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Proto:Hello Neighbor 2/Beta

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This is a sub-page of Proto:Hello Neighbor 2.

Hello Neighbor 2-Beta-Title.png

Sub-Pages

HN2-StormAlertWatch.png
Unused SFX and Music
Music, Leftover and left unused

Unused Maps

PoliceStation

-Empty Maps

Mall

-Also Empty

Unused Objects

BP_Glue

HN2 Glue.png

Bucket with a Default UE4 Text on it that states "Glue", Can not be picked up.

BP_DummyHeadBase

Base object for the Dummy Puzzle, Grey Sphere with UE4's WorldMaterial, can be picked up and placed on Dummy's, just like the other heads.

HN2-DummyHeadBase.png

BP_MasterCertificate/RepairCertificate

Object that uses the Tutorial Key as a placeholder, Cannot be picked up

HN2-MCerRepCert.png

BP_WalkieTalkie

Walkie Talkie, Can be seen on the unused Leslie character, Uses the alarm clock as a placeholder, Can be picked up, but has 0 interaction

HN2-WalkieTalkie.png

BP_Battery

The Battery that was only seen in Hello Guest Prototype and Hello Guest Alpha 1, cannot get it to spawn.

Unused Meshes

SM_RavenBrooksArrow

  • Placeholder for the Celwoom oot Wayron Croobs sign

HN2B-WayronSign.png

SM_Papers

  • Placeholder for the map Quentin holds in the intro, interestingly it says Journalist Disappeared on it.

HN2B-SMPapers.png

Mall

Mall_01_Main

HN2MallMain.png

Mall_Guard_01

HN2MallGuard.png

Keys

Uber Master Key

HN2MasterKeyUb.png

Old HN1 Alpha 1 Key

- Out with the Old.. In with the.... also Old, This is used on the also unused, Key_03 Object.

HN2HN1Key.png

Unused Textures

Pinboard

Prototype Museum

HN2PrototypeMuseum.png

Unused Characters

CH_Clementine

Imbir from the previous Alpha's, used as a placeholder for one of the Janitor's dogs for the Back to School DLC. Throwing an item can make 'Clementine' follow it, making it easy to find lost items.

HN2-ClementineNPC.png

CH_Policeman_Leslie

Policeman Leslie, Unused in this build and in a VERY broken state. He has the unused 'BP_WalkieTalkie' item and the Police Car Key on him.

HN2-LeslieNPC.png

CH_Policeman_Nielsen (V1)

Policeman Nielsen, but a broken and unfinished version of his AI, plus having a low poly model.

CH_EnemyBase

- Base, cannot get it to spawn in.

CH_Janitor

A placeholder version of the Janitor from the Back to School DLC. Spawns in as the Guest, With dust particles on his feet.

CH_Beatrix_Player

Beatrix, the 2nd playable protagonist from Hello Guest Alpha 1, is present in the game files for the Beta. She contains most of her player animations from Hello Guest, but is missing the Item holding ones, besides the Battery and Crowbar. This is actually a old leftover, being present since Hello Neighbor 2 Alpha 1's release. Her summon just spawns her in without any movement as she's not being controlled, but she works fine when being hacked in, but can cause the game to crash at some points. It's also apparent to mention that her remaining animations were renamed to match Hello Neighbor 2's file naming, and her model was renamed from 'CH_Beatrix_gameplay' to 'SK_Beatrix_gameplay', however her 'Physics Asset' wasn't renamed.

HN2-BeatrixNPC.png

CH_Imbir

Imbir doesn't get used in this NPC, just used Skipper as the model, possibly as a placeholder.

Unused Animations

Theodore

Scared_Getting This animation plays when the Oven is near the Theodore, and he can calm down if the unused 'Fearless Chair' is spawned in. This animation was also shown of as an official GIF. HN2Scared Getting.gif

Sleep

DoorWithoutHandle Anims

Shower

Shower_HeardSmth

Workshop

RepairSmth

Mayor

WorkingInStudy

Guest

Listening

GrabItemFromBag

WantsTo_DrinkCoffee

PullsOut_HidingPlace

Unused Mechanics

Unused Policemen Behavior

PerformVoiceMessage

HN2VoiceMessage.png

CarDriving, FindAnotherDonut, TakeItemFromPoliceCar

HN2PoliceMove.png

Unused Taxidermist Behavior

Unused Painting Objectives

HN2TaxidermistPaint.png

Storm Remnants

Sound Effects

Storm Alert

Textures

HN2-InStormWatch.png HN2-StormAlertWatch.png

Code

HN2-StormTestLeftoverCode.png

Unused Strings

Gamma Adjustment

 
Please setup brightness so one logo can be barely seen 
Brightness Setup
Clearly Visible
Not Visible
Barely Visible

QR Code

 Scan QR code to give us feedback about the game and help us improve 

Changelog

v1.1 (June 21st, 2022)

- The baker properly gets rid of items inside the residence in a timely manner - The baker also places key in cabinet once & places it correctly from inside - Cutscene fixes - including turning Quentin to face the correct direction - Overall fixes to UI, button callouts, and interact icon prompts on all platforms - Missing poster does not clip through the tree & is visible nailed to the trunk - Light poles light up correctly and point correct direction during the cutscene - Day/night cycle smoothed out - take a break and admire the sunset! 🌇 - Quentin no longer gets stuck on ladder while accessing pause menu - All quests now display on pinboard as you progress through quests - Camera mounting on corner surfaces and horizontal controls fixed - Mayor no longer gets stuck in the cycle of opening & closing doors - Bug fixes + various under the hood improvements & optimizations - When language is changed to Japanese text no longer flickers - The taxidermist's materials now lie correctly on work table - Taxidermist recipe paper now loads correctly on save reload - All wood textured keyholes corrected to have metal texture - Quests no longer disappear from pinboard on game restart - Jumping on stairs in barn no longer breaks controls - Quentin's watch (notifications) and locational triggers corrected - When using the bed audio now plays correctly - Some save, settings, and menu function fixes - Door loading and operation fixes throughout - Guest should now catch Quentin as intended - Items no longer float when placed in trash - Passage of time now triggers appropriately - Officer Keith no longer gets stuck outside - Quentin should now hold items correctly - Quentin can no longer get stuck in barn - Light hue and brightness corrections - Various texture fixes throughout - Camera sensitivity fixes - Freeze and crash fixes - Collision fixes

- Final cutscene can no longer be triggered by climbing through window - sorry speed runners - Heavy door in Neighbor's House can now be opened from one side only - You can no longer activate the siren from outside the closed window (police car) - You can no longer observe AI with camera if they are too far away - Tv station window can no longer be entered from either direction - If you actually read this far leave a potato emoji in the reactions - Boards can no longer be taken from their respective locations - You are prompted to save your changes upon exiting the menu - Camera sensitivity is now increased by default on PC - Boards can no longer be torn off from the back side - Door on 2nd floor of Peterson house is now blocked - Inventory is now locked while climbing ladders



References