Mario & Luigi: Brothership/Unused Graphics
This is a sub-page of Mario & Luigi: Brothership.
Contents
- 1 Placeholder Images
- 2 Early Button Icons
- 3 Unused Overworld Icons
- 4 TBD Image
- 5 Unused Map Icons
- 6 Action RPG Logo
- 7 Early Name Graphics
- 8 UN-USED Image
- 9 Scale Test Image
- 10 Colorful Numbered Grid Graphics
- 11 Debug Number Strip
- 12 Red & Green Square Graphics
- 13 Japanese Placeholder Text in Spanish Timed Hit Graphic
- 14 Unused Grid Texture
- 15 Leftover Debug Room Grass Texture
- 16 Joystick Icon Sheet "DUMMY" Icons
- 17 Wayaway Island Placeholder Texture
- 18 Unseen Text in Cozette Texture
- 19 Obscured Text in a NPC Texture
- 20 Connectar Panel Textures
- 21 Temporary Rock Texture for Peach's Castle
- 22 Early Tutorial Image
- 23 Early Event Images
Placeholder Images
Found in Game/Resources/UI/MainStory_Image/Textures is an unused graphic of Mario and Luigi standing in Desolatt Island. Curiously, the icons used to represent the brothers are of their hats, instead of the headshot icons seen in the final game.
Another unused graphic, found in Game/Resources/UI/Tutorial/Textures, used as a placeholder for the tutorials. The only notable difference is the sign post having different text when compared to the final game.
Early Button Icons
Found in Game\Resources\UI\Common\Textures are these early button icons, featuring a black and red color scheme. The final game uses red, blue, green and white for its button icons.
Unused Overworld Icons
Found in Game/Resources/UI/Common/Textures/Textures/Icons and Game/Resources/UI/Home/UiTX_Home_ABXY_Icon respectively are unused icons for various overworld interactions, such as jumping, talking, or using various Bros. Moves, similar to how the older games handled usage of the ABXY buttons. This would be ditched in favor of the three Bros. Moves becoming switchable using a radial menu with the right stick, and hammers being mapped to X and Y.
TBD Image
From Game\Resources\UI\Common\Textures comes this incredibly obvious placeholder graphic that's used for the status menu. "TBD" stands for "TO BE DETERMINED".
Unused Map Icons
Present on the sheet of map icons in Game\Resources\UI\Common\Textures are three map icons that are either unused or impossible to see under normal circumstances.
- The first icon is an unused, early placeholder of Shipshape Island, sporting an early design. The Kanji written over it reads "NOT USED".
- The second icon, picturing a flying Fortress Zokket. While the area does exist in a flying state, as soon as you discover it, you are automatically launched into it, with no opportunity to check the map as you're stuck inside it until it lands. By that point, Fortress Zokket is grounded, and checking its icon will show the grounded Fortress Zokket icon instead.
- The third icon, picturing the Soli-Tree in its Weeping Reclusa form. By the time Reclusa becomes one with the Soli-Tree, you are already in the boss fight. The tree is destroyed by the time you are able to check the map.
Action RPG Logo
Left in the game's files at Game\UI\Texture is this logo from the Unreal 4 project "Action RPG". Because Mario & Luigi: Brothership was built in Unreal Engine 4, it's likely this was left over as a remnant from the engine or the game's early development.
Early Name Graphics
Found in Game\Resources\UI\Common\Textures is this early name graphic reading "MARIO" and "LUIGI".
UN-USED Image
A very small icon reading "UN-USED". It is used widely throughout the game's files for scrapped and unused image files.
Scale Test Image
An image used to test the scale of models. The Japanese in the top right corner reads "put", as though to place something down in a certain spot.
Colorful Numbered Grid Graphics
Found in Game\Resources\Material\_CommonTextures are multiple colorful numbered grid images used to test the layers of floor models. Bundled alongside them is a blank black image used for masking.
Debug Number Strip
A strip of numbers used for debug purposes.
Red & Green Square Graphics
A debug graphic displaying a green rectangle and a red rectangle atop a black background.
Japanese Placeholder Text in Spanish Timed Hit Graphic
In the Spanish version of the "Good!" and "Excellent!" timed hit graphics (found in Game/Resources/UI/Battle/Textures), there is unseen Japanese text in the bottom right corner meant as a placeholder. The Hiragana and Kanji both read "Spare" or "Reserved". It's likely this was left as a placeholder for additional text space that was never used.
Unused Grid Texture
Found in Game/Resources/Field/_old/00/Textures is this simple grid texture, aptly named grid.
Leftover Debug Room Grass Texture
A pretty simple bright grass texture found in Game/Resources/Field/_old/_omit/Mli. This was the ground texture for a debug room to test Mario and Luigi's facial animations, which was shown off in a "ask the developer interview" for Brothership's development process.
Joystick Icon Sheet "DUMMY" Icons
The sheet for the Joy-Con joystick icons in Game/Resources/UI/Common/Textures is largely comprised of unused icons, featuring placeholder number graphics and multiple icons reading "DUMMY" in Japanese.
Wayaway Island Placeholder Texture
Packaged with the textures of Wayaway Island (as seen in the ocean from Shipshape Island) in Game/Resources/Field/_Common_SeaArea_04/Vista/Textures is this plain grey texture featuring red text, reading "402 Wayaway" in Japanese. It's likely to be a placeholder that was leftover during development.
Unseen Text in Cozette Texture
Highly obscured text can be found in the background of Cozette's texture sheet, simply reading her name in Japanese.
Obscured Text in a NPC Texture
Another obscured text can be found in a NPC named 120_comnpc01. It contains the words "男子" and " 女子", which translates to "boys" and "girls".
Connectar Panel Textures
Found in Game/Resources/Field/_Common/Objgmk/Textures are these two textures for a "Connectar Panel". The second texture reads, "Connectar Panel (Temporary)".
Temporary Rock Texture for Peach's Castle
Found in Game/Resources/Field/SeaArea_05/Island_502_All/Island_502c/Objgmk/Textures is this mossy rock texture, with "Temporary" written on it in Japanese. According to the filename (BgTX_objgmk_pchcastlestone01_01_cl), it was intended for use at Peach's Castle.
Early Tutorial Image
Found in Game/Resources/UI/Tutorial_Image/Textures is this early image, meant for use in the game's tutorial sequence. This image is notable for depicting an earlier build of the game, with different icons for the HP/BP counter, as well as what appears to be a developer debug menu for tracking various game stats at the top.
Early Event Images
Four unused screenshots are found in Game/Resources/EventImage. These are taken from a slightly older build, with subtle differences, such as the fast-forward button being shown in a different style (which is R, instead of B like in the final game) and slightly different Glohm particles.
In the final version, these scenes are seen in real-time, rather than through a pre-captured screenshot.