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Proto:Hello Neighbor

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This page details one or more prototype versions of Hello Neighbor.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Some unused dialogue contains colorful language.


Alpha 1
Neighbor finally learned how to slip on Bananas.
Alpha 2
...and then he forgot, However, Basement Time!
Alpha 3
Time for a Nocturnal Break-In!
Alpha 4
Day-Time has returned, with a lot more rooms!
Beta 1
Wow that Intro Door is.. nuts
Beta 3
Code improvements, as well as performance fixes!
Hello Bendy
Suprisingly, the Halloween Crossover has unused content as well.


Beta 3 Modkit

Prototype Content

Unused Neighbor Dialogue

At one point in development, Theodore would have shouted curse words as you break into his house, he would have done it when you:

  • Smash a Window
  • Break into his House

This is seen in the prototype build (albeit, Scripted.) as when the Neighbor runs outside to check the tomato the player threw at his window you can hear the Neighbor yell "SON OF A JESUS FUCK."

These lines have been ripped from the game and are all quite vulgar, these are all Stock Sound Effects, still present in the Modkit and can even be reactivated.


You're killin' me!


Ahh, shit...


Aww, sunnova-- Jesus! Fuck!




C'mere, ya big fuck!


Fuck! Shit!




Fuckin' cunt.



Unused Inventory Icons

In the files of pre-alpha you can find all of the original icon for the inventory. Along side a inventory bar shaped as a D-PAD on a controller.


Unused Houses

Pause Menu

From Alphas 1 through 3, a "hidden" pause menu can be discovered by pressing the M key while in-game. Looks like this menu was also work-in-progress...? Alpha 4 finally added a proper pause menu that works.

Note that the Pre-Alpha has no pause menu, instead the Escape key quits the game.

Alpha 1 Alpha 2 Alpha 3 Alpha 4
HelloNeighborAlpha1-Pausemenu.png HelloNeighborAlpha2-Pausemenu.png HelloNeighborAlpha3-Pausemenu.png HelloNeighborAlpha4-Pausemenu.png
Beta 2 Beta 3
HelloNeighborBeta2-Pausemenu.png HelloNeighborBeta3-Pausemenu.png

Alpha 1 The menu is in English, and supports the mouse to an extent. However, only "Continue" works as Settings and Save and Quit seem to be dysfunctional. Trying to save the settings does nothing as the graphics are instead decided by a wizard before starting or after completion of the alpha. The graphics menu lists resolutions from 720p to 1080p, none of which are selectable in the startup settings. Of note is that the Advanced Options menu lists all options as always being at Low, and they are reset to this value upon leaving.

Alpha 2 The menu remains, but has been translated to Russian. The menus have less functionality, as the mouse is invisible and the keyboard commands no longer work. Only the first and third menu options work properly as they translate to "Continue" and "Save and Quit".

Alpha 3 Because the Russian fonts were apparently removed in Alpha 3 (since nobody would normally access the pause menu anyway), all menu text besides the game title is in garbage unicode letters consisting of a mirrored R.

Alpha 4 The pause menu is finally back to proper English as well as supporting optional Russian, and comes with a new version of the game's logo. However, only directional keys and directional pad buttons work. Good news is at least the menu options all work perfectly.

Beta 2 An option to skip the intro and tutorial was added to the pause menu, this was originally seen in Alpha 2, where you could chose to "Unveil the Story" or "Jump into the Action"

Beta 3 A "Go Back Home" button was implemented, which works in every level, except for the Basement

Final Support for extra languages besides Russian and English have been added.