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Mabinogi/Unused Areas

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This is a sub-page of Mabinogi.

Hmmm...
To do:
Find out how to access the .area and .rgn files; add info about the "Orient" town; compare Emain Macha and Bangor with their early counterpart props.
Name Minimap Notes
Promotion Test Waiting Room Mabinogi-Minimap promotion test waitingroom.jpg A former waiting room to enter the Advancement Arena's test room.
When Emain Macha's map was updated, the mini-map for the waiting room stopped loading
upon entry into the Advancement Test Hall.
Region Test 2 Mabinogi-Minimap region test2.jpg A very strange minimap, unknown what it could have been used for.
_testregion88 Only the .area and .rgn files are present in the world folder. As of now, the contents are unknown.
_testregion99 Only the .area and .rgn files are present in the world folder. As of now, the contents are unknown.
_testarea_beach Only the .area file is present in the world folder. Probably been used to test out a beach environment.
_testarea_emainmacha Only the .area file is present in the world folder. Could have been use to test out the city that is present in the final game.

Region 35: ula_tirnanog

Duplicates of the Tir Chonaill buildings.
All maps are identical to their used counterparts but lack NPCs, indoor camera controls, day-time lighting and any text associated with them.
The warps bring the player back to Tir Chonaill and any chairs lack functionality.

Entering any of these buildings shows what would be their associated text, but a lack thereof results in the string ID instead which also counts for props.

Chief's House:

world.ula_tirnanog_chiefhouse._uladh_tirnanog_chiefhouse.event.note0
world.ula_tirnanog_chiefhouse._uladh_tirnanog_chiefhouse.event.note1
world.ula_tirnanog_chiefhouse._uladh_tirnanog_chiefhouse.prop.note0

Church:

world.ula_tirnanog_church._uladh_tirnanog_church.event.note0
world.ula_tirnanog_church._uladh_tirnanog_church.event.note1
world.ula_tirnanog_church._uladh_tirnanog_church.prop.note0

Grocery Store

world.ula_tirnanog_grocery._uladh_tirnanog_grocery.event.note0
world.ula_tirnanog_grocery._uladh_tirnanog_grocery.event.note1
world.ula_tirnanog_grocery._uladh_tirnanog_grocery.prop.note0

Healer's House:

world.ula_tirnanog_healer._uladh_tirnanog_healer.event.note0
world.ula_tirnanog_healer._uladh_tirnanog_healer.event.note1
world.ula_tirnanog_healer._uladh_tirnanog_healer.prop.note0

Inn:

world.ula_tirnanog_inn._uladh_tirnanog_inn.event.note0
world.ula_tirnanog_inn._uladh_tirnanog_inn.event.note1
world.ula_tirnanog_inn._uladh_tirnanog_inn.prop.note0

General Store:

world.ula_tirnanog_miscshop._uladh_tirnanog_miscshop.event.note0
world.ula_tirnanog_miscshop._uladh_tirnanog_miscshop.event.note1
world.ula_tirnanog_miscshop._uladh_tirnanog_miscshop.prop.note0
world.ula_tirnanog_miscshop._uladh_tirnanog_miscshop.prop.note1
world.ula_tirnanog_miscshop._uladh_tirnanog_miscshop.prop.note2

Two looms can be found, most likely a remnant from when this map was copied during Beta Testing.

School

world.ula_tirnanog_school._uladh_tirnanog_schoolmagic.event.note0
world.ula_tirnanog_school._uladh_tirnanog_schoolmagic.event.note1
world.ula_tirnanog_school._uladh_tirnanog_schoolmagic.prop.note0

Bank:

world.ula_tirnanog_bank._uladh_tirnanog_bank.event.note0
world.ula_tirnanog_bank._uladh_tirnanog_bank.event.note1
world.ula_tirnanog_bank._uladh_tirnanog_bank.prop.note0

The bank is the only building that has indoor camera controls.

Region 502: avon_stage_hamlet

This map holds several map pieces in it, that the player is brought to when necessary. One of these is a room for the credits of G14, where only a small part of it is shown, leaving the rest to be unseen.

Region 60201: test01

A white middle sized plane in the middle of nowhere.
What this is used for is currently unknown.

Region 60202: test02

Yet another giant plane, briefly used with reduced draw distance during the 2023 Samhain Event, but this time it has a few props spread all across the map, some of which don't seem to load at all.
The upper half of this map is referred to as _test03.

Area: _test02
Props that aren't loaded:

42899 scene_prop_miniballoon_invisible_01
44402 dg_halloween_room_01
44397 scene_prop_yui_sword

Area: _test03
Props that aren't loaded:

42899 scene_prop_miniballoon_invisible_01
44402 dg_halloween_room_01
44397 scene_prop_yui_sword
45201 field_prop_DGC_waterfall_soundbox_01

Region 60207: orient_main_field

Hmmm...
To do:
Check if the props were reused/duplicated and modified for Nekojima/Doki Doki Island, and if this is related to the unused Clan content.

A town that was never released, the scenery has been taken from the eastern plains of Tir Chonaill and modified to form this map.
Many hills and cliffs from Tir can be found here when compared, and a warp to Ciar Dungeon exists in the same space as it would in Tir Chonaill.
The production tools have proper names, though their current name source is currently unknown.

Region 60208: village_a

A giant plane with... nothing on it.
The only noteworthy thing about it is its enormous size.