Itadaki Street 2: Neon Sign wa Bara Iro ni
|Itadaki Street 2: Neon Sign wa Bara Iro ni|
Debug Dice Function
The PAR code 009A7AEA will cause the normal dice roll for both human and computer players to be replaced with this prompt allowing you to enter a dice roll value from 0 to 99.
Entering 0 will cause you to stay at your current location, but may crash the game if it's a computer player's turn. Values higher than 9 are also possible, but use incorrect graphics, and values higher than 16 are buggy and may lock up the game or corrupt memory.
Some additional unused text can be found in the ROM.
At 72672, the text ENTER MESSAGE NO can be found, along with some data suggesting a message test once existed. However, no code exists that references this text or data.
At 160A9F, text for a scene select exists, but is similarly unreferenced:
ヒ゛ンコ゛ ルーレット しんけい スロット タィトル1 タィトル2 タィトル3 エンテ゛ィンク゛1 エンテ゛ィンク゛2 エニックス ほりい
Unused Break Handler
An screen originally used for debugging BRK instructions exists, but is no longer used. Pro Action Replay codes 00FFEAE0 00FFEBFB will cause it to appear as soon as the codes are activated.
The screen shows the status of the processor registers as well as a region of memory. Left/Right switch the current memory bank between 70 (save RAM), 7E/7F (system RAM), and 00 (low RAM/ROM), and Up/Down move forward and backward within the current bank.
At the beginning of the ROM, the following text can be seen:
TOMCAT SYSTEM Co.,Ltd. 93/12/23 10:51:03
|The Fortune Street series|
|NES||Itadaki Street: Watashi no Omise ni Yottette|
|SNES||Itadaki Street 2: Neon Sign wa Bara Iro ni|