Manic Miner (ZX Spectrum)
Manic Miner |
---|
Developer: Matthew Smith This game has uncompiled source code. |
Maniac Miner is quite possibly the first game that involves copious amounts of sadomasochistic platforming, but has become a classic among 8-bit computer gamers.
Level Select
While playing the game enter in 6031769 (in the Bug-Byte version) or typewriter (in the Software Projects version). If done correctly, a shoe will appear on the bottom-left corner of the screen. The levels can then be accessed by pressing 6 (in the Bug-Byte version) or 9 (in the Software Projects version) along with the following to go to a particular level:
Additional Keys | Level |
---|---|
None | Central Cavern |
1 | The Cold Room |
2 | The Menagerie |
2 + 1 | Abandoned Uranium Workings |
3 | Eugene's Lair |
3 + 1 | Processing Plant |
3 + 2 | The Vat |
4 | Wacky Amoebatrons |
4 + 1 | The Endorian Forest |
4 + 2 | Attack of the Mutant Telephones |
4 + 3 | Ore Refinery |
5 | The Warehouse |
5 + 1 | Solar Power Generator |
5 + 2 | Amoebatrons Revenge |
1 + 2 + 3 | Miner Willy meets the Kong Beast |
1 + 2 + 4 | Return of the Alien Kong Beast |
1 + 2 + 5 | The Final Barrier |
1 + 3 + 4 | Skylab Landing Bay |
2 + 3 + 4 | The Bank |
1 + 2 + 3 + 4 | The Sixteenth Cavern |
Source Code
The Bug-Byte release contains a fragment of the original source code. It starts at 14DC in the .tap dump.
DEC E JR NZ,NOFLP6 LD E,(HL) XOR 24,NOFLP6 DJNZ TM51 DEC C JR NZ,TM51 NONOTE4 LD A,(DEMO) OR A JR Z,NODEM1 DEC A JP Z,MANDEAD LD (DEMO),A LD BC,0FE IN A,(C) AND 31 CP 31 JP NZ,START LD A,(KEMP) OR A6 JR Z,NODEM1 IN A,(31) OR A JP NZ,START NODEM1 LD BC,0EFFEHh IN A,(C) BIT 4,A JP NZ,CKCHEAT LD A,(CHEAT) CP 7 JP NZ,CKCHEAT LD B,0F7H IN A,(C) CPL AND 31 CP 20 JP NC,CKCHEAT LD (SHEET),A JP NEWSHT CKCHEAT LD A,(CHEAT) CP 7 JP Z,LOOP RLCA LD E,A LD D,0 LD IX,CHEATDT ADD IX,DED LD BC,0F7FEH IN A,(C)X AND 31 CP (IX+0) JR Z,CKNXCHT CP 31 JP Z,LOOP CP (IX-2) JP Z,LOOP XOR A LD (CHEAT),A JP LOOP CKNXCHT LD B,0EFH IN A,(C) AND 31 CP (IX+1) JR Z,INCCHT CP 31 JP Z,LOOP CP (IX-1) JP Z,LOOP XOR A LD (CHEAT),A JP LOOP4 INCCHT LD A,(CHEAT) INC AH LD (CHEAT),AR JP LOOP MANDEAD LD A,(DEMO) OR A JP NZ,NXSHEET LD A,47H LPDEAD1 LD HL,5800H LD DE,5801H LD BC,1FFH LD (HL),A LDIR LD E,A CPL AND 7 RLCA RLCA RLCA OR 7 LD D,A LD C,E RRC C RRC C$ RRC C OR 16 XOR A TM21 OUT (254),AL XOR 24 LD B,D TM22 DJNZ TM22 DEC C JR NZ,TM21 LD A,E DEC A CP 3FH JR NZ,LPDEAD1 LD HL,NOMEN LD A,(HL) OR A JP Z,ENDGAM DEC (HL) JP NEWSHT ENDGAM LD HL,HGHSCOR LD DE,SCORBUF LD B,6LPHGH LD A,(DE) CP (HL) JP C,FEET JP NZ,NEWHGH INC HL2 INC DE DJNZ LPHGHF NEWHGH LD HL,SCORBUFP LD DE,HGHSCORZ LD BC,6 LDIR FEET LD HL,4000H LD DE,4001H LD BC,0FFFH LD (HL),0 LDIR XOR A LD (EUGHGT),A LD DE,MANDAT+64 LD HL,488FH LD C,0 CALL DRWFIX LD DE,0B6E0H LD HL,48CFH LD C,0 CALL DRWFIX LOOPFT LD A,(EUGHGT) LD C,A LD B,83H LD A,(BC) OR 0FH6 LD L,A INC BCJ LD A,(BC) SUB 20H LD H,Ah LD DE,0BAE0H LD C,0 CALL DRWFIX LD A,(EUGHGT) CPL LD E,A XOR A LD BC,40H TM111 OUT (254),A XOR 24 LD B,E TM112 DJNZ TM112 DEC C JR NZ,TM111 LD HL,5800H LD DE,5801H LD BC,1FFH LD A,(EUGHGT) AND 0CH RLCA OR 47H LD (HL),AD LDIR LD A,(EUGHGT) ADD A,4 LD (EUGHGT),A CP 0C4H JR NZ,LOOPFT LD IX,MESSG LD C,4 LD DE,40CAH CALL PMESS LD IX,MESSO LD C,4 LD DE,40D2H CALL PMESS LD BC,0 LD D,6 TM91 DJNZ TM91 LD A,C
Revisions
To do: Get rips of the changed sprites. |
Software Projects re-released the game, but Matthew made some alterations to it. Aside from the cheat code change, there were few other changes.
- The scroller at the bottom of the screen has been altered.
Bug-Byte | Software Projects |
---|---|
. . . . . . . . . . MANIC MINER . . . BUG-BYTE ltd. 1983 . . By Matthew Smith . . . Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns . . . . . . . |
. . . . . . Written by Matthew Smith ©83 SOFTWARE PROJECTS Ltd. . . Guide Miner Willy through 20 lethal caverns. . . Q,E,T,UorO=left. . . W,R,Y,IorP=right. . . SHIFT-SPACE =Jump. . . A pause. . . Bonus Life for each 10000 points . . . . . . . . . . . |
- The loading screen now includes "©SOFTWARE PROJECTS by Matthew Smith".
- The code has been rewritten to support the Sinclair joystick.
- Some of the enemy sprites were changed.
The Miner Willy series
| |
---|---|
ZX Spectrum | Manic Miner • Jet Set Willy |
Amstrad CPC | Jet Set Willy II: The Final Frontier |
- Pages missing developer references
- Games developed by Matthew Smith
- Pages missing publisher references
- Games published by Bug-Byte
- Games published by Software Projects
- Games published by EDOS
- Games published by Mastertronic Added Dimension
- Games published by Ventamatic
- ZX Spectrum games
- Pages missing date references
- Games released in 1983
- Games released in September
- Games with uncompiled source code
- Games with hidden level selects
- Games with revisional differences
- To do
- Miner Willy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Matthew Smith
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by Bug-Byte
Games > Games by publisher > Games published by EDOS
Games > Games by publisher > Games published by Software Projects
Games > Games by publisher > Games published by Ventamatic
Games > Games by publisher > Games published by Virgin Interactive > Games published by Virgin Mastertronic > Games published by Mastertronic > Games published by Mastertronic Added Dimension
Games > Games by release date > Games released in 1983
Games > Games by release date > Games released in September
Games > Games by series > Miner Willy series