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Legendary Wings (Arcade)

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Title Screen

Legendary Wings

Also known as: Ares no Tsubasa: The Legendary Soldiers (JP)
Developer: Capcom
Publisher: Capcom
Platform: Arcade (Section Z Hardware)
Released internationally: November 1986

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

Michelle Heart / Generic Guy #1 and Kevin Walker / Generic Guy #2 star in this combination shoot 'em up / action platformer. Defeat the Dark!

Villain names were simpler back then.

Unused Graphics

Legendary Copyright As in Commando, there's an additional copyright image in the text graphics ROM.
And hey, they got the company name right this time!
B for BonusB for BallWhere'd the letters go?!
Unused designs for bonus items. These are stored directly after the used treasure chest graphic.
You can never get the big prizes, it's rigged!
Since no enemy, even the final boss, is worth more than 5,000 points, these graphics aren't used.
An unused projectile with a nice green trail effect.
19(!) unused enemy designs! This about matches the number of actual used designs in the game.
One possible use: These designs could have replaced the used designs after the first game loop.
Or, they could be completely different enemies that just didn't make the final cut.
Either way, it seems odd that they were left in the object graphics ROM, taking up a significant part of it.
It looks kinda cute, actuallyOh uh nevermind
A twentieth unused enemy, some type of biomechanical blob. It has idle and shooting animations.
Its animations and size match the enemies with exposed brains that are found near the end of each stage.
I hit you with my fecal matter
The rocket hatch object has two frames of animation, but only the open frame is used in the game.
There are more rockets than people
A turning frame for the aforementioned rockets. It'd make the transition from falling to flying smoother.

Unused Music

Arcade NES

Track 22 is unused in the arcade version. A slightly slowed-down version is used in the NES port as the 'Stage Clear' jingle.

Track 27 is used in-game for the name entry screen. However, only around 30 seconds are heard in-game -- The full track is approximately 1:51 in length! This was probably meant to be used as an ending track before being repurposed; the NES version had a completely different track composed for its ending.

Region Differences

Japan US Set 1 US Set 2
A female lead? ScandalousGuns out
More like Kevin FlyerMore like Kevin...oh
Tweedle RedRed Hawk
Tweedle BlueBluebird
Well, it's brighterNo pink allowed
Hey, it's that guy againNothing new here

Each version of the game changes the player characters.

  • In the Japanese version, Player 1 is Michelle Heart and Player 2 is Kevin Walker.
  • In US Set 1, both characters were changed to identical palette-swapped men. The wings were redesigned as well, turned golden and given more detail.
  • In US Set 2, the characters sprites are identical to the Japanese version, but Michelle's suit was changed from pink to green.
Michael Heart?

The Japanese screen has an additional screen during Attract Mode that introduces the player characters. These unique sprites can't be seen in any other version.

Revision Differences

Here are some differences between US sets 1 and 2.

Set 1 Set 2
Capcom abandoned this tradition after their 462nd game Hello, people with those names

While Set 1 keeps the Japanese high score list, the second set changes them. Staff members, perhaps?

Set 1 Set 2
I see it now Where'd it go, dragonman?

The ornament atop the dragon statue is much brighter in Set 1 than in the Japanese game / Set 2.

Set 1 Set 2
The Wall The Wall: The Beginning

The design of the palace walls was changed in Set 1.

(Source: Original TCRF research)