Madeline European Adventures
Madeline European Adventures |
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Developer: Vortex Media Arts This game has hidden developer credits. |
Madeline European Adventures is a cute educational game where you travel across Europe searching for a lost genie.
Unused Graphics
CAFEREF.PCX is a scene in Venice with a few Madeline sprites and sketches of other characters.
COL.PCX is the passport office where the door and window have different designs to the background used in-game, while the menu is less polished. The flag and hung-up coat are in the final version but as individual sprites instead of part of the background. In the unused screen, "Passport" is (incorrectly) spelled the English way, instead of the French way "Passeport" as in the used image.
Unused | Used |
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GRID.PCX contains the sprites used in the countries minigames in a labelled grid. The image suggests there would have been games involving currencies and landmarks.
OPTIONS2.PCX is a more crude looking version of the menu screen, with different available options.
Unused | Used |
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OUTPUT0.PCX in the MAD010 folder is a screenshot of the school with Madeline standing outside and an apparent option to warp to another level.
OUTPUT0.PCX in the MAD190 folder is a screenshot at the Venice bridge with two Madeline and Genevieve sprites overlapping each other.
OUT.PCX is another screenshot of the bridge but with a deformed background.
SCRN080.PCX and SCRN300.PCX are two files consisting of the same placeholder image with the text "Madelines European Adventures Blank screen."
SCRN220.PCX is the same placeholder image but with the number 21 below it.
SCRN290.PCX is a placeholder image with the words "GO HOME" in giant letters.
Development Text
Each folder labelled MAD contains a .DAT file, all of which include this note at the beginning. This is also present in Madeline and the Magnificent Puppet Show.
MSL Data Copyright 1994 Vortex Media Arts. Designed by Michael K McCarty
An error message which pops up a few times in the game's executable.
DEEP DOODOO!!!!!
In the INSDATA folder is a file called TOTOM.TXT containing the following text:
Tom, This zip file has files for the INSDATA subdir on you CD disk image. You need to do a couple other things, Rename w3setup.exe to w32setup.exe w3setup.lst to w32setup.lst You can chuck the disk1 and disk2 subdirs below the win32s subdir. you can put all the win32s files in one dir, just rename the files as above, (they were setup.exe and setup.lst on the original win32s disks. Make sense, if not give me a call. Thats it, the ereg stuff is setup for a testing reg number John
Some editions of the game come with a series of demos. In the demo for Sesame Street: Let's Make a Word! is a file titled README consisting solely of the following text, which is also present in Madeline Thinking Games.
Instructions for Let's Make A Word Macintosh Demo Small World Software October 22, 1995 Holly, You need to do the following steps in order to run the Let's Make A Word Macintosh demo program included in this package. 1) Create a single volume with all the necessary files on it. The volume can either be a CDROM or hard disk partition volume. Please note the path to the containers, as you will need this information in step #2. The following files need to be copied from the LMAW folder in the CDROM labeled SSAW, which contains the PC/Windows version of the Let's Make A Word Demo. error.msg FB.CON FN.CON IN.CON INTROFIL.WAV LB.CON LG.CON LMAWICON.ICO LMAWTADA.WAV LN.CON LNOBDING.WAV LNOBHLTE.WAV LNOBNEWB.WAV SPARKLE.00 SPARKLE.01 SPARKLE.02 SPARKLE.03 SPARKLE.04 SPARKLE.05 TR.CON TRANFARM.WAV TRANSTUD.WAV UG.CON UN.CON The Macintosh demo also requires the following file from the Let's Make A Word ? Macintosh game CDROM. macwow.inp All these files need to be in the same folder for the demo to run properly. 2) As we discussed on the phone, you will need to use the 'ResEdit' program to set the path to the containers. This allows you the flexibility of changing the executable with respect to the path to the containers, without recompiling the executable. The following steps describe this procedure. 3) Start ResEdit. 4) Open the 'Wow' executable located in this archive. You will see a list of resources come up. 5) Double click the 'STR#' resource (you may have to scroll the list down to see it). A list of resources will pop up. 6) Double click on ID #600 resource, labeled 'Path to Containers'. 7) Replace the first entry 'Let's Make A Word:LMAW:' with the full path name to the containers. Make sure the path name ends with a colon (:), as in the default setting. 8) Save your changes, and close this executable. 9) Repeat steps 4 through 8 for the wow.fat executable. Quit ResEdit when you are finished editing both executables. 10) Both executables are now ready to run. If there are any problems, please do not hesitate to contact us. Seth Aron Ari Shamash Small World Software
The Madeline series
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Windows, Mac OS Classic | The Magnificent Puppet Show • Thinking Games • European Adventures • 2nd Grade Math |
- Pages missing developer references
- Games developed by Vortex Media Arts
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- Games published by Creative Wonders
- Mac OS Classic games
- Windows games
- Pages missing date references
- Games released in 1996
- Games released in October
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused graphics
- Madeline series
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