title screen, press the square button to activate a map/party selection screen which lets you start the game on any level. The D-Pad is used to change the map number, while the circle and triangle buttons modify the party group. Pressing the X button starts the game.

Valid map numbers begin from 2000 and correspond to the *.MDP files in the game's FIELD directory. Valid party groups are in the range 0 thru 16 (excluding 7, 11, and 13) and correspond to the PGR*.CPD files. If you select a map or party group which does not exist, the game will freeze.

Item and Spell Viewer

Wait, that wasn't there before!

In debug mode, the menu of the game has one additional option named List.

Deleted? The Chief just gave it to me!

Selecting this option brings up a viewer which lets you examine the attributes of all items in the game (including weapons, armor, etc.), even dummied out and unused ones. With the X button, you can give items to party members.

To do:
Look for unused items and document them.
Spell viewer.

By pressing down on the D-Pad, you can switch to a spell viewer.

To do:
Look for unused spells and document them.

Character Editor

More gold can never hurt.

In debug mode, pressing the square button in the status menu lets you edit the displayed stats one after another, including the amount of gold pieces carried by the party.

Battle Debug Display

During battles, the square and triangle buttons on the second controller rearrange the icons on the IP bar in a seemingly random fashion. The square button makes the party characters act before the enemies while the triangle button puts it the other way around. The Select button puts the current character in free-range mode where it can be freely moved around the battle area with the D-Pad.

No errors? Good.

Pressing the Start button on the first controller while in battle brings up an information display. Additionally, pressing Select on the first controller at any point deals 9999 damage to all enemies.

Unused Area

More of an elevator shaft, really. Now I'm disappointed at the lack of dinosaurs.

Map 7C30, identified internally as "Twin Towers (Spiral Staircase)", goes unused in the game. It contains nothing but a moving elevator platform and some murals depicting the evolution of life, along with a warp to the next room at the top.

Regional Differences

  • The Japanese PlayStation version of the game had PocketStation support, which lets you play a mini-game called "Pooy Jump!".
  • All references of alcohol drinks were changed to coffee for the US/EU versions.