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Guacamelee!

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Title Screen

Guacamelee!

Developer: DrinkBox Studios
Publisher: DrinkBox Studios
Platform: Windows
Released internationally: August 8, 2013


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Add more platform info and release dates.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: In the debug menu, what do all of the options do? Also decide whether it's better to talk about all versions/ports on this page, or if they should be split up.

Guacamelee! is a vibrant and charismatic action-adventure beat-em-up where you play as a very buff farmer who becomes a very buff luchador after being killed by a skeletal charro.

Debug Menu

PC Version

  1. Go to Guacamelee game directory.
  2. Create settings.ini
  3. Add "g_debugMenuEnabled true" without quotation marks.
  4. Run game.
  5. Pause in-game and "Debug Options" will be visible.

GuacameleeDebugmenu.png

A basic but comprehensive debug menu. Includes level select.

Unused Graphics

script

GuacameleeScript.png

misc.dat/meshes/textures/script.dds

Visible in-game when Debug Draw is set to true.

CostumeDefault2

GuacameleeCostumeDefault2.png

misc.dat/Projects/Guac/meshes/textures/CostumeUI/CostumeDefault2.dds

Hmmm...
To do:
What is the origin?

Guac STCE BR logo.png

resources.dat/meshes/textures/Guac_STCE_BR_logo.dds

note

GuacameleeNote.png

resources.dat/meshes/textures/note.DDS

AAB

Hmmm...
To do:
Figuring out what these are.
resources.dat/Projects/AAB/meshes/textures/blocker_gate.dds
resources.dat/Projects/AAB/meshes/textures/bloooob.dds
resources.dat/Projects/AAB/meshes/textures/DESERT_circular_saw.dds
resources.dat/Projects/AAB/meshes/textures/explosion03.dds
resources.dat/Projects/AAB/meshes/textures/explosion04.dds
resources.dat/Projects/AAB/meshes/textures/TitleMenu_earth_clean.DDS
resources.dat/Projects/AAB/meshes/textures/Wrap-Up_Screen.dds
resources.dat/Projects/AAB/meshes/textures/Skins/new_tag.dds

Unused Areas

By either using Jump to Level or Change Game Mode in the debug menu, the player will spawn to areas almost identical to the Full Game mode.

Demo Mode Show Room Mode
Map_Demo_Outro_STCE.level Map_STCE_Demo_Canal.level
Map_Demo_Outro_Exit_STCE.level Map_STCE_Demo_Pico.level
Map_Demo_Intro.level Map_STCE_Demo_Intro.level
Map_Demo.level