Mambo Adventure involves guiding the elephant Mambo through increasingly difficult mazes.
Like many of CyberPlanet Interactive's casual games, it was later ported to the PlayStation 2.
NOTE: All of the filepaths take in consideration the folder Data.
Through the game's files are many button graphics which don't fit the game's jungle aesthetic, and are assumed to be leftovers from a different game.
state1.JPG is a graphic of a mockup gameplay screenshot. Notably, it shows some placeholder door graphics.
Throughout the game's directories are Thumbs.db files, which were used in older versions of Windows to store image thumbnail data. In particular, the one found in the root of the Data folder contains many leftovers from the game's development, and even from other games, some of them not even being developed by CyberPlanet Interactive.
Leftovers from Other Games - Root
Many character and map sprites taken from an unknown game.
credit1.jpg and credit2.jpg are two background graphics taken from N.I.T.E.: The War of Machine, another game by CyberPlanet Interactive.
Curiously, some graphics from Heavy Weapon can also be found here.
Early and Miscellaneous Assets - Root
Early graphics for point displays. It seems the values displayed and obtained when obtaining collectibles would have been ten times bigger than the final game.
There are also earlier graphics for the arrows that point the directions the player is allowed to move or shoot boomerangs, the former of which are also available separately.
Early graphics for the game's collectibles, projectiles, and tiles.
Early and unused versions of the frames that cover the gameplay screen.
Early sprites for the flower enemy.
Several screenshots of the game. They were likely mockups created to aid development.
walk01 copy.bmp is an unused sprite for the baby character.
Other sprites that don't fit anywhere else.
This folder's Thumbs.db file references more graphics from Heavy Weapon, as well as now-deleted or early assets.
Below are the assets from Heavy Weapon, all of which are taken from its first level, Frigistan.
Below are the scrapped and/or early assets from this game's development.
This folder's Thumbs.db file references a noise texture, labeled dlg.bmp, which has since been deleted.
This folder's thumbnail database contains early graphics for the game's text messages, most of which are displayed in the profile menu.
Found in the folder sound, where the game's sound effects are stored, is a MIDI file labeled You're_not_alone.mid. When played, it is revealed to be an arrangement of Not Alone, from Final Fantasy IX.
Trivia: This is not the first time a rendition of a Final Fantasy track is found unused in a CyberPlanet Interactive game.
Found at offset 0xB4E58 of the game's executable are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive.
Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit. Deep Hunter Version 1.0 Copyright 2003 CyberPlanet Interactive. All rights reserved