We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Meet the Robinsons (Wii)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Meet the Robinsons

Developer: Avalanche Software
Publisher: Disney Interactive Studios
Platform: Wii
Released in JP: December 20, 2007
Released in US: March 27, 2007
Released in EU: March 30, 2007
Released in AU: March 29, 2007


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.


Hmmm...
To do:
  • Document the 25 to Life leftovers.
  • Try to extract the sound mentioned in the E3 Leftovers.

Meet the Robinsons for the Wii is what you think, a Wii game based off the 2007 animated movie of the same name.

E3 Leftovers

Meet the Robinsons was first shown off at the showfloor at E3 2006, there is no footage of the game at E3 2006 so it's unknown what you would of played in it but there are references to E3 in the files. In the folder data/var there is a file called e3Lobby.var, opening it in a text editor shows this, changing E3EnableLobby from false to true does nothing though, also the IP Addresses seem to be out of service.


context e3Lobby

E3EnableLobby false
E3SessionReadyUpName E3_DEMO_READYUP
E3SessionGameName E3_DEMO
#WANHostIP prudp:/address=24.10.147.251;port=9103
#WANHostIP prudp:/address=10.0.4.170;port=9103
WANHostIP prudp:/address=63.224.100.13;port=9103

GameTime 300

player1_profileName Player1
player1_characterName Det. O'Reilly
player1_teamID 0
player1_isMaster 1

player2_profileName Player2
player2_characterName Officer Garza
player2_teamID 0
player2_isMaster 0

player3_profileName Player3
player3_characterName Sgt. Li
player3_teamID 0
player3_isMaster 0

player4_profileName Player4
player4_characterName Cannon
player4_teamID 0
player4_isMaster 0

player5_profileName Player5
player5_characterName Shin
player5_teamID 1
player5_isMaster 0

player6_profileName Player6
player6_characterName Two Tecs
player6_teamID 1
player6_isMaster 0

player7_profileName Player7
player7_characterName T-1
player7_teamID 1
player7_isMaster 0

player8_profileName Player8
player8_characterName Murder Matt
player8_teamID 1
player8_isMaster 0

end

There is also a mention of E3 in the folder data_rvl/sound there is a file called E3_Subbasement.dba, it's unknown what this sound is.

Batch Scripts

Unlike the GameCube version where only it has 1 batch script present in it's own files, two exist in the Wii version's root folder.

CopyData.bat

copy /[! *.scc; *.log; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.h; *.htm; *.log; *.logcut; *.wav] c:\wdev\wilbur\data data /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr; *.bik; *.dsp] c:\wdev\wilbur\data_rvl data_rvl /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr] c:\wdev\wilbur\data_rvl\fmv\ntsc_e data_rvl\fmv\ntsc_e /szeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream data_rvl\stream /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\common data_rvl\stream\common /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\english data_rvl\stream\english /zeu
setndenv "DvdRoot" "%_cwd"
SET REVOLUTION_SDK_ROOT=C:\RVL_SDK
SET CWFOLDER_RVL=C:\CW_RVL
SET CYGWIN_PATH=C:\cygwin
SET NDEV_TOOLS=C:\NDEV\bin
C:\RVL_SDK\X86\bin\setcountrycode us

There exists, references to some of the Wii's SDK, and Wii's dev tools.

CopyData2.bat

copy /[! *.scc; *.log; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.h; *.htm; *.log; *.logcut; *.wav] c:\wdev\wilbur\data data /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr; *.bik; *.dsp] c:\wdev\wilbur\data_rvl data_rvl /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr] c:\wdev\wilbur\data_rvl\fmv\ntsc data_rvl\fmv\ntsc /szeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream data_rvl\stream /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\common data_rvl\stream\common /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\english data_rvl\stream\english /zeu
setndenv "DvdRoot" "%_cwd"
exit