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Ken Griffey Jr.'s Slugfest (Nintendo 64)
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Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Rockstar Games > Games developed by Rockstar San Diego > Games developed by Angel Studios
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1999
Games > Games by series > Ken Griffey Jr. series
| Ken Griffey Jr.'s Slugfest |
|---|
|
Developer:
Angel Studios
|
Build Date
Present at 0x80096300 in memory is a build date.
Compiled ultra: Apr 4 1999 at 04:43:00
(Source: Ferrox)
Development Text
Various development-related text, including text for a crash handler, can be found at 0x80096328 in memory.
*** Stack munched, dying! ***
WATCHPOINT HIT
EXC_FPE
UNKNOWN CAUSE OF ERROR
VER %s
Starting Fault Thread
Inside ArtsProc
Loading arts overlay before starting test()
arts
ArtsProc - Never we be here mon
Inside GameProc
Inside GameProc
Global Initialization complete
Debugger enabled
GameProc received OS_SC_RETRACE_MSG
GameProc sending message to ARTS
GameProc received OS_SC_DONE_MSG
GameProc received OS_SC_DONE_MSG while stopped
GameProc sending message to ARTS
GameProc received OS_SC_CONTROLLER_MSG while stopped
GameProc received OS_SC_CONTROLLER_MSG
GameProc received OS_PRE_NMI_MSG
GameProc got STOP_GAMEPROC_MSG
GameProc received STOP_GAMEPROC_MSG while stopped
Setting up memory
u64ResetMemoryLayout
Master Pool
before
After
--------------- Ultra-64 Memory System --------------------
_______________ _________________ <-- 0x80300000 (BANK 4 Begin)
_____________________________________ <-- 0x80200000 (BANK 3 Begin)
_______________ _________________ <-- 0x80100000 (BANK 2 Begin)
_____________________________________ <-- 0x80000000 (BANK 1 Begin)
Overlay Overlay
Overlay Name Start End Resident? Compressed?
YES. No
yes. no
Audio Heap Corrupted!
_____________________________________
-----------------------------------------------------------
Pure virtual called
u64malloc() no more memory available. attemped alloc = %d
u6464malloc() no more memory available. attemped alloc = %d
INSANITY CHECK strcpy ()
I have copied over 512 characters
Unterminated string in code!
Inside exit()
u64aud.c
Inside U64Audio::Constructor
MidiBankFile
SfxBankFile
OneShotIdArray
Inside U64Audio::Reinit
Calling ResetSoundLists
Inside U64Audio::ResetSoundLists
U64Audio::ResetSoundLists - SfxBank is NULL
Inside U64Audio::NewSound
Inside U64Audio::PlayOneShot
Leaving U64Audio::PlayOneShot
Inside U64Sound::new
Inside U64Sound::delete
Inside U64Sound::Stop
Inside U64Sound::Pass
Creating a Compressed Sequence Player
MidiData
Stopped
Starting
Playing
Stopping
default
Inside U64Sequence::Segue
Exiting U64Sequence::Segue
U64Sequence::Update - Stopped
U64Sequence::Update - Stopped
U64Sequence::Update - Playing
U64Sequence::Update - Starting
U64Sequence::Update - Stopping
*** Stack overflow in ExpandDMA
osPiStartDma failed
Internal Error RamDrive::PageSector()
u64RamDrive::PageSector() No more Available Sectors!!
DynamicDLP
Invalid Shape!
%s(%s)
ALL
u64PageDynamicSegmentAt() Destation %x .isn't 16b aligned!
u64PageDynamicSegmentAt() Size %x .isn't a multiple of 8!
BD
IP8
IP7
IP6
IP5
IP4
IP3
IP2
IP1
Interrupt
TLB modification exception
TLB exception on load or instruction fetch
TLB exception on store
Address error on load or instruction fetch
Address error on store
Bus error exception on instruction fetch
Bus error exception on data reference
System call exception
Breakpoint exception
Reserved instruction exception
Coprocessor unusable exception
Arithmetic overflow exception
Trap exception
Virtual coherency exception on intruction fetch
Floating point exception (see fpcsr)
Watchpoint exception
Virtual coherency exception on data reference
CU3
CU2
CU1
CU0
RP
FR
RE
BEV
TS
SR
CH
CE
DE
IM8
IM7
IM6
IM5
IM4
IM3
IM2
IM1
KX
SX
UX
USR
SUP
KER
ERL
EXL
IE
FS
C
Unimplemented operation
Invalid operation
Division by zero
Overflow
Underflow
Inexact operation
EV
EZ
EO
EU
EI
FV
FZ
FO
FU
FI
RN
RZ
RP
RM
Fault in thread %d:
CAUSE
SR
badvaddr
0x%08x
[integer divide by zero or overflow or user abort]
t9 0x%08x gp 0x%08x sp 0x%08x
fpcsr
%s
0x%08x
-----%s
--%s
Inside U64JoltPak::Mount
Inside U64JoltPak::Main
DataIO::OpenRead() - opening resident array
DataIO::OpenRead() - opening non-resident array
Need to DMA in more data
Remaining data is all inside DmaBuffer
Remaining data is not all inside DmaBuffer
stack overflow in DataIo::GetData()
dstbytesize - %d > DECOMP_BUFF_SIZE - %d
bottom
top
__mortDMA() fifo not large enough,. set to %d, needs %d
AUD A 0x%8x
AUD B 0x%8x
AUD C 0x%8x
dmaBuffs[i]
ACMDList[i]
audioInfo[i]
audioInfo[i]->data
[41mERROR: audio cmdLen>MAX_RSP_CMDS
[0m
Inside U64ClawMaster::Init
Exiting U64ClawMaster::Init
U64ClawMaster::StartUpdate - Still fetching
U64ClawMaster::StartUpdate - Valid=0
U64ClawMaster::Update - Valid=0
Using new improved Scheduler
Handle Retrace Called
[31mMore than one Audio task!!^[[0m
Schedule: HandleRetrace
sc->curRSPTask
RSP is Yielding. Task = 0x%08x
RSP is Complete. Task = 0x%08x
Task 0x%08x is Yielded
^[[31mWarning! RDP finished before RSP!!!^[[0m
Schedule: HandleRSP
RDP is Complete. Task = 0x%08x
RSP Task = 0x%08x
sc->curRDPTask
[41mProgram halted
sc->curRDPTask->list.t.type == M_GFXTASK
Schedule: HandleRDP
t->msgQ
Task Complete
Swapping Buffers
(type == M_AUDTASK) || (type == M_GFXTASK)
[41mProgram halted
SP 0x%08x being Executed
HIGH PRIORITY TASK blocking audio!!!! 0x%08x
Audio SP Firing
Restart after Yield
SP Requested and Available
RSP DEAD. Hit left shoulder for debug
(R shoulder swaps framebuffers)
Main screen
L RSP
D Tasks
R RDP
A MORT
RSP screen
B Main
D REGS
L IMEM
R DMEM
RSP PC 0x%8x
RSP SR 0x%8x
RSP DA %x
RSP IMEM screen
B RSP
U UP
D DOWN
%4x 0x%8x 0x%8x 0x%8x 0x%8x
RSP DMEM screen
B RSP
U UP
D DOWN
%4x 0x%8x 0x%8x 0x%8x 0x%8x
RSP REGS screen
B RSP
RDP screen
B Main
RDP SR 0x%8x
RDP DA 0x%8x
TASKS screen
B Main L RSP Task D Threads R RDP Task
RSP 0x%8x RDP 0x%8x
GFX A 0x%8x 0x%8x
GFX B 0x%8x 0x%8x
GFXList A 0x%8x 0x%8x
GFXList B 0x%8x 0x%8x
RSP TASK screen
B TASKS
SCSTATE 0x%8x
SCFLAGS 0x%8x
SCFB 0x%8x
TYPE %s
GFX
AUD
UNKNOWN
FLAGS 0x%8x
UCODE BOOT 0x%8x
BOOT SIZE 0x%8x
UCODE DATA 0x%8x
DATA SIZE 0x%8x
DRAM STACK 0x%8x
STACK SIZE 0x%8x
OUT BUFF 0x%8x
BUFF SIZE 0x%8x
DATA PTR 0x%8x
DATA SIZE 0x%8x
YIELD PTR 0x%8x
YIELD SIZ 0x%8x
NULL
RDP TASK screen
B TASKS
SCSTATE 0x%8x
SCFLAGS 0x%8x
SCFB 0x%8x
TYPE %s
GFX
AUD
UNKNOWN
FLAGS 0x%8x
UCODE BOOT 0x%8x
BOOT SIZE 0x%8x
UCODE DATA 0x%8x
DATA SIZE 0x%8x
DRAM STACK 0x%8x
STACK SIZE 0x%8x
OUT BUFF 0x%8x
BUFF SIZE 0x%8x
DATA PTR 0x%8x
DATA SIZE 0x%8x
YIELD PTR 0x%8x
YIELD SIZ 0x%8x
NULL
MAIN GAME AUDIO ARTS FAULT
PRI.%4d %4d %4d %4d %4d
STA %c%c%c%c %c%c%c%c %c%c%c%c %c%c%c%c %c%c%c%c
FLG %8x%8x%8x%8x%8x
ID .%4d %4d %4d %4d %4d
vprintf() - Internal ERROR
(Source: Ferrox)
| The Ken Griffey Jr. series | |
|---|---|
| SNES | Ken Griffey, Jr.'s Winning Run |
| Nintendo 64 | Major League Baseball Featuring Ken Griffey Jr. • Ken Griffey Jr.'s Slugfest |
| Game Boy (Color) | Ken Griffey Jr.'s Slugfest |
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Rockstar Games > Games developed by Rockstar San Diego > Games developed by Angel Studios
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1999
Games > Games by series > Ken Griffey Jr. series