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Commented-out subtitles, test graphics, leftovers from Portal 2. There's a bunch of stuff to add here.
*scrolls down page* "Facinating..."
Mac OS X Version
There was a Mac version that was planned to be released. But, according to a developer's response on a Steam discussion, they ran out of time to finish it and were going to continue its progress. It, sadly, was never released. However, an executable file can still be found in the root directory named infra_osx.
mp_coop_doors mp_coop_laser_2 mp_coop_wall_catch mp_coop_fling_1 mp_coop_wall_2 mp_coop_laser_crusher mp_coop_wall_6 mp_coop_wall_1 mp_coop_laser_3 mp_coop_wall_5 mp_coop_race_2 mp_coop_wall_3 mp_coop_laser_1 mp_coop_race_1
mapcycle.txt is a leftover from Portal 2.
batterypack.vtf contains UV maps for the battery packs. This UV map doesn't fit either battery pack skins.
Three files named lod_test.mdl, lod_test_b.mdl, and lod_test_c.mdl. They're all the same file. When you open it in Valve's model viewer, it will reveal a cube. Enabling Auto LOD in the Model tab and moving the camera farther away from the shape will change to a blue cylinder, then an orange sphere, and finally a red cone.
Just a gray sphere, nothing else.
***** Start of Log
An unfinished log file named ps3compilelog.txt can be found in infra/bin.
Removed Developer Maps
In pak01_dir.vpk/materials/maps/, you can find a few folders with names of developer test maps that were removed before the release of the final game. The folders contain cubemap files from the maps.