Hello Neighbor 2/Platform Differences/Nintendo Switch (Launch Build)
This is a sub-page of Hello Neighbor 2/Platform Differences.
Contents
General
- Monitors display ONE video the entire game, As instead of using MP4s, it uses one Sprite Sheet.
- Monitors display video on all Monitors, instead of the 4 in the center.
- You cannot skip Cutscenes.
- You cannot holster items.
- There is no Credits, or scene where Quentin is being dragged away.
- The door in Quentin's office is vertical instead of Horizontal against the wall, it is also the proper door mesh, used in the Nightmare sequence.
- There is no Version Number or Discord Ad on the Main Menu.
Gameplay
Barn |
Peterson Residence |
Gerda's Bakery |
Otto's House |
Mayor's Residence |
Town Museum |
Cinematics
Intro
- Animations are unfinished, Welcome Sign is propped up on a wall from Hello Guest, Sound Effects are missing, There is a Coffee Cup in the Glove Box of Quentin's Van.
Nightmare 1
- The Cutscene of the Paper Airplane appearing after exiting the Basement does not exist in this Version, Neither is the Paper Airplane Trail.
- No Cutscene after the Player grabs the Shovel, However the Nightmare Sequence of Theodore under Quentin's bed is still there.
Nightmare 2
- Off-Sync Audio, Other than that, Final.
Nightmare 3
- Lighting is different, Other than Audio, It is the same.
Saving Aaron
- Sound Effects are missing, Rest is final.
Ending
- This ending is different from final, Both Animation and Sound Effects were remade specifically for this, Here is video footage of that ending.