If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Hardwar

From The Cutting Room Floor
Jump to navigation Jump to search

Click to upload a new image...Dummy link

Hardwar

Also known as: Hardwar: The Future Is Greedy
Developer: The Software Refinery
Publishers: Gremlin Interactive (EU), Interplay (US)
Platform: Windows
Released in US: 1998
Released in EU: 1998


BonusIcon.png This game has hidden bonus content.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Hardwar is a very obscure game from 1998 that was sort of a spiritual successor of Elite. It had an impressively complex economy which remains pretty surprising to this day, but the game was so poorly marketed (if at all), that barely anyone remembers its existence nowadays.

Hidden Audio Track

The last audio track of the second CD contains some Gremlin employees' commentary over the game's ending cutscene.

According to "Sol", one of the men heard on the recording,

Depending on which version you had, this was reversed on some versions (the European Localised versions) and was also messed up slightly on some English versions with the same sample being played twice.. Doh. Though to be fair we had worked through 2 days to get the final English Master done...
(Source: comp.sys.ibm.pc.games.space-sim)

Transcript

Person A: All right, so, it's like three in the morning. And we like finally finished the final version. Uhh... Oh, hang on. Here's that singing there.

[incompetent singing, laughter]

Person B: Like I said before.

[more singing and laughter]

Person B: I said that it was fine. It's better when we record it in the studio.

[inaudible]

Person B: Vocal is different though. Uh, do you think anyone'd notice?

Person A: No, I don't think so. Missed a bit again! Look, it's still singing [inaudible].

Person C: What's someone there doing in the background? That's dodgy, that is.

Person B: Hey, you can't mention that. Shh!

[inaudible exchange]

Person A: I like it. I mean it's good.

Person B: Should be, we've testing it for bloody years.

Person C: You want to go home now, then?

Person A: I think it's about time we should go home, actually. I think the sun's coming up, actually.

Person B: It probably is, actually.

Person A: All right then, let's call it a day.