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Grandia (PlayStation)
Grandia |
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Developer: Game Arts This game has unused areas. This game has a notes page |
Grandia is an RPG originally released for the Sega Saturn in 1997 and later ported to the PlayStation. It follows a group of young adventurers on their quest to unravel the secrets of an ancient civilization known as the Angelou.
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Contents
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Notes |
Debug Mode
On startup, the game looks for a file named DEBUG.BIN in the BIN directory of the CD. The file should be 6 bytes long and contain a two-byte hexadecimal number in C-syntax (with "0x" prefix). The game is put in debug mode if that number has bit 14 set, like this:
0x4000
Alternatively, debug mode can be activated with the GameShark code 80014886 3034.
Once in debug mode, several new functions become available, some of them requiring a controller plugged into port 2.
Pause and VRAM Viewer
Press L2 on Controller 2 to pause the game, freezing all animations. While paused, pressing R2 will advance the game by one frame, and pressing L2 again will resume normal play.
Holding Circle (X in battle mode) on Controller 2 while the game is paused lets you scroll around the PlayStation framebuffer memory with the D-Pad.
Map Selecter
On the title screen, press Square to activate a map/party selection screen which lets you start the game on any level. The D-Pad is used to change the map number, while Circle and Triangle modify the party group. Pressing the X button starts the game.
Valid map numbers begin from 2000 and correspond to the *.MDP files in the game's FIELD directory. Valid party groups are in the range 0 thru 16 (excluding 7, 11, and 13) and correspond to the PGR*.CPD files. If you select a map or party group which does not exist, the game will freeze.
Item and Spell Viewer
In debug mode, the menu of the game has one additional option named List.
Selecting this option brings up a viewer which lets you examine the attributes of all items in the game (including weapons, armor, etc.), even dummied out and unused ones. With the X button, you can give items to party members. Valid IDs are 1 through 511, with 511 to 520 holding garbage data.
By pressing Down on the D-Pad, you can switch to a spell viewer. Pressing X brings up the same UI for "giving" them to party members as with the item viewer, but unlike that one, it doesn't seem to have any effect when used. IDs 1 through 99 contain party members' magic and skills, 100 through 117 contain in-battle item effects other than those covered by the standard spells, and everything past that is more garbage data.
Character Editor
In debug mode, pressing Square in the status menu lets you edit the displayed stats one after another, including the amount of gold pieces carried by the party.
Battle Debug Display
During battles, the Square and Triangle buttons on Controller 2 rearrange the icons on the IP bar in a seemingly random fashion. The Square button makes the party characters act before the enemies while the Triangle button puts it the other way around.
The Select button puts the current character in free-range mode where it can be freely moved around the battle area with the D-Pad.
Pressing the Start button on Controller 1 while in battle brings up an information display. Additionally, pressing Select on Controller 1 at any point deals 9999 damage to all enemies.
Unused Items
All items work as advertised when used and have the item type you'd expect from the icon/description, unless otherwise noted.
Unused Skills
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can these be equipped to party members via editing the values directly? If so, document their effects and animations. |
Unseen Skill Text
Items that produce a skill effect on use don't display the name or description of said skill in-game, but the skills that can only be cast via item have accurate names and descriptions coded in anyway.
ID | Short Name | Full Name | Description | Corresponding Item(s) |
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100 | RES Lv1MP | Restore Level 1 MP | Restores level 1 MP of 1 friend | Pearl, Cholla Flowers |
101 | RES Lv2MP | Restore Level 2 MP | Restores level 2 MP of 1 friend | Bamo Fruit |
102 | RES Lv3MP | Restore Level 3 MP | Restores level 3 MP of 1 friend | Freesia Flowers |
103 | PARA ATAK | Paralyze Attack | Causes paralysis in a range | Paralyze Mushroom |
104 | PLAG ATAK | Plague Attack | Causes plague in a range | Culture Medium |
105 | CURE PARA | Cure Paralysis | Cures paralysis in 1 friend | Paralysis Ointment |
106 | CURE PLAG | Cure Plague | Cures plague in 1 friend | Vaccine |
107 | WAKE UP | Wake Up | Awakens 1 friend from sleep | Eye Drops |
108 | WAKEUPALL | Wake Up All | Awakens entire party from sleep | Torte's Whistle |
109 | UNCONFUSE | Unconfuse | Cures confusion in 1 friend | Oracle's Staff, Smelling Salts |
110 | RAISE IP | Raise IP | Raises SP of 1 friend | Bond of Trust |
111 | RESTOR SP | Restore SP | Restores SP of party | Ultra Drink, Golden Potion |
112 | RESTOR MP | Restore All MP | Restores all MP of 1 friend | Blue Medicine, Magic Lamp |
113 | RESTOR MP | Restore All MP | Restores all MP of party | Spirit Potion, Deep Blue Potion, Miracle Drink |
114 | RESTOR SP | Restore SP | Restores SP of 1 friend | Tear Jewel, Baobab Fruit, Squid Guts, Yellow Medicine |
115 | UNBLK MAG | Unblock Magic | Unblocks magic of 1 friend | Aromatic Tree Root, Spell Breaker |
117 | PROTEIN | Protein | Ups MAX HP of 1 friend in combat | Spirit Stone, Staff of Life |
Unused Area
Map 7C30, identified internally as "Twin Towers (Spiral Staircase)", goes unused in the game. It contains nothing but a moving elevator platform and some murals depicting the evolution of life, along with a warp to the next room at the top.
Regional Differences
- The Japanese PlayStation version of the game had PocketStation support, which lets you play a mini-game called "Pooy Jump!".
- All references of alcohol drinks were changed to coffee for the US/EU versions.
The Grandia series
| |
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Sega Saturn | Grandia |
PlayStation | Grandia |
Game Boy Color | Grandia: Parallel Trippers |
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- Grandia series
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