This is a sub-page of Mario & Luigi: Brothership.
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- These areas were put together and viewed in FModel by setting the version to Unreal Engine 4.27 and using the mappings file from ICARUS. While this works for most areas of the game, it does not work for all. Additionally, a lot of the areas have missing models. See if there is a way to rip the mappings directly from this game, or to otherwise get the .umap files in the Level directory to load properly.
- There are more areas than what is currently documented here.
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Early Areas
A lot of the islands and various areas of the game have older versions that are hidden in the filesystem. They primarily use assets from Game/Resources/WhiteBox directory, which contain a lot of unused primitive models and early geometry. Some of these areas even have unused segments or variations that are not seen in the final environment.
Early Lushgreen Sea, Great Lighthouse Island
Lighthouse Exterior
Lighthouse Interior
Early Desolatt Island
Starting with Desolatt Island, we get a glimpse at some areas that are completely unused, rather than just earlier versions of areas that are present in the final game.
Overworld
The entirety of Desolatt Island is here...
But shift towards the right of it... and you'll find another unused area of Desolatt! It appears similarly to the central area of the island to the left, but is a lot less complete, and more condensed.
Interior Areas
This area seems to be shafted to its own corner next to the previous interior but doesn't seem to be used anywhere.
Early Lottacoins Island
Duplex Towers Exterior
Lottacoins in its entirety.
A boardwalk is placed towards the island's left side, a feature that would not be seen in the final version. It is unknown if it was mistakenly placed there by the developers, as the boardwalk towards the south side of the island is lotta-coincidentally missing.
The bridges that connect the two towards is boarded off from viewing from the southern side. In the final version, it is open on both sides.
Duplex Towers - West Tower Interior
West Tower 1st & 2nd Floor.
Duplex Towers - East Tower Interior
East Tower 1st Floor (Shop).
East Tower 1st Floor (Shop) - A view of the bakery area.
Early Allsand Island
Southern area of the island.
Northern area of the island.
Brrrning Sea, Great Lighthouse Island
Lighthouse Interior
Gulchrock Sea, Great Lighthouse Island
Lighthouse Exterior
Right behind the previous area, is what appears to be another older version of what a more forested Great Lighthouse Island could be.
(Source: McKrak)