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Madeline European Adventures

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Title Screen

Madeline European Adventures

Developer: Vortex Media Arts
Publisher: Creative Wonders
Platforms: Mac OS Classic, Windows
Released in US: October 1996


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Madeline European Adventures is a cute educational game where you travel across Europe searching for a lost genie.

Unused Graphics

CAFEREF.PCX is a scene in Venice with a few Madeline sprites and sketches of other characters.
Madeline European Adventures screen1.png


COL.PCX is the passport office where the door and window have different designs to the background used in-game, while the menu is less polished. The flag and hung-up coat are in the final version but as individual sprites instead of part of the background. In the unused screen, "Passport" is (incorrectly) spelled the English way, instead of the French way "Passeport" as in the used image.

Unused Used
Madeline European Adventures screen2.png Madeline European Adventures screen3.png


GRID.PCX contains the sprites used in the countries minigames in a labelled grid. The image suggests there would have been games involving currencies and landmarks.
Madeline European Adventures screen4.png


OPTIONS2.PCX is a more crude looking version of the menu screen, with different available options.

Unused Used
Madeline European Adventures screen5.png Madeline European Adventures screen6.png


OUTPUT0.PCX in the MAD010 folder is a screenshot of the school with Madeline standing outside and an apparent option to warp to another level.
Madeline European Adventures screen7.png


OUTPUT0.PCX in the MAD190 folder is a screenshot at the Venice bridge with two Madeline and Genevieve sprites overlapping each other.
Madeline European Adventures screen8.png


OUT.PCX is another screenshot of the bridge but with a deformed background.
Madeline European Adventures screen9.png


SCRN080.PCX and SCRN300.PCX are two files consisting of the same placeholder image with the text "Madelines European Adventures Blank screen."
Madeline European Adventures screen10.png


SCRN220.PCX is the same placeholder image but with the number 21 below it.
Madeline European Adventures screen11.png


SCRN290.PCX is a placeholder image with the words "GO HOME" in giant letters.
Rude.

Development Text

Each folder labelled MAD contains a .DAT file, all of which include this note at the beginning. This is also present in Madeline and the Magnificent Puppet Show.

MSL Data Copyright 1994 Vortex Media Arts.  Designed by Michael K McCarty

An error message which pops up a few times in the game's executable.

DEEP DOODOO!!!!!

In the INSDATA folder is a file called TOTOM.TXT containing the following text:

Tom,


This zip file has files for the INSDATA subdir on you CD disk image. You need to do a couple 
other things,

Rename w3setup.exe  to w32setup.exe
       w3setup.lst  to w32setup.lst


You can chuck the disk1 and disk2 subdirs below the win32s subdir. you can put all the 
win32s files in one dir, just rename the files as above, (they were setup.exe and setup.lst
on the original win32s disks. Make sense, if not give me a call.

Thats it, the ereg stuff is setup for a testing reg number


John

Some editions of the game come with a series of demos. In the demo for Sesame Street: Let's Make a Word! is a file titled README consisting solely of the following text, which is also present in Madeline Thinking Games.

Instructions for Let's Make A Word Macintosh Demo
Small World Software
October 22, 1995

Holly,

You need to do the following steps in order to run the Let's Make A Word Macintosh demo program included in this package.

1)  Create a single volume with all the necessary files on it.  The volume can either be
     a CDROM or hard disk partition volume.  Please note the path to the containers, as
     you will need this information in step #2.

     The following files need to be copied from the LMAW folder in the CDROM labeled 
     SSAW, which contains the PC/Windows version of the Let's Make A Word Demo.

        error.msg
        FB.CON
        FN.CON
        IN.CON
        INTROFIL.WAV
        LB.CON
        LG.CON
        LMAWICON.ICO
        LMAWTADA.WAV
        LN.CON
        LNOBDING.WAV
        LNOBHLTE.WAV
        LNOBNEWB.WAV
        SPARKLE.00
        SPARKLE.01
        SPARKLE.02
        SPARKLE.03
        SPARKLE.04
        SPARKLE.05
        TR.CON
        TRANFARM.WAV
        TRANSTUD.WAV
        UG.CON
        UN.CON

     The Macintosh demo also requires the following file from the Let's Make A Word 
?     Macintosh game CDROM.

        macwow.inp

     All these files need to be in the same folder for the demo to run properly.

2)  As we discussed on the phone, you will need to use the 'ResEdit' program to set the 
     path to the containers.  This allows you the flexibility of changing the executable
     with respect to the path to the containers, without recompiling the executable.  The
     following steps describe this procedure.

3)  Start ResEdit.

4)  Open the 'Wow' executable located in this archive.  You will see a list of resources 
     come up.

5)  Double click the 'STR#' resource (you may have to scroll the list down to see it).  A
     list of resources will pop up.

6)  Double click on ID #600 resource, labeled 'Path to Containers'.

7)  Replace the first entry 'Let's Make A Word:LMAW:' with the full path name to the 
     containers.  Make sure the path name ends with a colon (:), as in the default setting.

8)  Save your changes, and close this executable.

9)  Repeat steps 4 through 8 for the wow.fat executable.  Quit ResEdit when you are 
     finished editing both executables.

10) Both executables are now ready to run.

If there are any problems, please do not hesitate to contact us.

Seth Aron
Ari Shamash
Small World Software