Proto:Hello Neighbor 2/Beta
This is a sub-page of Proto:Hello Neighbor 2.
Contents
Sub-Pages
Unused SFX and Music Music, Leftover and left unused |
Unused Maps
PoliceStation
-Empty Maps
Mall
-Also Empty
Unused Objects
BP_Glue
Bucket with a Default UE4 Text on it that states "Glue", Can not be picked up.
BP_DummyHeadBase
Base object for the Dummy Puzzle, Grey Sphere with UE4's WorldMaterial, can be picked up and placed on Dummy's, just like the other heads.
BP_MasterCertificate/RepairCertificate
Object that uses the Tutorial Key as a placeholder, Cannot be picked up
BP_WalkieTalkie
Walkie Talkie, Can be seen on the unused Leslie character, Uses the alarm clock as a placeholder, Can be picked up, but has 0 interaction
BP_Battery
The Battery that was only seen in Hello Guest Prototype and Hello Guest Alpha 1, cannot get it to spawn.
Unused Meshes
SM_RavenBrooksArrow
- Placeholder for the Celwoom oot Wayron Croobs sign
SM_Papers
- Placeholder for the map Quentin holds in the intro, interestingly it says Journalist Disappeared on it.
Mall
Mall_01_Main
Mall_Guard_01
Keys
Uber Master Key
Old HN1 Alpha 1 Key
- Out with the Old.. In with the.... also Old, This is used on the also unused, Key_03 Object.
Unused Textures
Pinboard
Prototype Museum
Unused Characters
CH_Clementine
Imbir from the previous Alpha's, used as a placeholder for one of the Janitor's dogs for the Back to School DLC. Throwing an item can make 'Clementine' follow it, making it easy to find lost items.
CH_Policeman_Leslie
Policeman Leslie, Unused in this build and in a VERY broken state. He has the unused 'BP_WalkieTalkie' item and the Police Car Key on him.
CH_Policeman_Nielsen (V1)
Policeman Nielsen, but a broken and unfinished version of his AI, plus having a low poly model.
CH_EnemyBase
- Base, cannot get it to spawn in.
CH_Janitor
A placeholder version of the Janitor from the Back to School DLC. Spawns in as the Guest, With dust particles on his feet.
CH_Beatrix_Player
Beatrix, the 2nd playable protagonist from Hello Guest Alpha 1, is present in the game files for the Beta. She contains most of her player animations from Hello Guest, but is missing the Item holding ones, besides the Battery and Crowbar. This is actually a old leftover, being present since Hello Neighbor 2 Alpha 1's release. Her summon just spawns her in without any movement as she's not being controlled, but she works fine when being hacked in, but can cause the game to crash at some points. It's also apparent to mention that her remaining animations were renamed to match Hello Neighbor 2's file naming, and her model was renamed from 'CH_Beatrix_gameplay' to 'SK_Beatrix_gameplay', however her 'Physics Asset' wasn't renamed.
CH_Imbir
Imbir doesn't get used in this NPC, just used Skipper as the model, possibly as a placeholder.
Unused Animations
Theodore
Scared_Getting This animation plays when the Oven is near the Theodore, and he can calm down if the unused 'Fearless Chair' is spawned in. This animation was also shown of as an official GIF.
Sleep
DoorWithoutHandle Anims
Shower
Shower_HeardSmth
Workshop
RepairSmth
Mayor
WorkingInStudy
Guest
Listening
GrabItemFromBag
WantsTo_DrinkCoffee
PullsOut_HidingPlace
Unused Mechanics
Unused Policemen Behavior
PerformVoiceMessage
CarDriving, FindAnotherDonut, TakeItemFromPoliceCar
Unused Taxidermist Behavior
Unused Painting Objectives
Storm Remnants
Sound Effects
Storm Alert
Textures
Code
Unused Strings
Gamma Adjustment
Please setup brightness so one logo can be barely seen Brightness Setup Clearly Visible Not Visible Barely Visible
QR Code
Scan QR code to give us feedback about the game and help us improve
Changelog
v1.1 (June 21st, 2022)
- The baker properly gets rid of items inside the residence in a timely manner - The baker also places key in cabinet once & places it correctly from inside - Cutscene fixes - including turning Quentin to face the correct direction - Overall fixes to UI, button callouts, and interact icon prompts on all platforms - Missing poster does not clip through the tree & is visible nailed to the trunk - Light poles light up correctly and point correct direction during the cutscene - Day/night cycle smoothed out - take a break and admire the sunset! 🌇 - Quentin no longer gets stuck on ladder while accessing pause menu - All quests now display on pinboard as you progress through quests - Camera mounting on corner surfaces and horizontal controls fixed - Mayor no longer gets stuck in the cycle of opening & closing doors - Bug fixes + various under the hood improvements & optimizations - When language is changed to Japanese text no longer flickers - The taxidermist's materials now lie correctly on work table - Taxidermist recipe paper now loads correctly on save reload - All wood textured keyholes corrected to have metal texture - Quests no longer disappear from pinboard on game restart - Jumping on stairs in barn no longer breaks controls - Quentin's watch (notifications) and locational triggers corrected - When using the bed audio now plays correctly - Some save, settings, and menu function fixes - Door loading and operation fixes throughout - Guest should now catch Quentin as intended - Items no longer float when placed in trash - Passage of time now triggers appropriately - Officer Keith no longer gets stuck outside - Quentin should now hold items correctly - Quentin can no longer get stuck in barn - Light hue and brightness corrections - Various texture fixes throughout - Camera sensitivity fixes - Freeze and crash fixes - Collision fixes
- Final cutscene can no longer be triggered by climbing through window - sorry speed runners - Heavy door in Neighbor's House can now be opened from one side only - You can no longer activate the siren from outside the closed window (police car) - You can no longer observe AI with camera if they are too far away - Tv station window can no longer be entered from either direction - If you actually read this far leave a potato emoji in the reactions - Boards can no longer be taken from their respective locations - You are prompted to save your changes upon exiting the menu - Camera sensitivity is now increased by default on PC - Boards can no longer be torn off from the back side - Door on 2nd floor of Peterson house is now blocked - Inventory is now locked while climbing ladders
The Hello Neighbor series
| |
---|---|
Main Games | |
Windows | Hello Neighbor (Prototypes) • Hello Neighbor: Hide & Seek (Prototypes) • Hello Neighbor 2 (Prototypes) |
Xbox One, Xbox Series X, PlayStation 4, PlayStation 5 | Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
Nintendo Switch | Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 |
iOS | Hello Neighbor (Mobile Content Expansion) • Hello Neighbor: Hide & Seek |
Android | Hello Neighbor (Mobile Content Expansion) |
Spin-off Games | |
Windows | Secret Neighbor (Prototypes) • Hello Guest • Hello Engineer (Demo, Prototypes) |
Xbox One, Xbox Series X | Secret Neighbor • Hello Guest • Hello Engineer |
iOS | Hello Guest • Hello Neighbor: Nicky's Diaries |
Android | Hello Neighbor: Nicky's Diaries |
PlayStation 4, Nintendo Switch | Secret Neighbor • Hello Engineer |
PlayStation 5, Meta Quest 2 | Hello Neighbor: Search and Rescue (Prototypes) |