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Mario Forever
| Mario Forever |
|---|
|
Developers: Buziol Games,
Softendo
|
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Mario Forever was a well-received Mario fangame that included new content like items such as the Beetroot and Green Lui, and enemies like Hammer Bros throwing silver hammers.
Contents
Revisional Differences
| To do: There are a lot more differences to cover between versions 1.16.1 to 7.02 and newer. This section should have its own subpage once it gets more stuff. |
Instruction Manual
Mario Forever had an instruction manual EXE in versions 1.16.1 to 3.5. In later versions, this manual was completely removed.
| Version 1.16.1 | Version 2.16 |
|---|---|
The manual in version 1.16.1 had terrible English translations, which was drastically improved in 2.16.
Intro Story Text
| Version 1.16.1 | Version 2.16 |
|---|---|
LONG, LONG TIME AGO. THAT'S WILL BE A FEW OF TIME. IN WONDERFUL AND GREAT LAND OF MUSHROOM PEOPLE. NAMED TOADSTOOL LAND. NOW EVIL DRACO KUPPA MAKES THEY HIM SLAVEVES BY DESTROYING THEY LAND. SOMEBODY MUST HELP. THIS HELP IS A MARIO HERO. NOW ADVENTURE'S BEGIN! |
A VERY, VERY LONG TIME AGO, IN THE VAST, BEAUTIFUL LAND OF TOADSTOOL, WHERE THE TOADSTOOL-PEOPLE MADE THEIR TOADSTOOL HOMES, THEY LIVED PROSPEROUS, PEACEFUL LIVES... ...UNTIL SOMETHING DISASTEROUS HAPPENED! AN EVIL REPTILE BY THE NAME OF KOOPA, WHOSE DARK DESIRE WAS TO HAVE THIS LAND FOR HIMSELF, DECIDED IT WAS RIPE FOR THE TAKING AND INVADED, LEAVING DESTRUCTION IN HIS WAKE AND ENSLAVING ITS PEACEFUL INHABITANTS! BUT... OUR HERO, THE INTREPID AND DETERMINED PLUMBER MARIO, WITNESSED THE CALAMITY, HE COULDN'T JUST SIT BACK AND WATCH, HE HAD TO DO SOMETHING... ...TO STOP IT! |
Similar to the revisions of the old instruction manual, the English translation of the story text seen in the opening after entering a new save pipe was once a grammatical mess, and was improved in version 2.16.
Level Clear Fanfare
| Version 1.16.1 | Version 2.16 |
|---|---|
The music that plays when completing a level had different samples in version 1.16.1, and was changed in 2.16 for some unknown reason. The newer track is still used in later versions of the game as well as its level-editing counterpart, Mario Worker.
Hidden Developer Text
A hidden text, which is written in Polish, can be found in the loading frame of the game.
| Original | Translated |
|---|---|
PLIKI POTRZEBNE PRZY INSTALATORZE : mafosav.INI forevermopt.INI |
FILES NEEDED FOR THE INSTALLER : mafosav.INI forevermopt.INI |
mafosav.ini is used for saving the game's progress and forevermopt.ini is used for saving options after changing them.
Unused Frames
Levels
Nine Great Journey World levels exist in Version 7.02-31, four of which are unused due to a glitched ending cutscene that softlocks the game.
| Level | Image | mafosav.ini code[1] |
|---|---|---|
| Great Journey - 6 | ata1save1=110542 ata2save1=60806 ata3save1=85607 ata4save1=38467 ata5save1=77079 ata6save1=64197 stringlev1=176 chlebent1=7777 vv1=3087526 | |
| Great Journey - 7 | ata1save1=111077 ata2save1=60976 ata3save1=85946 ata4save1=38636 ata5save1=77325 ata6save1=64461 stringlev1=177 chlebent1=7777 vv1=3345976 | |
| Great Journey - 8 | ata1save1=111612 ata2save1=61146 ata3save1=86285 ata4save1=38805 ata5save1=77571 ata6save1=64725 stringlev1=178 chlebent1=7777 vv1=3349422 | |
| Great Journey - 9 | ata1save1=112147 ata2save1=61316 ata3save1=86624 ata4save1=38974 ata5save1=77817 ata6save1=64989 stringlev1=179 chlebent1=7777 vv1=3087526 |
"Graphics" Frame
An empty frame that has a background color of RGB 23,23,55 and is named "Graphics".
mafosav.ini code[1] of the frame (Version 7.02-31):
ata1save1=72022 ata2save1=48566 ata3save1=61199 ata4save1=26299 ata5save1=59367 ata6save1=45189 stringlev1=104 chlebent1=7777 vv1=3087526
Duplicated World 8 Map
An unused World 8 map frame that doesn't include the map's graphic. In the frames list it's located on top of all the Hardcore World 1 and Hardcore World 2 frames, which suggests that this frame could have been used for Hardcore Worlds. The contents of the frame were removed in Version 5.9, leaving only a blank white background.
mafosav.ini code[1] of the frame (version 5.01):
ata1save1=70952 ata2save1=48226 ata3save1=60521 ata4save1=25961 ata5save1=58875 ata6save1=44661 stringlev1=102 chlebent1=7777 vv1=3087526
Duplicated Koopa Troopa Liberation Level
An unused copy of Koopa Troopa Liberation can be found in the frames list. Oddly, it's named "starman run". This is basically the same level, but the width has been expanded by 4192 pixels.
mafosav.ini code[1] of the frame (Version 7.02-31):
ata1save1=93422 ata2save1=55366 ata3save1=74759 ata4save1=33059 ata5save1=69207 ata6save1=55749 stringlev1=144 chlebent1=7777 vv1=3087526
- Notes
Modified World 1-3
In versions 7.02 and above, there is an unused copy of World 1-3 that has completely different level design. The level itself is quite short and ends abruptly with a pipe that warps you to the Goomba Party level. It was confirmed by the developer Michał Gdaniec to be the supposed "Frustration World", although it never got finished. This level is technically accessible, since beating the third level of World of Stupidity warps you straight to this level, but since there is a game breaking bug in the second World of Stupidity level that prevents you from progressing on version 7.02+, the third level becomes inaccessible, making this level also inaccessible as a result.
Unused Objects
| To do: There's more. |
Heart
An unused heart object is located in the Mario Minix game mode. When placed, it behaves similarly to the Mario life HUD object, but starts its wave at the bottom, rather than at the top.
Lava Run Objects
These three unused objects are located in Lava Run from versions 5.9 and newer. Their purpose is unknown. When Bowser is placed in the level, he will do nothing but can still hurt Mario. Oddly enough, Bowser's graphic has a part of a platform that obstructs his feet.
Gray Block
An unused solid backdrop object is located in Hardcore World 2-4 outside the level boundaries.
Unused Sprites
Broken Flamethrower
This graphic is located in the first ending frame inside the flamethrower objects that fly off the screen. It's loaded in memory but the flamethrowers never change to this graphic, rendering it unused.
Roto-Disc
This unused sprite is located inside Roto-Disc objects in every game level.
"Disconnected" Text
An unused graphic with the text "DISCONNECTED TRY NEXT TIME" can be found in the loading frame from Version 5.9. It was supposed to be used when the game detects a connection break while loading the website, but went unused after the code for loading the website was removed from the game.
"Enter To Start"
This "Enter To Start" text sprite is located in every The Lost Map's map frames, but never appears in-game.
Dark Red Clouds
Clouds were supposed to appear in tank levels with different sprites, but this idea was omitted possibly because there were problems with displaying them. It's set to scroll along with the autoscroller, i.e. not visually moving in game, just like the ground.
Empty Sign
An unused empty sign graphic is located in the save game room outside the frame boundaries.
Bonus Minigame Sprites
Hidden Sprites
Hidden Water Animation
A more boring and static-looking water animation can be found in secret world frames such as Hardcore Worlds and The Lost Map. The object using this graphic is available and even used in The Lost Map's second and fourth levels, but it cannot be seen since it's outside the frame boundaries.
Unused Audio
Mario's 3rd Checkpoint Voice Line
Mario saying "Yipee!". The file name is Mario_Check_Point_Speech_3, which means this is meant for when the player reaches a checkpoint, though it never gets used due to an oversight.
Alternate Starman Theme
A different Starman theme can be found in Versions 6.0 and newer. This can be heard by getting a star in World 9, but since there are no stars in that world this theme ends up being unused.
Oddities
Invisible Blocks in Human Laboratory - 1
Two invisible coin blocks in Level 1 of Human Laboratory World (Portal O2 in older versions) are placed next to each other two blocks above the pit with falling platform. One of the blocks can be triggered while standing at the left side of the falling platform. Weird place to put invisible coin blocks there.
- Games developed by Buziol Games
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- Games published by Softendo
- Windows games
- Games released in 2004
- Games with unused animations
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
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- Works In Progress
- To do
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