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Hello Neighbor 2/Platform Differences/Nintendo Switch (Launch Build)

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This is a sub-page of Hello Neighbor 2/Platform Differences.


General

- Monitors display ONE video the entire game, As instead of using MP4s, it uses one Sprite Sheet.

- Monitors display video on all Monitors, instead of the 4 in the center.

- You cannot skip Cutscenes.

- You cannot holster items.

- There is no Credits, or scene where Quentin is being dragged away.

- The door in Quentin's office is vertical instead of Horizontal against the wall, it is also the proper door mesh, used in the Nightmare sequence.

- There is no Version Number or Discord Ad on the Main Menu.

Gameplay

HN2-SubpIco3.jpg
Barn
HN2-SubpIco8.jpg
Peterson Residence
HN2-SubpIco7.jpg
Gerda's Bakery
HN2-SubpIco6.jpg
Otto's House
HN2-SubpIco5.jpg
Mayor's Residence
HN2-SubpIco4.jpg
Town Museum

Cinematics

Intro

- Animations are unfinished, Welcome Sign is propped up on a wall from Hello Guest, Sound Effects are missing, There is a Coffee Cup in the Glove Box of Quentin's Van.

Nightmare 1

- The Cutscene of the Paper Airplane appearing after exiting the Basement does not exist in this Version, Neither is the Paper Airplane Trail.

- No Cutscene after the Player grabs the Shovel, However the Nightmare Sequence of Theodore under Quentin's bed is still there.

Nightmare 2

- Off-Sync Audio, Other than that, Final.

Nightmare 3

- Lighting is different, Other than Audio, It is the same.

Saving Aaron

- Sound Effects are missing, Rest is final.

Ending

- This ending is different from final, Both Animation and Sound Effects were remade specifically for this, Here is video footage of that ending.