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Labyrinth of Crete (CD-i)

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Title Screen

Labyrinth of Crete

Developer: Philips FunHouse
Publisher: Philips Media
Platform: CD-i Digital Video Cartridge
Released in EU: 1997

DevTextIcon.png This game has hidden development-related text.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does this game have a puzzle skip code like Merlin's Apprentice?

Labyrinth of Crete is an Ancient Greece-themed reskin of Merlin's Apprentice that has loose ties to the 1983 computer game of the same name.

Development Text

Located within the file cdi_lc are error/debug strings for two unique pieces of CD-i development software, BOSS and Traffic Cop:

BOSS_Init:  NumBitsPerVar = %d.  Should be 1,2,4, or 8.            -- using 8.
BOSS: NVRAM is out of date
BOSS: NVRAM is missing or invalid, removing
BOSS: CurrentState = %d
BOSS: Returned from CurrentState = %d
BOSS_Execute: Software Error occurred in state %d
BOSS_Execute: Illegal event %d returned from state %d

BOSS: Unable to play help audio correctly
BOSS: Unable to stop jukebox play
BOSS_NVPack: TokenNum value = %d
 exceeds the number of game tokens
BOSS_NVUnPack: TokenNum value = %d
pack: number of bits to pack into = %d
      should be 1, 2, 4, or 8
pack: number of bits to unpack from = %d

Traffic Cop Could Not Open Animation:%d
Traffic Cop Could Not play Animation:%d
Illegal Animation Definition:%d.
No Menubar should be allowed.
Traffic Cop Could Not Close Animation:%d

Unexpected signal number $%X - Application Terminating

Version Info

The abstract, bibliography, and copyright text files begin with a version number and the date they were last modified:

Abstract/Copyright (Europe) Bibliography (Europe)
Abstract (Germany) Bibliography/Copyright (Germany)