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Lemony Snicket's A Series of Unfortunate Events (Windows)

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Title Screen

Lemony Snicket's A Series of Unfortunate Events

Based on: Harry Potter and the Prisoner of Azkaban
Developer: KnowWonder
Publisher: Activision
Platforms: Windows
Released in US: November 26, 2004
Released in EU: November 10, 2004


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

In parallel with the home console and Game Boy Advance releases, a separate Windows version was developed by KnowWonder using the very same Unreal Engine 2.0 build as the Windows version of Harry Potter and the Prisoner of Azkaban.

Easter Eggs

Embedded within Maps\MarvelousMarriage_map.unr is a cartoon drawing of a turtle jubilantly carrying a trophy with the message "CONGRATULATIONS! A WINNER IS YOU!". The placeholder texture was applied around the sides of the cutscene meshes used for the epilogue.

Unused Graphics

Harry Potter Remnants

HP FX 1.png

An archive of particle textures from Harry Potter and the Prisoner of Azkaban named HP_FX.utx was left in the game's texture archives.

Unused Models

An unused model of Violet Baudelaire aptly named Violet can be found in Animations\SnicketKids_16.ukx and Animations\SnicketKids_32.ukx. This was presumably made as a placeholder while the film was early in development, as this model is based on Violet's original book rendition as opposed to the more gothic-inspired costume worn by Emily Browning's character in the film.

SnicketKids Violet.png

Debug Mode

Hmmm...
To do:
There are some game-specific console commands besides the generic Unreal Engine ones. Sifting through the game's UnrealScript files might be of help.

A debug mode for development purposes can be enabled by editing User.ini and binding the following line to an unused key bind, e.g.:

H=ToggleDebugMode

Once the debug code is activated, press H whilst ingame to toggle debug mode, then press F2 to bring up the developer menu. Most if not all development features in Azkaban will apply to this game.