If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Grim Fandango

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Grim Fandango

Developer: LucasArts
Publisher: LucasArts
Platform: Windows
Released in US: October 30, 1998
Released in EU: 1998


DebugIcon.png This game has debugging material.


Hmmm...
To do:
  • There are some unused camera angles present in the files. The link might also have some pre-release bits to document.
  • Version differences - the downloadable patch, different disc releases, Grim Fandango Remastered (an enhanced port, so can be directly compared)
  • Bugs (the patch fixes some bugs, Remastered fixes some bugs but apparently adds some too)
  • You can't talk to Domino at the end of the game if you talk to him at the start. This was apparently a bug and was fixed in Grim Fandango Remastered, but not in the downloadable patch. Is there any original version that this bug isn't present in? (12)

Grim Fandango is a LucasArts adventure game, taking place in the land of the dead where souls need to travel to reach their final destination. It is their second-to-last adventure game, with the game shifting over to a 2.5D world (pre-rendered backgrounds with 3D character models). A remastered version was released for multiple platforms in 2015.

The game contains a scythe, a useful tool for cutting things.

Debug Mode

HKEY_LOCAL_MACHINE\Software\LucasArts Entertainment Company LLC\Grim Fandango\v1.0 should have a string value good_times set to true.

If running the game under ScummVM, it is enabled by editing %APPDATA%\ScummVM\scummvm.ini, under section [grim-win] and changing game_devel_mode=true

The immediate effect is enabling windowed mode, and skipping the CD media check.

The most interesting hot keys:

  • Ctrl-G: Jump to set (moves to a different area).
  • Ctrl-I: Toggle walk boxes (allows walking through walls).
  • Alt-N and Alt-P: Cycles between viewpoints.
  • Shift-O: Toggle object names.
(Source: ScummVM Wiki - GrimE/Grim Fandango Debug Mode)

Unused Camera Angles

Thanks to the Debug Mode, it's possible to switch the camera angle in-game by pressing Alt+N or Alt+P.

Almost all of the scenes in the game have an unused top-down camera angle. In most scenes, this camera angle will show a strange background: it's a very basic drawing of a dog house with the name 'Glottis' written on it. This drawing it's also used as a background in the test room.

Grim Fandango Glottis dog house.png

Not every room has this image as a background: for example, Manny's Office has a top-down view of his office.

Grim Fandango Manny's Office Overhead.png
(Source: Original TCRF research)