Labyrinth of Crete (CD-i)
|Labyrinth of Crete|
This game has hidden development-related text.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Does this game have a puzzle skip code like Merlin's Apprentice?
Labyrinth of Crete is an Ancient Greece-themed reskin of Merlin's Apprentice that has loose ties to the 1983 computer game of the same name.
Located within the file cdi_lc are error/debug strings for two unique pieces of CD-i development software, BOSS and Traffic Cop:
BOSS_Init: NumBitsPerVar = %d. Should be 1,2,4, or 8. -- using 8. BOSS: NVRAM is out of date BOSS: NVRAM is missing or invalid, removing BOSS: CurrentState = %d BOSS: Returned from CurrentState = %d BOSS_EXECUTE: Invalid Help ID BOSS_Execute: Software Error occurred in state %d BOSS_Execute: Illegal event %d returned from state %d BOSS: Unable to play help audio correctly BOSS: Unable to stop jukebox play BOSS_NVPack: TokenNum value = %d exceeds the number of game tokens BOSS_NVUnPack: TokenNum value = %d pack: number of bits to pack into = %d should be 1, 2, 4, or 8 pack: number of bits to unpack from = %d Traffic Cop Could Not Open Animation:%d Traffic Cop Could Not play Animation:%d Illegal Animation Definition:%d. No Menubar should be allowed. Traffic Cop Could Not Close Animation:%d Unexpected signal number $%X - Application Terminating
The abstract, bibliography, and copyright text files begin with a version number and the date they were last modified:
|Abstract/Copyright (Europe)||Bibliography (Europe)|
|Abstract (Germany)||Bibliography/Copyright (Germany)|