We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Just Grandma and Me

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Just Grandma and Me

Developer: Brøderbund
Publishers: Brøderbund, Random House
Platforms: Mac OS Classic, Windows
Released in US: 1992


MovieIcon.png This game has unused cinematics.
Carts.png This game has revisional differences.


Just Grandma and Me is the first in the line of the successful Living Books games, based on a Little Critter book. The game was popular enough to warrant an updated version that added a few minigames and a higher resolution.

Unused Cutscenes

These two previews are only found in v1.1 (see below for details). Alongside the Ruff's Bone preview, there are also previews for Arthur's Birthday and Harry and the Haunted House. The only way these can be accessed is by editing the outline file.

They are saved as PREV02.MAC and PREV03.MAC on the Macintosh version, and PREV02.IBM and PREV03.IBM on the Windows version.

Revisional Differences

The original version of the game, not counting the updated v2.0 re-release, went through two releases: one before the partnership with Random House, the other after the partnership began. Internally, the first release is v1.0 and the second is v1.1.

Cutscene Changes

v1.0 v1.1

The company logo underwent a revision with a remixed theme and the removal of the six-note scale. "Broderbund's" was removed and replaced with the subtitle "A Random House/Broderbund Company".

v1.0 v1.1

The original release contained a preview for Arthur's Teacher Trouble. One interesting thing to note is that the voice used for Mr. Ratburn in this preview is the one used for the principal in the final game. This was replaced with a Ruff's Bone preview in v1.1.

Other Changes

  • The demo version of v1.0 bizarrely included the preview and credits. The v1.1 demo removed this.
  • Even more bizarre is the fact that the demo version got an engine upgrade, but the full game did not. This means absolutely nothing on the Macintosh side (it lacks fading altogether), but the PC demo now includes faster fading between screens and the running man cursor.
  • v1.0 predates the hybrid format, so the Macintosh and PC versions were shipped on separate discs. v1.1 put them on the same disc.