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Grow Home (Windows)
Grow Home |
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Developer: Ubisoft Reflections This game has hidden development-related text. |
Drunken «Procedurally animated» robot utility B.U.D. must climb mountains, expand flora and flower-glide his way in order to Grow Home.
Contents
Early Localization Strings
ArkLocalisation.txt is a full set of strings leftover from when the game was an in-house project under the name Ark. Apart from having an incomplete French translation, it mentions a number of cut features such as an "Animal Collection", unlocking levels and using creatures' abilities for attack and traversal. It's also filled with lots of amusing prompts.
"ID","English","French" "$Continue","Keep going..","Continuer.." "$Exit","Quit it!!","Ciao !!" "$DeleteSave","Start over!","On y retourne !" "$StartGame","Go play!","Lance le jeu !" "$Controls","Controls","Contrles" "$Options","Camera tweaks","Options de cam" "$Resume","Keep playing!!","Continue !!" "$SaveAndQuit","RAGE QUIT!1!!","JE ME CASSE !1!!" "$HorizontalSensitivity","Horizontal sensitivity","Sensibilit horizontale" "$VerticalSensitivity","Vertical sensitivity","Sensibilit vertical" "$InvertHorizontal","Invert X super-freak","Invert X super-freak" "$InvertVertical","Invert Y freak","Invert Y freak" "$Call","Call me :]","Appelle-moi :]" "$Close","Quit it!","Arrter !" "$HintTeleportTop","Woo, teleport!!","Rho, un teleport !" "$HintTeleportBottom","[A] Jump in to give it a go","[A] pour essayer !!!" "$HintBestiaryTop","Aw, you made a friend!","Rho, t'as un nouvel ami !" "$HintBestiaryBottom","[Y] opens your ANIMAL COLLECTION","[Y] ouvre ta COLLECTION D'ANIMAUX" "$HintGrabTop","Use your hands!!","Utilise tes mains !!" "$HintGrabBottom","bumpers or triggers","NEEDS TRANSLATING !!" "$HintRuinsTop","Feed my face!!","J'ai faim !!!" "$HintRuinsBottom","Stuff crystals in here!","Les cristaux c'est ici" "$HintTameTop","now HELP ME!","AIDEZ MOI !!!" "$HintTameBottom","Grab this crystal!!!","Attrape ce cristal" "$HintClimbTop","Hey, you can climb!!","H, tu peux grimper.." "$HintClimbBottom","Like, ANYWHERE! Get grabbing","genre, PARTOUT ! Grimpe" "$HintRideTop","Wanna ride??","Tu veux faire un tour" "$HintRideBottom","Hold on tight - both hands!","Accroche-toi, avec les 2 mains !" "$UseCreatureAbility","[X] makes me RAM!! ","[X] pour foncer dans le tas !" "$Ark","ARK","ARK" "$ArkInfoPart1Title","is an experiment","est un projet exprimental" "$ArkInfoPart1","in gameplay using entirely physics driven characters.","qui utilise des persos grs uniquement en physique." "$ArkInfoPart2","It's a demonstration of what can be achieved by a small, indie style dev team at ReFlections.","C'est une dmo de ce qu'une petite quipe de type ind peut faire chez Rflections." "$ArkInfoPart3","is best experienced with a gamepad.","se joue (nettement) mieux au pad." "$LeftGrab","left grab","main gauche" "$RightGrab","right grab","main droite" "$Move","move","marcher" "$Pause","options","options" "$Look","look","regarder" "$Bestiary","collection","collection" "$Throw","throw","lancer" "$Jump","jump","sauter" "$RestartDemo","start all over again or..","NEEDS TRANSLATING !!" "$EndMessage","YOU UNLOCKED 2 NEW ISLANDS!! Except.. well.. we haven't built them yet, sorry :[ There are still LOADS of crystals to collect tho. Good luck!","T'AS DEBLOQUS 2 NOUVELLES LES !! Heu.. Sauf que.. on ne les a pas encore cres, desol :[ Y'a encore une TONNE de cristaux collecter. Bonne chance !" "$KeepPlaying","collect ALL the crystals!!","NEEDS TRANSLATING !!" "$RemoveShard","Bash to remove!","NEEDS TRANSLATING !!" "$RamAngry","Bull no like you!","Ce taureau t'aime pas!" "$RamChargingUp","Bull Angry!","Taureau pas content!" "$Ramming","BULL SMASH!!","CHARGEEZZZ !!" "$RamTired","Maybe next time..","J't'aurai une prochaine fois!" "$HintRam","[X] Hold to RAM!","[X] Maintenir pour CHARGER !" "$HintSprint","[X] Tap to sprint","[X] Tap pour sprinter" "$HintThrow","[X] Hold to throw","[X] Maintenir pour lancer" "$HintOptions","[START] to tweak UR camera :P","[START] si t'aimes pas ta camera :P" "$BestiaryInfo","Hey, welcome to your new ANIMAL COLLECTION!! Use it to CALL your friends.. from wherever you are!","H, bienvenu dans ta COLLECTION D'ANIMAUX !! Utilises ca pour appeller tes amis.. Peu importe o t'es !" "$HintNewAnimalTop","Nice, you made a new friend <3","Cool, tu t'es fais un nouvel ami <3" "$HintNewAnimalBottom","[Y] remember you can CALL THEM OVER!","[Y] Souviens toi, TU PEUX LEUR DIRE DE VENIR !" "$CrystalCount","Crystals","Cristaux" "$OstrichNest","Must protect NEST!!","Dgage de mon NID !!" "$BestTime","BEST TIME :","MEILLEUR TEMPS :" "$CurrentTime","Time :","Temps :" "$Seconds","seconds","NEEDS TRANSLATING !!" "$VoteInfo","Please like me!!","Dis-moi si je te plais" "$Vote","Confirm","Confirmer" "$SaveInfo","You sure? This will kill your current save..","Tes sr ? Tu vas perdre ta sauvegarde.." "$SaveContinue","YES!! let's start already!","Yep, je suis sr !" "$SaveCancel","Oops, my bad :]","Oops, non alors :]" "$VotePressRight","Move left and right","Gauche et droite" "$NeedPollen","You need pollen :[","NEEDS TRANSLATING !!" "$Grow","Hold to grow!","NEEDS TRANSLATING !!" "$Pollen","Pollen","NEEDS TRANSLATING !!" "$HintGrabBottom2","Use bumpers or triggers","NEEDS TRANSLATING !!" "$HintJumpTop","You can jump!","NEEDS TRANSLATING !!" "$HintJumpBottom","Tap [A]","NEEDS TRANSLATING !!" "$HintHandTop","Is that another hand?","NEEDS TRANSLATING !!" "$HintHandBottom","Grab it with LB or LT","NEEDS TRANSLATING !!" "$HintCrystalsTop","Power source detected!","NEEDS TRANSLATING !!" "$HintCrystalsBottom","Shiney things = happiness. Give it a pull","NEEDS TRANSLATING !!" "$HintTeleporterTop","A teleportation device","NEEDS TRANSLATING !!" "$HintTeleporterBottom","Maybe 2 of these would be better than 1","NEEDS TRANSLATING !!" "$HintParachute1Top","A daisy parachute","NEEDS TRANSLATING !!" "$HintParachute1Bottom","Pretty AND functional when falling!","NEEDS TRANSLATING !!" "$HintParachute3Top","Press [Y]","NEEDS TRANSLATING !!" "$HintParachute3Bottom","to draw and stow parachute","NEEDS TRANSLATING !!" "$HintGlider1Top","A leaf glider","NEEDS TRANSLATING !!" "$HintGlider1Bottom","Is it a bird? Is it a plane? No","NEEDS TRANSLATING !!" "$HintGlider3Top","Press [Y]","NEEDS TRANSLATING !!" "$HintGlider3Bottom","to draw and stow glider","NEEDS TRANSLATING !!" "$HintAimBudTop","Move to Aim","NEEDS TRANSLATING !!" "$HintAimBudBottom","LS","NEEDS TRANSLATING !!" "$HintGrowBudTop","Short growth Tap [X]","NEEDS TRANSLATING !!" "$HintGrowBudBottom","[X] Hold to Grow","NEEDS TRANSLATING !!" "$PowerLevel","Power Level","NEEDS TRANSLATING !!" "$HintGrowControlTop","Beanstalk Branch","NEEDS TRANSLATING !!" "$HintGrowControlBottom","Says on the packaging likes soil","NEEDS TRANSLATING !!" "$HintLeafTop","A bouncy leaf","NEEDS TRANSLATING !!" "$HintLeafBottom","To super jump tap [A]","NEEDS TRANSLATING !!" "$HintLowPowerTop","! Warning Low Power !","NEEDS TRANSLATING !!" "$HintLowPowerBottom","Locate Power Source","NEEDS TRANSLATING !!" "$Height","Height","NEEDS TRANSLATING !!" "$AltitudeLossDetected","Altitude loss detected!","NEEDS TRANSLATING !!" "$AltitudeLossCritical","Altitude loss critical!","NEEDS TRANSLATING !!" "$DebrisRemoved","Debris removed","NEEDS TRANSLATING !!" "$Parachute","Parachute","NEEDS TRANSLATING !!" "$ParachuteControls","[Y] to use and stow","NEEDS TRANSLATING !!" "$Glider","Glider","NEEDS TRANSLATING !!" "$GliderControls","[Y] to use and stow","NEEDS TRANSLATING !!" "$MineralCrystal","Mineral Crystal","NEEDS TRANSLATING !!" "$MineralCrystalAction","Extract for Power","NEEDS TRANSLATING !!" "$Debris","Debris","NEEDS TRANSLATING !!" "$DebrisAction","Better teleport this mess somewhere else","NEEDS TRANSLATING !!" "$SystemUpgraded","System Upgraded!","NEEDS TRANSLATING !!" "$BoostControls","DoubleTap [A] to Boost","NEEDS TRANSLATING !!" "$BoostActivated","Thrusters Online!","NEEDS TRANSLATING !!" "$JumpControls","Its not quite a jet-pack but its a start","NEEDS TRANSLATING !!" "$NewSystemOnline","New System Online!","NEEDS TRANSLATING !!" "$DroneControls","Click [RS] for Drone","NEEDS TRANSLATING !!" "$DroneTop","Drone Online!","NEEDS TRANSLATING !!" "$DroneBottom","Better than sat-nav for route planning","NEEDS TRANSLATING !!" "$ThrustersUpgraded","Thrusters upgraded!","NEEDS TRANSLATING !!" "$Jetpack1Info","Put a spring in your step","NEEDS TRANSLATING !!" "$Jetpack2Info","Give it a squeeze and bend from the knees","NEEDS TRANSLATING !!" "$Jetpack3Info","Total superhero moments await","NEEDS TRANSLATING !!"
Bestiary Mode
According to some of the strings featured in the previous file, B.U.D. was capable of befriending creatures and "storing" them in an Animal Collection. B.U.D. then would be able to call them and use their abilities when required. This idea appears to have been shelved mid-development, as a myriad of textures pertaining to the corresponding menu are still present. Some of the unlockable Posters in the final game showcase some of the critter's designs in various stages of production.
The BestiaryMenuHandler class contained in Assembly-CSharp.dll provides a list of all the animals meant to be implemented.
"Aardvark", "Biggoat", "Bull", "Crocodile", "Diplodocus", "Dodo", "Dog", "Giraffe", "Kangaroo", "Klipspringer", "Lion", "Mammoth", "Ostrich", "Panther", "Penguin", "Pig", "Rabbit", "Sheep", "Specialanimal1", "Specialanimal2", "Stegosaurus", "T-Rex", "Triceratops", "Turtle"
Creatures
Full renders of at least sixteen different creatures with their corresponding silhouettes, three of which only made it to the final game under different names (highlighted in italics). Interestingly, some of these have origami-like designs instead of the stylized low-poly look of the finished product. This set also suggests that B.U.D. may have roamed with dinosaurs at one stage.
Abilities
A near complete collection of UI elements pertaining to almost every creature listed above, plus their correspondent gimmick. While five of the lot were seemingly available to be chosen, at least 23 of the damn things were intended to be interacted with.
The following list indicates their placement and usage, inferred by filenames:
- Locked, selected.
- Locked, unselected.
- Unlocked, selected.
- Unlocked, unselected.
Other Elements
BeastiarySelectedBackground.dds is a not-quite-white texture intended for use with the previous icons.
BestiaryUnlockedOverlay.dds is a simple gradient with a similar purpose to the above.
Unused Graphics
Input UI
resources.assets and sharedassets0.assets contain a variety of scrapped Xbox and PC UI rendered in a similar fashion to the game's artstyle. Control inputs in-game are presented between brackets through the block.ttf typeface.
Also present is a full render of an Xbox 360 controller in 1080p.
Miscellaneous
ArkSolid.dds is a leftover palette from a very early build.
Distortion.dds is a distortion effect comprising of various scribbles and overlays.
An odd texture labeled Waterfall.dds.
Unused Fonts
At least 6 different typefaces taken from a nondescript online source go unused in favour of an original font produced by Reflections (the aforementioned block.ttf).
KGAttackoftheRobots
leaf1
Pixeologist
Plantor
Robotica
SoupLeaf
Unused Music
Two unused music cues can be found alongside the litany of discarded sound effects. Leftover metadata reveals that both files were last edited on March 17, 2014 using Adobe Premiere Pro CS6 for Windows.
Temp_BossFar.wav
Temp_BossNear.wav
Unused Sounds
A sizable amount of placeholder sound effects can be found, most of which match the animals outlined in the Beastiary section.
Animals
Audio | Filename | Notes |
---|---|---|
Temp_Bull01.ogg | A collection of bovine sounds of varying quality, which are paired with louder duplicates in WAV format. These were probably meant to be uttered by the Torro creatures in the final game, whose appearance is not dissimilar to a bull's. | |
Temp_Bull02.ogg | ||
Temp_Bull03.ogg | ||
Temp_Bull04.ogg | ||
Temp_Bull05.ogg | ||
Temp_Bull06.ogg | ||
Temp_Bull07.ogg | ||
Temp_DiplodocusCall01.ogg | Growling sounds intended for the Diplodocus creature. | |
Temp_DiplodocusCall02.ogg | ||
Temp_DodoCall01.ogg | A set of calls probably once used by the Warble creature. | |
Temp_DodoCall02.ogg | ||
Temp_DodoHappy.ogg | ||
Temp_mammoth01.ogg | Another scrapped beast, again with audio ripped from several different sources. | |
Temp_mammoth02.ogg | ||
Temp_mammoth03.ogg | ||
Temp_mammoth04.ogg | ||
Temp_mammoth05.ogg | ||
Temp_SheepBaa1.ogg | A set of generic sheeps baaing. | |
Temp_SheepBaa2.ogg | ||
Temp_SheepBaa3.ogg | ||
Temp_SheepBaa4.ogg | ||
Temp_Snore01.ogg | Snoring sounds likely meant for the bull creatures, as they can only be found asleep inside a blocked-off cave in the retail game. | |
Temp_Snore02.ogg | ||
Temp_Snore03.ogg |
B.U.D. Interactions
Audio | Filename | Notes |
---|---|---|
Temp_CrystalExtraction.ogg | An assortment of tingly sound effects related to B.U.D.'s crystal collectathon subobjective. In the final game, their presence is communicated through dynamic audio and only use a more "digitized" sound effect when collected. | |
Temp_CrystalRadarPing.ogg | ||
Temp_EnterCrystalIntoTemple.ogg | ||
Temp_JointedCrystal.ogg | ||
Temp_ShardSubmission.ogg | ||
Temp_ShardSuckSound.ogg | ||
Temp_PodiumActivated.ogg | Two sound effects tied to B.U.D.'s Tele-Router teleportation device, then referred to as a Podium. | |
Temp_PodiumComplete_Loop.ogg |
Other
Audio | Filename | Notes |
---|---|---|
Test_LP.ogg | beep. The metadata dates this file back to October 13, 2014 and informs that it was created with Sony's Sound Forge Pro 10.0. | |
Temp_TempleFinished.ogg | Three odd sound effects related to a "Temple" of sorts, which imply that such structures could have been explored in previous builds. | |
Temp_TempleMouthOpen.ogg | ||
Temp_DebrisDestroy.ogg |
Debug Menu
Assembly-CSharp.dll contains two classes labeled DebugMenu and DebugMenuAttribute, the former of which indicates that one would have been toggled by pressing the ` (tilde) key.
To do:
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- Pages missing developer references
- Games developed by Ubisoft Reflections
- Pages missing publisher references
- Games published by Ubisoft
- Windows games
- Pages missing date references
- Games released in 2015
- Games released in February
- Games released on February 4
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Reflections
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 4