killer7/Unused Sounds
This is a sub-page of Killer7.
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Several sounds were left off from the final game. Some interesting ones hint that Kevin wasn't meant to be mute.
Contents
Kevin's Cut Voice
Originally, Kevin had his in-game voice recorded, but the relevant audio samples are never used. It appears that it was cut in very late development.
Damaged
Death
Hit Enemy Critical Weak Point
For unknown reasons, a different render of this audio is used in game by Coyote, when he activates his Deadly Jump.
Activate Shine Sparkling
Dan's Cut Slow Motion Ability
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Dan's original ability was not the Collateral Shot, but a slow motion one. It was shown in the E3 2003 trailer.
Unused First Credits Music
Sound/music/1STstaffroll.hps is an unused song, presumed from the filename to be the first staff roll's original music. A variation of this song, IceCube Pf.(RX-Ver.S.P.L) was later included in the PlayStation 2 version of beatmania IIDX 12 HAPPY SKY. In the final game, the staff roll uses the song Dissociative Identity.
It's possible that Dissociative Identity was actually only meant for the cutscene of Garcian and Linda Vermillion and the developers opted to use it for the ending and the first credits because it fits perfectly in.
Old Harman Talks to Dan
An unused audio file named TV_HAC_toDAN can be found. Presumably, it was intended for Old Harman to speak to Dan in between stages, but in the final game, only Garcian does this.
Unused Introductory Level Tracks
A number of unused tracks erroneously titled SenarioTitle exist, each enumerated by a letter. SenarioTitleA is used upon selecting any level, however, these unused tracks imply that each level originally had their own introductory sounds.
SenarioTitleB (Sunset)
SenarioTitleC (Cloudman)
SenarioTitleD (Encounter)
SenarioTitleE (Alter Ego)
SenarioTitleF (Smile)
Mask Critical Weak Point
Audio for Mask successfully hitting an enemy's weak point exists in the files, however, he is unable to do this in the final game, rendering this unused.
Unused Special Ability Lines
Lines for Garcian, Old Harman, and Young Harman exist for activating an ability by pressing the Y button. In the final game, none of them have an ability to activate.
Garcian
Old Harman
Young Harman