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Ken's Labyrinth

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Title Screen

Ken's Labyrinth

Developer: Advanced Systems
Publishers: Advanced Systems (Version 1.x), Epic MegaGames (Version 2.x)
Platform: DOS
Released in US: January 1993 (Version 1.x), March 1993 (Version 2.x)

Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article

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Ken's Labyrinth was Ken Silverman's first attempt at making his own Wolf 3D clone. This game would be the seed that grew into the Build Engine.


Read about prototype versions of this game that have been released or dumped.
Prototype Info


To do:
Look closer into how cheating works in Version 1.x

In Version 1.x, the player would have the command line statement lab3d.exe zslzéà| (For the last three characters, enter Alt + 130, Alt + 133, Alt + 124.)

In Version 2.x, enter the command line statement ken.exe snausty instead.

Graphical Differences

Version 1.x

Version 1.0 Version 1.1
Oh man, what are they gonna do to this texture? Oh.

Tile 0 was slightly shifted to the right.

Version 1.0 Version 1.1
Bland, gross! Ew! Disco, anyone?

Tile 10 became more colorful.

Version 1.0 Version 1.1
Not rainbow-y enough for my tastes. Yeah, there we go!

These electric shocks were refined to have more colorful outlines.

Version 1.0 Version 1.1
I'm not sure what Ken was thinking when he got the local DnD group to be a part of his maze. Oh no! Watch out for Crazy Homeless Guy!

It appears the Ken monsters all gained more muscle, grew beards, got themselves some knives, and bloodied their hands. Don't forget the bandoliers for extra intimidation.

Version 1.0 Version 1.1
Average Andy, reporting for duty! This bird here is Jay and he guides my aim. Maybe.

The Andy monsters had similar changes, but the pants are recolored red and there's a bluejay on their shoulders now. These older designs would eventually reprise in Version 2.x.

Version 1.0 Version 1.1
It's A Man! Yarr, I be having a southern accent!

And this applies to this portrait too. Also, the frame's background is darker and the panel surrounding the image is brown.

Version 2.x

Version 2.0 Version 2.1
Ow! Sharp corners! Much safer for the kids.

The episode selection buttons got rounded corners in 2.1. Also, the third episode had its background slightly darkened.

Version 2.0
Oh man, is that chocolate in the walls?
Version 2.1
Wait, no. It's bricks.

The brick patterns were simplified for Tiles 0-4.

Version 2.0 Version 2.1
What is that, a curtain? Oh, it's a wall.

Tile 49 was redrawn to better match Tile 50.

Version 2.0 Version 2.1
Ow, my horns are the same color as my head! Ow, my underwear was shortened!

One of the hit animation frames for the boss in E1M10 was redrawn.

Version 2.0 Version 2.1
Funny how you can't see Earth from here... Maybe Earth is at another window.

The rainbow tiles have a stone tiling in the back.


Version 1.x uses MESTINXBADLY as a placeholder entry in the high score tables. This does not show up in the game normally.