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KISS: Psycho Circus - The Nightmare Child

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Title Screen

KISS: Psycho Circus - The Nightmare Child

Developers: Third Law Interactive, Tremor Entertainment (DC Port)
Publishers: Gathering of Developers, Take-Two Interactive (EU)
Platforms: Windows, Dreamcast
Released in US: July 17, 2000
Released in EU: August 4, 2000
Released in UK: August 25, 2000


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


A video game adaptation of a Todd McFarlane comic book adaptation of a KISS album cover. Wonders never cease. All game resources are contained within the PSYCHO.REZ file in the game's folder.

Hmmm...
To do:
A few things.
  • Check the Dreamcast data files.
  • Examine and document the CHEAT.SCR script files included with many maps.
  • Is PROFILE/PROFILE.PCX unused? It sure looks like it would be.
  • Ditto TEXTURES/CREDITS/MEGA.PCX and TEXTURES/CREDITS/NELNO.PCX, as they're not DTX files.
  • Various "OLD" files and an "UNUSED" folder in the SOUNDS directory.

Unused Graphics

Kisspsychocircus-PSYCHO.png

INTERFACE/PSYCHO.PCX contains an early logo for the game, along with the logo of a "Bloodshot Visions". Was this the original name for developers Third Law Interactive?

Early Cursors

Kisspsychocircus-POINTER1OLD.pngKisspsychocircus-POINTER2OLD.png

MENU/POINTER1OLD.PCX and MENU/POINTER2OLD.PCX contain older, cartoonier versions of the cursor icons in the same folder.

Placeholder Title Screens

These can be found in the MENU subfolder, and most of them appear to be the development team amusing themselves.

Unused Textures

SKINS/CREATURES/ICEHEAD.DTX contains an ice-themed texture for the Headless enemy that is not used in any of the game's five realms.

Unused Audio

Voice Clips

MAPDATA/REALM2/R2M0/R2-RAVENINTRO-4.WAV contains an unused voice clip spoken by Madam Raven, supposedly meant for the Earth Realm's intro sequence.

Already a savage land before the coming of the Nightmare Child, this realm now holds horrors undreamed of!

Unused Enemies

Models found in MODELS/CREATURES/ and their associated textures in SKINS/CREATURES/

LARVA.ABC

Based on this model's animations and the existence of a separate LARVAHEAD.ABC model, it appears that this enemy was meant to be decapitated when attacked, with a sentient head separating from the body and the ability for the body to regenerate its head after a certain period of time.

ROLY.ABC

There is no associated texture with this model. It appears that this was meant to be a stationary enemy.

'Rotsack'

There are two model variants of this enemy. It appears to be a mutated version of the common Headless enemy that, based on its 'Birth' animation, could've acted as a mobile enemy spawner.

ROT_CRAWL.ABC

ROT_HANG.ABC