Kirby Super Star/Unused Enemy Palettes
This is a sub-page of Kirby Super Star.
A large number of enemy palettes aren't used. Game Genie codes will be provided when available.
Contents
- 1 Palette Variants
- 1.1 Biospark
- 1.2 Birdon
- 1.3 Blade Knight
- 1.4 Blipper
- 1.5 Bomber
- 1.6 Bounder
- 1.7 Broom Hatter
- 1.8 Burnin' Leo
- 1.9 Chef Kawasaki
- 1.10 Chilly
- 1.11 Gim
- 1.12 Glunk
- 1.13 Javelin Knight
- 1.14 Jungle Bomb
- 1.15 Knuckle Joe
- 1.16 Laser Ball
- 1.17 Lovely
- 1.18 Moto Shotzo
- 1.19 Poppy Bros. Jr.
- 1.20 Poppy Bros. Sr.
- 1.21 Rocky
- 1.22 Simirror
- 1.23 Slippy
- 1.24 Squishy
- 1.25 Twizzy
- 1.26 Walky
- 2 Dark Object Palettes
- 3 Unused Flashing Palettes
Palette Variants
Almost all enemies and minibosses have 3 palettes available, although for most enemies only 1-2 are used. Some of these palette variations are used in Kirby Super Star Ultra.
The Game Genie codes will turn the first Waddle Doo in Green Greens into the appropriate enemy with the unused palette.
Biospark
Game Genie codes: DBC9-CBAD + F8CF-1C6D
Palette 3 code: D7C4-16DD
Birdon
Game Genie codes: 41C9-CBAD + 54CF-1C6D
Palette 3 code: D7CF-18AD
Blade Knight
Game Genie codes: 4DC9-CBAD + 40CF-1C6D
Palette 3 code: D7C4-16DD
Blipper
Game Genie codes: FAC9-CBAD + F3CF-1C6D
Palette 3 code: D7C4-16DD
Bomber
Game Genie codes: D9C9-CBAD + DDCF-1C6D
Palette 3 code: D7CF-18AD
Bounder
Game Genie codes: 7DC9-CBAD + 9FCF-1C0D
Palette 2 code: D4C4-166D
Palette 3 code: D7C4-166D
Broom Hatter
Game Genie codes: F1C9-CBAD + 92CF-1C6D
Palette 2 code: D4C4-16AD
Burnin' Leo
Game Genie codes: DAC9-CBAD + 7DCF-1C6D
Palette 3 code: D7C4-16DD
Chef Kawasaki
Game Genie code: 00C9-CBAD
Palette 2 code: D4C4-160D
Chilly
Game Genie codes: 4BC9-CBAD + 45CF-1C6D
Palette 3 code: D7C4-16DD
Gim
Game Genie codes: D3C9-CBAD + 77CF-1C6D
Palette 2 code: D4C4-160D
Glunk
Game Genie codes: F2C9-CBAD + F3CF-1C6D
Palette 3 code: D7C4-16DD
Javelin Knight
Game Genie codes: 40C9-CBAD + C8CF-1C6D
Palette 3 code: D7C4-16DD
Jungle Bomb
Game Genie codes: FDC9-CBAD + 7BCF-1C6D
Palette 3 code: D4C4-160D
Knuckle Joe
Game Genie codes: F4C9-CBAD + 1ECF-1C6D
Palette 3 code: D7CF-18AD
Laser Ball
Game Genie codes: 4EC9-CBAD + DECF-1C6D
Palette 3 code: D7CF-18AD
Lovely
Game Genie codes: FFC9-CBAD + 1DCF-1C6D
Palette 3 code: D7C4-16AD
Moto Shotzo
Game Genie codes: 43C9-CBAD + F4CF-1C6D
Palette 2 code: D4CF-18AD
Poppy Bros. Jr.
Game Genie codes: F7C9-CBAD + 06CF-1C0D
Palette 2 code: D4C4-166D
Poppy Bros. Sr.
Game Genie code: 07C9-CBAD
Palette 3 code: D7C4-16DD
Rocky
Game Genie codes: 46C9-CBAD + 1BCF-1C6D
Palette 2 code: D4C4-16AD
Palette 3 code: D7C4-16AD
Simirror
Game Genie codes: 4CC9-CBAD + 1ACF-1C6D
Palette 3 code: D7C4-16AD
Slippy
Game Genie codes: F3C9-CBAD + F3CF-1C6D
Palette 3 code: D7C4-16DD
Squishy
Game Genie codes: FEC9-CBAD + 9CCF-1C6D
Palette 3 code: D7C4-16AD
Twizzy
Game Genie codes: FCC9-CBAD + 03CF-1C6D
Palette 3 code: D7C4-166D
Walky
Game Genie codes: 48C9-CBAD + 4CCF-1C6D
Palette 2 code: D4C4-16DD
Palette 3 code: D7C4-16DD
Dark Object Palettes
Dark palettes exist for all but two of the enemies and minibosses. Plasma Wisp and Magical Sweeper don't have them due to their constantly cycling palettes. These palettes would be used in dark rooms. As it is, there are only 2 dark rooms in the game, only 6 different kinds of enemies inhabit them, and no minibosses lurk there.
To enable the dark object effect in Green Greens' first room, use the Game Genie code DFCE-4BAD.
Unused Flashing Palettes
All enemies that can give abilities periodically flash a golden version of their normal palette. Well, all enemies except Waddle Doo and Poppy Bros. Jr, though the palettes are in the game!
There are good reasons why these aren't used. Waddle Doo shares his palette with Waddle Dee, so every time he flashes his golden palette, Waddle Dee would too, and Waddle Dee has no ability. Likewise, there are variants of Poppy Bros Jr. that don't have any abilities, but they share their palette with Poppy Bros that do have abilities.