Proto:Hello Neighbor 2/Hello Guest
This page details one or more prototype versions of Hello Neighbor 2.
To do:
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Contents
Sub-Pages
Hello Guest Prototype "Kra... Kra...." |
After radio silence for months, on June 13, 2020, Alpha 1 of Hello Guest released.
Unused Meshes
SM_Hummer
- Hammer.
Unused Cinematics
To do: Reshoot all of these, as these cutscenes DO have audio, but the video doesn't as the uploader forgot to turn audio on. |
Extended Endings
In the files, there exists two unused extended endings for Beatrix and Quentin.
These are labelled as "Alpha2_Intro" in the files, so they were either scrapped for time constraints, or meant to be used in a possible Alpha 2 of Hello Guest, before being scrapped entirely for Hello Neighbor 2 Alpha 1.
"Den" Animations
Unused Cutscenes for a "Den"
"Funicular Tutorial" Animations
Cut Cinematics that would have teached the player how to activate the funicular.
These cutscenes exist for both Quentin and Beatrix.
Unused Objects
Bomb Lock (not actual name)
- Placeholder for the Locks, Can be knocked off a door by throwing something at it
BP_Basket_C - This Item worked like a second inventory, you could put it down, and then put other items into it
Opener_Liquid
- Unknown usage
BP_Parachute_C
- Hold Left Shift to slowly fall down, avoiding harms way!, takes the visuals of a white bomb
BP_Slingshot_C
- Has 2 ropes, a ball, attached to a HN1 Key
BP_UniversalKey_C
- A Skeleton Key of Sorts
Unused Map
Test Map
In the files of Hello Guest Alpha 1, exists a test map for, well, testing. It has a working Funicular (unlike the main game) as well as an unused mechanic where you can arrest the Vandals and take them to the "DetentionRoom" for the night.
Unused Mechanics
Vandal Capture
To do: * Get footage of Vandal's breaking out Vandal's |
In the TestMap, there exists a unused mechanic where knocking down a Vandal and then shining your flashlight on them, would cause them to surrender, taking them to the nearest "DetentionRoom" would have them enter, allowing you to lock the door with a key, if you leave the Guard House alone for long enough, another vandal will come around, pick the lock, and free his friend.
Items that can drop from locking up a Vandal are:
- Tea (decreases Stress) - Battery (Increases Flashlight Power)
Unused Animations
Scare Imbir
- In the files for HG, Exists 5 animations for the Vandals scaring Imbir, for whatever reason, these go unused in the final build
YouTuber Build
Placeholder Beatrix Model
- In the Files for the "YouTuber Build" of Hello Guest, There exists a Static Mesh of Beatrix named "CH_Beatrix", it features:
- Unassigned Material Slots
- Bigger *clears throat* uh.. Assets.
Left is Placeholder. Right is Final.
Placeholder Hospital
- This build consists of a EARLY Prototype Hospital, Consisting of 3 cubes, and a bright blue light
The Hello Neighbor series
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Main Games | |
Windows | Hello Neighbor (Prototypes) • Hello Neighbor: Hide & Seek (Prototypes) • Hello Neighbor 2 (Prototypes) |
Xbox One, Xbox Series X, PlayStation 4, PlayStation 5 | Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
Nintendo Switch | Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 |
iOS | Hello Neighbor (Mobile Content Expansion) • Hello Neighbor: Hide & Seek |
Android | Hello Neighbor (Mobile Content Expansion) |
Spin-off Games | |
Windows | Secret Neighbor (Prototypes) • Hello Guest • Hello Engineer (Demo, Prototypes) |
Xbox One, Xbox Series X | Secret Neighbor • Hello Guest • Hello Engineer |
iOS | Hello Guest • Hello Neighbor: Nicky's Diaries |
Android | Hello Neighbor: Nicky's Diaries |
PlayStation 4, Nintendo Switch | Secret Neighbor • Hello Engineer |
PlayStation 5, Meta Quest 2 | Hello Neighbor: Search and Rescue (Prototypes) |