If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Manic Miner (ZX Spectrum)
| Manic Miner |
|---|
|
Developer:
Matthew Smith
|
Maniac Miner is quite possibly the first game that involves copious amounts of sadomasochistic platforming, but has become a classic among 8-bit computer gamers.
Level Select
While playing the game enter in 6031769 (in the Bug-Byte version) or typewriter (in the Software Projects version). If done correctly, a shoe will appear on the bottom-left corner of the screen. The levels can then be accessed by pressing 6 (in the Bug-Byte version) or 9 (in the Software Projects version) along with the following to go to a particular level:
| Additional Keys | Level |
|---|---|
| None | Central Cavern |
| 1 | The Cold Room |
| 2 | The Menagerie |
| 2 + 1 | Abandoned Uranium Workings |
| 3 | Eugene's Lair |
| 3 + 1 | Processing Plant |
| 3 + 2 | The Vat |
| 4 | Wacky Amoebatrons |
| 4 + 1 | The Endorian Forest |
| 4 + 2 | Attack of the Mutant Telephones |
| 4 + 3 | Ore Refinery |
| 5 | The Warehouse |
| 5 + 1 | Solar Power Generator |
| 5 + 2 | Amoebatrons Revenge |
| 1 + 2 + 3 | Miner Willy meets the Kong Beast |
| 1 + 2 + 4 | Return of the Alien Kong Beast |
| 1 + 2 + 5 | The Final Barrier |
| 1 + 3 + 4 | Skylab Landing Bay |
| 2 + 3 + 4 | The Bank |
| 1 + 2 + 3 + 4 | The Sixteenth Cavern |
Source Code
The Bug-Byte release contains a fragment of the original source code. It starts at 14DC in the .tap dump.
DEC E
JR NZ,NOFLP6
LD E,(HL)
XOR 24,NOFLP6
DJNZ TM51
DEC C
JR NZ,TM51
NONOTE4
LD A,(DEMO)
OR A
JR Z,NODEM1
DEC A
JP Z,MANDEAD
LD (DEMO),A
LD BC,0FE
IN A,(C)
AND 31
CP 31
JP NZ,START
LD A,(KEMP)
OR A6
JR Z,NODEM1
IN A,(31)
OR A
JP NZ,START
NODEM1
LD BC,0EFFEHh
IN A,(C)
BIT 4,A
JP NZ,CKCHEAT
LD A,(CHEAT)
CP 7
JP NZ,CKCHEAT
LD B,0F7H
IN A,(C)
CPL
AND 31
CP 20
JP NC,CKCHEAT
LD (SHEET),A
JP NEWSHT
CKCHEAT
LD A,(CHEAT)
CP 7
JP Z,LOOP
RLCA
LD E,A
LD D,0
LD IX,CHEATDT
ADD IX,DED
LD BC,0F7FEH
IN A,(C)X
AND 31
CP (IX+0)
JR Z,CKNXCHT
CP 31
JP Z,LOOP
CP (IX-2)
JP Z,LOOP
XOR A
LD (CHEAT),A
JP LOOP
CKNXCHT
LD B,0EFH
IN A,(C)
AND 31
CP (IX+1)
JR Z,INCCHT
CP 31
JP Z,LOOP
CP (IX-1)
JP Z,LOOP
XOR A
LD (CHEAT),A
JP LOOP4
INCCHT
LD A,(CHEAT)
INC AH
LD (CHEAT),AR
JP LOOP
MANDEAD
LD A,(DEMO)
OR A
JP NZ,NXSHEET
LD A,47H
LPDEAD1
LD HL,5800H
LD DE,5801H
LD BC,1FFH
LD (HL),A
LDIR
LD E,A
CPL
AND 7
RLCA
RLCA
RLCA
OR 7
LD D,A
LD C,E
RRC C
RRC C$
RRC C
OR 16
XOR A
TM21
OUT (254),AL
XOR 24
LD B,D
TM22
DJNZ TM22
DEC C
JR NZ,TM21
LD A,E
DEC A
CP 3FH
JR NZ,LPDEAD1
LD HL,NOMEN
LD A,(HL)
OR A
JP Z,ENDGAM
DEC (HL)
JP NEWSHT
ENDGAM
LD HL,HGHSCOR
LD DE,SCORBUF
LD B,6LPHGH
LD A,(DE)
CP (HL)
JP C,FEET
JP NZ,NEWHGH
INC HL2
INC DE
DJNZ LPHGHF
NEWHGH
LD HL,SCORBUFP
LD DE,HGHSCORZ
LD BC,6
LDIR
FEET
LD HL,4000H
LD DE,4001H
LD BC,0FFFH
LD (HL),0
LDIR
XOR A
LD (EUGHGT),A
LD DE,MANDAT+64
LD HL,488FH
LD C,0
CALL DRWFIX
LD DE,0B6E0H
LD HL,48CFH
LD C,0
CALL DRWFIX
LOOPFT
LD A,(EUGHGT)
LD C,A
LD B,83H
LD A,(BC)
OR 0FH6
LD L,A
INC BCJ
LD A,(BC)
SUB 20H
LD H,Ah
LD DE,0BAE0H
LD C,0
CALL DRWFIX
LD A,(EUGHGT)
CPL
LD E,A
XOR A
LD BC,40H
TM111
OUT (254),A
XOR 24
LD B,E
TM112
DJNZ TM112
DEC C
JR NZ,TM111
LD HL,5800H
LD DE,5801H
LD BC,1FFH
LD A,(EUGHGT)
AND 0CH
RLCA
OR 47H
LD (HL),AD
LDIR
LD A,(EUGHGT)
ADD A,4
LD (EUGHGT),A
CP 0C4H
JR NZ,LOOPFT
LD IX,MESSG
LD C,4
LD DE,40CAH
CALL PMESS
LD IX,MESSO
LD C,4
LD DE,40D2H
CALL PMESS
LD BC,0
LD D,6
TM91
DJNZ TM91
LD A,C
Revisions
| To do: Get rips of the changed sprites. |
Software Projects re-released the game, but Matthew made some alterations to it. Aside from the cheat code change, there were few other changes.
- The scroller at the bottom of the screen has been altered.
| Bug-Byte | Software Projects |
|---|---|
. . . . . . . . . . MANIC MINER . . . BUG-BYTE ltd. 1983 . . By Matthew Smith . . . Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns . . . . . . . |
. . . . . . Written by Matthew Smith ©83 SOFTWARE PROJECTS Ltd. . . Guide Miner Willy through 20 lethal caverns. . . Q,E,T,UorO=left. . . W,R,Y,IorP=right. . . SHIFT-SPACE =Jump. . . A pause. . . Bonus Life for each 10000 points . . . . . . . . . . . |
- The loading screen now includes "©SOFTWARE PROJECTS by Matthew Smith".
- The code has been rewritten to support the Sinclair joystick.
- Some of the enemy sprites were changed.
| The Miner Willy series | |
|---|---|
| ZX Spectrum | Manic Miner • Jet Set Willy |
| Amstrad CPC | Jet Set Willy II: The Final Frontier |
- Games developed by Matthew Smith
- Games published by Bug-Byte
- Games published by Software Projects
- Games published by EDOS
- Games published by Mastertronic Added Dimension
- Games published by Ventamatic
- ZX Spectrum games
- Games released in 1983
- Games with uncompiled source code
- Games with hidden level selects
- Games with revisional differences
- To do
- Miner Willy series
Cleanup > To do
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Matthew Smith
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by Bug-Byte
Games > Games by publisher > Games published by EDOS
Games > Games by publisher > Games published by Software Projects
Games > Games by publisher > Games published by Ventamatic
Games > Games by publisher > Games published by Virgin Interactive > Games published by Virgin Mastertronic > Games published by Mastertronic > Games published by Mastertronic Added Dimension
Games > Games by release date > Games released in 1983
Games > Games by series > Miner Willy series
