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Itadaki Street 2: Neon Sign wa Bara Iro ni

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Title Screen

Itadaki Street 2: Neon Sign wa Bara Iro ni

Developer: Tomcat System
Publisher: Enix
Platform: SNES
Released in JP: February 26, 1994


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


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Unused Music

During the game's credits, the names of all the songs in the game are listed, including "Trial", a song supposedly belonging to the game's 16th street. While there are only actually 15 streets in the game, this music track comes right after the existing streets' music in the game's internal song order. Because of this, Pro Action Replay codes 838758A9 8387590F can be used to force the game to use the number 0x0F instead of the current street number when loading ingame music, causing the unused song to replace any street's regular music.

This may be the only remnant of an actual 16th street; board data only exists for streets 1 through 15, and the game will intentionally crash (formerly displaying a debug screen, see below) if the actual street number (RAM address 7F0004) is somehow set higher than 0x0E.

(Source: Original TCRF research)

Debug Dice Function

Is2-dice.png

The PAR code 009A7AEA will cause the normal dice roll for both human and computer players to be replaced with this prompt allowing you to enter a dice roll value from 0 to 99.

Entering 0 will cause you to stay at your current location; values higher than the normal 9 are also possible, but values higher than 16 are buggy and may lock up the game.

(Source: Original TCRF research)

Unused Break Handler

Is2-break.png

An screen originally used for debugging BRK instructions exists, but is no longer used. Pro Action Replay codes 00FFEAE0 00FFEBFB will cause it to appear as soon as the codes are activated.

The screen shows the status of the processor registers as well as a region of memory. Left/Right switch the current memory bank between 70 (save RAM), 7E/7F (system RAM), and 00 (low RAM/ROM), and Up/Down move forward and backward within the current bank.

(Source: Original TCRF research)

Build Date

At the beginning of the ROM, the following text can be seen:

TOMCAT SYSTEM Co.,Ltd. 93/12/23 10:51:03