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Lucienne's Quest

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Title Screen

Lucienne's Quest

Also known as: Sword & Sorcery (JP)
Developer: Micro Cabin
Publishers: Micro Cabin, Panasonic
Platform: 3DO
Released in JP: September 14, 1995
Released in US: March 1996


DebugIcon.png This game has debugging material.


Lucienne's Quest is a rare example of a JRPG on the 3DO, following the adventures of the titular sorceress. It was given a rushed update in Japan for the Sega Saturn.

Debug Menu

Lucienne'sQuest-DebugMenu.png

File "SS" contains the main game logic. While ingame, function 0x8760 checks for an input sequence defined at 0x46758. Pressing Up, Down, Left, Right, Right, Left, Down, Up (short presses so that only one button at a time is registered) opens this debug menu.

(Source: Original TCRF research)
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Someone familiar with the game should check the remaining entries.
  • All Magic
  • Battle
  • HP&MP
  • Debug: Modifies some input actions when ON, and also switches the debug menu input sequence to 0x4677c, which consists of only pressing Select;
  • Music
  • All Item
  • Level Control: Level up / down party members;
  • Full Gold: Max-out gold to 99999;
  • Full Member: Unlocks all party members;

Lucienne'sQuest-MapInfo.png

After setting Debug = ON, holding down A will show some map variables, including the player's X/Y coordinates.

Debug Log

On some actions, the game logs messages to the 3DO's debug output port (software interrupt 0x1000e), which is read by some emulators, e.g. Opera.

Opening the debug menu:

AREA STATUS
AREA 0 ... Now(393072)/Max(566272)
AREA 1 ... Now(12)/Max(229376)
AREA 2 ... Now(97056)/Max(101376)
AREA 3 ... Now(49960)/Max(65536)
AREA 4 ... Now(22392)/Max(245760)
AREA 5 ... Now(10116)/Max(11264)
AREA 6 ... Now(17300)/Max(17408)
AREA 7 ... Now(36900)/Max(71680)

Pressing B:

Break Power = (3)
Judge Object (0)
Judge Character (-1)
Break Power - Kyoudo = (3)

Interacting with an object:

Break Power = (3)
Judge Object (26)

Climbing stairs:

MAP CHANGE G(1) L(0) SYMBOL(MC04)