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Mario Forever

From The Cutting Room Floor
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Title Screen

Mario Forever

Developer: Buziol Games/Softendo
Publisher: Buziol Games/Softendo
Platform: Windows
Released internationally: January 2, 2004


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Mario Forever was a well-received Mario fangame that included new content like items such as the Beetroot and Green Lui, and enemies like Hammer Bros throwing silver hammers.

Hidden Developer Text

A hidden text, which is written in Polish, can be found in the loading frame of the game.

Original Translated
PLIKI POTRZEBNE PRZY INSTALATORZE :

mafosav.INI

forevermopt.INI
FILES NEEDED FOR THE INSTALLER :

mafosav.INI

forevermopt.INI

mafosav.ini is used for saving the game's progress and forevermopt.ini is used for saving options after changing them.

Unused Rooms

Unused Levels

Nine Great Journey World levels exist in Version 7.02-31, four of which are unused due to a glitched ending cutscene that softlocks the game.

Level Image mafosav.ini code[1]
Great Journey - 6 MarioForever UnusedGJ-6.png
ata1save1=110542
ata2save1=60806
ata3save1=85607
ata4save1=38467
ata5save1=77079
ata6save1=64197
stringlev1=176
chlebent1=7777
vv1=3087526
Great Journey - 7 MarioForever UnusedGJ-7.png
ata1save1=111077
ata2save1=60976
ata3save1=85946
ata4save1=38636
ata5save1=77325
ata6save1=64461
stringlev1=177
chlebent1=7777
vv1=3345976
Great Journey - 8 MarioForever UnusedGJ-8.png
ata1save1=111612
ata2save1=61146
ata3save1=86285
ata4save1=38805
ata5save1=77571
ata6save1=64725
stringlev1=178
chlebent1=7777
vv1=3349422
Great Journey - 9 MarioForever UnusedGJ-9.png
ata1save1=112147
ata2save1=61316
ata3save1=86624
ata4save1=38974
ata5save1=77817
ata6save1=64989
stringlev1=179
chlebent1=7777
vv1=3087526

Unused "Graphics" Frame

 

An empty frame that has a background color of RGB 23,23,55 and is named "Graphics".

mafosav.ini code[1] of the frame (Version 7.02-31):

ata1save1=72022
ata2save1=48566
ata3save1=61199
ata4save1=26299
ata5save1=59367
ata6save1=45189
stringlev1=104
chlebent1=7777
vv1=3087526

Unused World 8 Map Frame

Wait a minute, this ain't World 8!

An unused World 8 map frame that doesn't include the map's graphic. In the frames list it's located on top of all the Hardcore World 1 and Hardcore World 2 frames, which suggests that this frame could have been used for Hardcore Worlds. The contents of the frame were removed in Version 5.9, leaving only a blank white background.

mafosav.ini code[1] of the frame (version 5.01):

ata1save1=70952
ata2save1=48226
ata3save1=60521
ata4save1=25961
ata5save1=58875
ata6save1=44661
stringlev1=102
chlebent1=7777
vv1=3087526

Duplicated Koopa Troopa Liberation Level

An unused copy of Koopa Troopa Liberation can be found in the frames list. Oddly, it's named "starman run". This is basically the same level, but the width has been expanded by 4192 pixels.

mafosav.ini code[1] of the frame (Version 7.02-31):

ata1save1=93422
ata2save1=55366
ata3save1=74759
ata4save1=33059
ata5save1=69207
ata6save1=55749
stringlev1=144
chlebent1=7777
vv1=3087526
Notes
  1. 1.0 1.1 1.2 1.3 Replace or put the strings at the top below [] in mafosav.ini to access the frames.

Unused Objects

Hmmm...
To do:
There's more.

Heart

MarioForever UnusedHeartObject.gif

An unused heart object is located in the Mario Minix game mode. When placed, it behaves similarly to the Mario life HUD object, but starts its wave at the bottom, rather than at the top.

Lava Run Objects

These three unused objects are located in Lava Run from Version 5.9 and newer. Their purpose is unknown. When Bowser is placed in the level, he will do nothing but can still hurt Mario. Oddly enough, Bowser's graphic has a part of a platform that obstructs his feet.

Unused Hard Block

MarioForever UnusedHardBlock.png

An unused solid backdrop object is located in Hardcore World 2-4 outside the level boundaries.

Unused Sprites

Broken Flamethrower

MarioForever UnusedBrokenFlamethrower.png

This graphic is located in the first ending frame inside the flamethrower objects that fly off the screen. It's loaded in memory but the flamethrowers never change to this graphic, rendering it unused.

Roto-Disc

Mmm, radioactive waffle.

This unused sprite is located inside Roto-Disc objects in every game level.

"Disconnected" Text

DISCONNECTED TRY NEXT TIME

An unused graphic with the text "DISCONNECTED TRY NEXT TIME" can be found in the loading frame from Version 5.9. It was supposed to be used when the game detects a connection break while loading the website, but went unused after the code for loading the website was removed from the game.

"Enter To Start"

ENTER TO START

This "Enter To Start" text sprite is located in every The Lost Map's map frames, but never shows in-game.

Dark Red Clouds

That cloud is up to no good...

Clouds were supposed to appear in tank levels with different sprites, but this idea was omitted possibly because there were problems with displaying them. It's set to scroll along with the autoscroller, i.e. not visually moving in game, just like the ground.

Empty Sign

Emptyville: 20 miles ahead

An unused empty sign graphic is located in the save game room outside the frame boundaries.

Bonus Minigame Sprites

Hidden Sprites

Hidden Water Animation

MarioForever HiddenWaterAnimation.gif

A more boring and static-looking water animation can be found in secret world frames such as Hardcore Worlds and The Lost Map. The object using this graphic is available and even used in The Lost Map's second and fourth levels, but it cannot be seen since it's outside the frame boundaries.

Unused Audio

Mario saying "Yipee!". The file name is Mario_Check_Point_Speech_3, which means this is meant for when the player reaches a checkpoint, though it never gets used due to an oversight.

A different Starman theme can be found in Versions 6.0 and newer. This can be heard by getting a star in World 9, but since there are no stars in that world this theme ends up being unused.

Oddities

Invisible Blocks in Human Laboratory - 1

MarioForever HLOddity.png

Two invisible coin blocks in Level 1 of Human Laboratory World (Portal O2 in older versions) are placed next to each other two blocks above the pit with falling platform. One of the blocks can be triggered while standing at the left side of the falling platform. Weird place to put invisible coin blocks there.