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Mario & Luigi: Brothership/Unused Graphics

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This is a sub-page of Mario & Luigi: Brothership.

Placeholder Images

BrothershipUiTX mainstoryImage 0000 Sample .png

Found in Game/Resources/UI/MainStory_Image/Textures is an unused graphic of Mario and Luigi standing in Desolatt Island. Curiously, the icons used to represent the brothers are of their hats, instead of the headshot icons seen in the final game.

(Source: Mikan22)

BrothershipUiTX Tutorial DummyPic.png

Another unused graphic, found in Game/Resources/UI/Tutorial/Textures, used as a placeholder for the tutorials. The only notable difference is the sign post having different text when compared to the final game.

(Source: Mikan22)

Early Button Icons

BrothershipUiTX Common PadBtn.png

Found in Game\Resources\UI\Common\Textures are these early button icons, featuring a black and red color scheme. The final game uses red, blue, green and white for its button icons.

(Source: Mikan22)

Unused Overworld Icons

MLRPG6 OverworldIcons.png
MLRPG6 UiTX Home ABXY Icon.png

Found in Game/Resources/UI/Common/Textures/Textures/Icons and Game/Resources/UI/Home/UiTX_Home_ABXY_Icon respectively are unused icons for various overworld interactions, such as jumping, talking, or using various Bros. Moves, similar to how the older games handled usage of the ABXY buttons. This would be ditched in favor of the three Bros. Moves becoming switchable using a radial menu with the right stick, and hammers being mapped to X and Y.

TBD Image

BrothershipUiTX Common TBD01.png

From Game\Resources\UI\Common\Textures comes this incredibly obvious placeholder graphic that's used for the status menu. "TBD" stands for "TO BE DETERMINED".

(Source: Mikan22)

Unused Map Icons

MLBrothership ShipshapeIsland UnusedIcon.png MLRPG6 FlyingFortZokIcon.png MLRPG6 WeepingReclusaIcon.png

Present on the sheet of map icons in Game\Resources\UI\Common\Textures are three map icons that are either unused or impossible to see under normal circumstances.

  • The first icon is an unused, early placeholder of Shipshape Island, sporting an early design. The Kanji written over it reads "NOT USED".
  • The second icon, picturing a flying Fortress Zokket. While the area does exist in a flying state, as soon as you discover it, you are automatically launched into it, with no opportunity to check the map as you're stuck inside it until it lands. By that point, Fortress Zokket is grounded, and checking its icon will show the grounded Fortress Zokket icon instead.
  • The third icon, picturing the Soli-Tree in its Weeping Reclusa form. By the time Reclusa becomes one with the Soli-Tree, you are already in the boss fight. The tree is destroyed by the time you are able to check the map.
(Source: CometMedal, McKrak)

MLBrothership TestImage.png

MLBrothership TestImage 2.png

Left in the game's files at Game\UI\Texture is this logo from the Unreal 4 project "Action RPG". Because Mario & Luigi: Brothership was built in Unreal Engine 4, it's likely this was left over as a remnant from the engine or the game's early development.

(Source: CometMedal)

Early Name Graphics

BrothershipUiTX Common ChName RGB.png

Found in Game\Resources\UI\Common\Textures is this early name graphic reading "MARIO" and "LUIGI".

(Source: Mikan22)

UN-USED Image

BrothershipUiTX PassThrough GuideMapImage.png

A very small icon reading "UN-USED". It is used widely throughout the game's files for scrapped and unused image files.

(Source: Mikan22)

Scale Test Image

BrothershipBgTX terrain wb 01.png

An image used to test the scale of models. The Japanese in the top right corner reads "put", as though to place something down in a certain spot.

(Source: Mikan22)

Colorful Numbered Grid Graphics

BrothershipBgTX debug baseLayer.png MLBrothership DebugLayer1.png MLBrothership DebugLayer2.png MLBrothership DebugLayer3.png MLBrothership DebugLayerMask.png

Found in Game\Resources\Material\_CommonTextures are multiple colorful numbered grid images used to test the layers of floor models. Bundled alongside them is a blank black image used for masking.

(Source: Mikan22, CometMedal)

Debug Number Strip

BrothershipDebugNumberStrip.png

A strip of numbers used for debug purposes.

(Source: Mikan22)

Red & Green Square Graphics

BrothershipDebugNumberPeriod.png

A debug graphic displaying a green rectangle and a red rectangle atop a black background.

(Source: Mikan22)

Japanese Placeholder Text in Spanish Timed Hit Graphic

MLBrothership GoodExcellent Spanish.png

In the Spanish version of the "Good!" and "Excellent!" timed hit graphics (found in Game/Resources/UI/Battle/Textures), there is unseen Japanese text in the bottom right corner meant as a placeholder. The Hiragana and Kanji both read "Spare" or "Reserved". It's likely this was left as a placeholder for additional text space that was never used.

(Source: CometMedal)

Unused Grid Texture

MLBrothership old GridTexture.png

Found in Game/Resources/Field/_old/00/Textures is this simple grid texture, aptly named grid.

(Source: CometMedal)

Leftover Debug Room Grass Texture

Brothershipgrassfield.png

A pretty simple bright grass texture found in Game/Resources/Field/_old/_omit/Mli. This was the ground texture for a debug room to test Mario and Luigi's facial animations, which was shown off in a "ask the developer interview" for Brothership's development process.

(Source: Mikan22)

Joystick Icon Sheet "DUMMY" Icons

MLBrothership UnusedJoystickDummyIcons.png

The sheet for the Joy-Con joystick icons in Game/Resources/UI/Common/Textures is largely comprised of unused icons, featuring placeholder number graphics and multiple icons reading "DUMMY" in Japanese.

(Source: CometMedal)

Wayaway Island Placeholder Texture

MLBrothership WayawayIsland UnusedTexture.png

Packaged with the textures of Wayaway Island (as seen in the ocean from Shipshape Island) in Game/Resources/Field/_Common_SeaArea_04/Vista/Textures is this plain grey texture featuring red text, reading "402 Wayaway" in Japanese. It's likely to be a placeholder that was leftover during development.

(Source: CometMedal)

Unseen Text in Cozette Texture

MLBrothership Cozette TextureText 2.png MLBrothership Cozette TextureText.png

Highly obscured text can be found in the background of Cozette's texture sheet, simply reading her name in Japanese.

(Source: CometMedal)

Obscured Text in a NPC Texture

BrothershipNPC.png

Another obscured text can be found in a NPC named 120_comnpc01. It contains the words "男子" and " 女子", which translates to "boys" and "girls".

(Source: Mikan22, RYU)

Connectar Panel Textures

MLBrothership ConnectarPanel 1.png MLBrothership ConnectarPanel 2.png

Found in Game/Resources/Field/_Common/Objgmk/Textures are these two textures for a "Connectar Panel". The second texture reads, "Connectar Panel (Temporary)".

(Source: CometMedal)

Temporary Rock Texture for Peach's Castle

MLBrothership PeachsCastle RockTexture.png

Found in Game/Resources/Field/SeaArea_05/Island_502_All/Island_502c/Objgmk/Textures is this mossy rock texture, with "Temporary" written on it in Japanese. According to the filename (BgTX_objgmk_pchcastlestone01_01_cl), it was intended for use at Peach's Castle.

(Source: CometMedal)

Early Tutorial Image

MLBrothership TutorialImage Debug.png

Found in Game/Resources/UI/Tutorial_Image/Textures is this early image, meant for use in the game's tutorial sequence. This image is notable for depicting an earlier build of the game, with different icons for the HP/BP counter, as well as what appears to be a developer debug menu for tracking various game stats at the top.

(Source: CometMedal)

Early Event Images

MLRPG6 EvImg Kandan 01.png MLRPG6 EvImg Kandan 02.png

MLRPG6 EvImg Twist 01.png MLRPG6 EvImg Twist 02.png

Four unused screenshots are found in Game/Resources/EventImage. These are taken from a slightly older build, with subtle differences, such as the fast-forward button being shown in a different style (which is R, instead of B like in the final game) and slightly different Glohm particles.

In the final version, these scenes are seen in real-time, rather than through a pre-captured screenshot.

(Source: McKrak)