If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Madeline Thinking Games
| Madeline Thinking Games |
|---|
|
Developer:
Gryphon Software Corporation
|
| To do: There appear to be a number of other files with leftover development text. |
Development Text
TEMPDEMO.WRI is a small file in the main folder which includes the following text:
This is a placeholder for a Creative Wonders Demo program!
A file titled README in the folder for the Sesame Street: Let's Make a Word! demo. This is also present in some editions of Madeline European Adventures.
Instructions for Let's Make A Word Macintosh Demo
Small World Software
October 22, 1995
Holly,
You need to do the following steps in order to run the Let's Make A Word Macintosh demo program included in this package.
1) Create a single volume with all the necessary files on it. The volume can either be
a CDROM or hard disk partition volume. Please note the path to the containers, as
you will need this information in step #2.
The following files need to be copied from the LMAW folder in the CDROM labeled
SSAW, which contains the PC/Windows version of the Let's Make A Word Demo.
error.msg
FB.CON
FN.CON
IN.CON
INTROFIL.WAV
LB.CON
LG.CON
LMAWICON.ICO
LMAWTADA.WAV
LN.CON
LNOBDING.WAV
LNOBHLTE.WAV
LNOBNEWB.WAV
SPARKLE.00
SPARKLE.01
SPARKLE.02
SPARKLE.03
SPARKLE.04
SPARKLE.05
TR.CON
TRANFARM.WAV
TRANSTUD.WAV
UG.CON
UN.CON
The Macintosh demo also requires the following file from the Let's Make A Word
? Macintosh game CDROM.
macwow.inp
All these files need to be in the same folder for the demo to run properly.
2) As we discussed on the phone, you will need to use the 'ResEdit' program to set the
path to the containers. This allows you the flexibility of changing the executable
with respect to the path to the containers, without recompiling the executable. The
following steps describe this procedure.
3) Start ResEdit.
4) Open the 'Wow' executable located in this archive. You will see a list of resources
come up.
5) Double click the 'STR#' resource (you may have to scroll the list down to see it). A
list of resources will pop up.
6) Double click on ID #600 resource, labeled 'Path to Containers'.
7) Replace the first entry 'Let's Make A Word:LMAW:' with the full path name to the
containers. Make sure the path name ends with a colon (:), as in the default setting.
8) Save your changes, and close this executable.
9) Repeat steps 4 through 8 for the wow.fat executable. Quit ResEdit when you are
finished editing both executables.
10) Both executables are now ready to run.
If there are any problems, please do not hesitate to contact us.
Seth Aron
Ari Shamash
Small World Software
Unused Graphics
BOOKCASE.BMP, FLOORS.BMP, PETS.BMP and TOOLS.BMP are placeholder images for the decoration game.
PUZZLE1.INF and PUZZLE2.INF are photos of unknown people, probably family members of one of the developers, located in the folder for the jigsaw puzzle images. They may have been used as placeholders.
PUZZLE16.BMP is an unused image for the jigsaw game.
Revisional Differences
| To do: Check for more differences. |
The game was rereleased as Madeline Thinking Games Deluxe. This edition of the game included an animated Madeline sprite in all of the main screens, who would provide additional commentaries.
| Original | Rerelease |
|---|---|
| The Madeline series | |
|---|---|
| Windows, Mac OS Classic | The Magnificent Puppet Show • Thinking Games • European Adventures • 2nd Grade Math |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Gryphon Software Corporation
Games > Games by platform > Mac OS Classic games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Creative Wonders
Games > Games by release date > Games released in 1996
Games > Games by series > Madeline series