Last Action Hero (NES)
Last Action Hero |
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Developer: Teeny Weeny Games This game has uncompiled source code. |
Like the movie? Hate it? Well it doesn't matter, because this game sucks either way.
Unused Graphics
Found along the HUD graphics are various icons besides the fist that is always seen during gameplay. These include a clock, a barrel (?), a skull, a knife and a bomb. According to the game's producer Rich Robinson, the game was originally supposed to contain weapons for Jack Slater to use. However, Arnold requested that Slater's weapons be taken out of the game. This is why there is a fist icon on the top of the screen throughout the game's entirety.
A different angle of arrow used by the archer enemies in stage 2.
The soldiers during the helicopter boss fight were possibly planned to crouch and shoot.
Unused Music
Tracks 6 and 7 in the NSF are short, unused tunes. Judging by their sound, they might have been used as the game over and ending tunes. The cutscene music is used for both of those instead.
Track 6
Track 7
Source Code
Two chunks of uncompiled, commented code are stored in the ROM.
0x27600:
pec0,lspec0,lspec1,lspec2,lspec2 leftspech dh lspec0,lspec0,lspec1,lspec2,lspec2 rightspecl dl rspec0,rspec0,rspec1,rspec2,rspec2 rightspech dh rspec0,rspec0,rspec1,rspec2,rspec2 rspec0 db 66 db 8,0 db 0,5,0,0 db 0,7,0,8 db 16,3,1,4 db 240,0,0,0 db 240,0,0,0 db 240,0,0,0 rspec1 db 66 db 16,0 db 0,13,0,0 db 0,15,0,8 db 0,17,0,16 db 16,9,1,0 db 16,11,1,8 db 240,0,0,0 rspec2 db 66 db 20,0 db 0,19,0,0 db 0,15,0,8 db 0,21,0,16 db 16,9,1,0 db 16,11,1,8 db 240,0,0,0 |
0x358D0:
beq !dead dec sprdata+3,x !cok jmp back !dead dec enemy_number jmp flyoff startdeath ; lda level ; cmp #8 ; bne !skipm lda #30+128 sta mforeground jsr setupmeter ;!skipm ldx #6 jsr claimspr bcs !error lda #0 sta objgenflag lda screenx sta leftlimit sta rightlimit lda #3 sta scrollctrl lda freesprites sec sbc #6 sta freesprites jsr findnextsprite lda #12 sta ctrllist,x lda #20 sta prob1 ;probability of aggressive moves lda #128 sta prob2 ;even weighting of moves lda #175 sta ypos,x stx work txa asl asl tax lda #0 sta sprdata,x sta sprdata+1,x sta sprdata+3,x lda #255-24 ;start on right sta sprdata+2,x ldy #5 jsr linkmore lda #0 sta objgenflag lda #1 sta nosteps lda #25 sta eoln ;ripper hits lda #<deathctab sta frameset4 sta frameset3 lda #>deathctab sta frameset3+1 sta frameset4+1 lda #<deathwtab sta frameset1 lda #>deathwtab sta frameset1+1 lda #<deathptab sta frameset2 lda #>deathptab sta frameset2+1 lda #5 sta baddude rts !error inc rampalette+1 jmp !error firegunr ;man fires right lda xpos,y clc adc #16 sta temp+1 lda #2 sta temp+2 jmp firegun firegunl ;man fires left lda xpos,y sec sbc #16 sta temp+1 lda #-2 sta temp+2 firegun ldx #1 jsr claimspr bcc !ok rts !ok lda #150 sta firedel dec freesprites lda #5 sta ctrllist,x lda #0 sta sprlinx,x txa asl asl tax lda ypos,y sec sbc #1 sta sprpage,x lda temp+1 sta sprpage+3,x lda #lockbit+1 sta sprpage+2,x lda temp+2 sta sprdata,x lda #0 sta sprdata+1,x ldy level lda !bulltabl,y sta sprdata+2,x lda !bulltabh,y sta sprdata+3,x rts !bulltabl dl !bullet1,!bullet1,!bullet1,!bullet1,!bulle |
Random Seed
The string It Work
at 0x1FC94 is partially used to initialize the random number generator. Only the first 6 symbols are used.
- Pages missing developer references
- Games developed by Teeny Weeny Games
- Pages missing publisher references
- Games published by Sony Imagesoft
- NES games
- Pages missing date references
- Games released in 1993
- Games released in October
- Games with uncompiled source code
- Games with unused graphics
- Games with unused music
- Games with unused text
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Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
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Games > Games by developer > Games developed by Teeny Weeny Games
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Games > Games by release date > Games released in October
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