Metal Slug 6 (Arcade)/Debug Menu
This is a sub-page of Metal Slug 6 (Arcade).
Debug Menu
Unlike previous games, accessing the debug menu in Metal Slug 6 is a tad more complicated.
To access it, insert a credit on the title screen and mash the Service, Player 1 Start and Player 2 A buttons repeatedly. Should the game pause during gameplay when Player D & E is pressed, then it is working. Press D & E again for the debug menu. If not, reset and repeat the process. For easier results using CheatEngine, select Demul while running Metal Slug 6 and add the address 2C38693C and freeze the value to be 1 or higher. Then, make your way to the first mission and press the D & E buttons simultaneously.
The debug menu behaves identically to the debug menu in the Neo-Geo games, and can be controlled with either player's controls: use the Stick to move through options, A Button to select, and B Button to cancel or exit the menu.
- メニューを とじる(PAUSEしたまま) - MENU CLOSE (PAUSE STEP)
- ディップ1 - DIP 1
- ディップ2 - DIP 2
- ディップ3 - DIP 3
- ステージ スレクト - STAGE SELECT
- テスト ステージ - TEST STAGE
- サウンド テスト - SOUND TEST
- ADXちょうせい - ADX TUNING
- リセット - RESET
Metal Slug 6 features so many dipswitch options that they're spread across three windows.
ディップ1 Dipswitch 1 | ||
---|---|---|
Option | Translation | Comment |
ムテキ | Invincibility | Enables invincibility to the player. Doesn't protect player from crushing death or bottomless pits, however. |
ムセイゲン POWガン | Unlimited Ammunition | Grants unlimited ammunition to the player. |
ムセイゲン グレネード | Unlimited Grenades | Grants unlimited grenades to the player. Also applies to the vehicles they are in. |
ムセイゲン TIME | Unlimited Time | Freezes the stage timer. |
Dボタン、テキ ゼンメツ | D Button, Enemy Destruction | Pressing D will destroy everything on the screen - which includes killing enemies, freeing prisoners and destructible scenery. |
ムセイゲン ラッシュ ブラスター | Unlimited Rush Blaster | The coin-drop score bonus gauge will not deplete. |
レンシャ | Rapid Fire | Holding down A will result in automatic fire. |
1INTモード | 1INT Mode | Game speed is doubled. |
BGM OFF | BGM OFF | Turns off the background music once a new screen is loaded in. |
TIME 00 | TIME 00 | Reduces the stage timer to zero and instantly kill the player. This function will will continue until it is turned off. |
ディップ2 Dipswitch 2 | ||
Option | Translation | Comment |
VIEW INFOMATION | VIEW INFOMATION | Enables invincibility to the player. Doesn't protect player from crushing death or bottomless pits, however. |
VIEW PA ポイント | VIEW PA Point | Shows the player's respawn point. |
VIEW ATTACK RECT | VIEW ATTACK RECT | Shows the "attack" hitbox in red and white rectangles. Red denotes harmful objects, while white shows the range where enemies will perform melee attacks. |
VIEW BODY RECT | VIEW BODY RECT | Shows hitbox of objects that will react to damage. Yellow rectangles show objects that can be walked through (enemy soldiers, prisoners, etc) while blue rectangle denotes solid objects. |
VIEW PUSH RECT | VIEW PUSH RECT | Shows hitbox of sprites that the player cannot walk through, such as tanks or larger enemies. Denoted by a green rectangle. |
VIEW SCRNOUT RECT | VIEW SCRNOUT RECT | Shows "interaction" hitboxes. Yellow rectangles are for hostiles (showing the range where a soldier will stop to knife you, for example), pink rectangles are for passive objects (prisoners or interactive scenery), while pink lines that stretch from objects to the player are to determine pathfinding for wandering prisoners, whether the target is in range for projectile-shooting enemies, and so on. |
VIEW GEO SCROLL A | VIEW GEO SCROLL A | VIEW GEO SCROLL A denotes static background collision with deep-pink/purple lines. |
VIEW GEO SCROLL B | VIEW GEO SCROLL B | VIEW GEO SCROLL B displays collision with sprite-based platforms using light-pink lines. |
"PAUSE" ヒョウジ OFF | "PAUSE" Indicator OFF | Removes the flashing PAUSE caption when active. |
ザンコク ヒョウジ | Display Brutality | Changes the color of blood. |
DIFF LEVEL | DIFF LEVEL | Changes the difficulty level from 1 to 8. |
ディップ3 Dipswitch 3 | ||
Option | Translation | Comment |
ガメンサイズ ベンコウ モード | Shrunk Screen Mode | Zooms out the screen and offers pixel-accurate visuals. This option would also show objects and enemies load in where it's usually unseen when this option is turned off. |
タテガメン プレイ モード | Tall Screen Mode | Rotates the screen 90 degrees counter-clockwise. |
サュウ ハンテン プレイ モード | Mirror Mode | Flips the screen horizontally, excluding the HUD. Directional controls are affected as well. |
バイリニアフイルター | Vertical Filter | ? |
バーチカルフイルター | Bilinear Filter | Applies a blurring filter to all sprites. |
スーパーサンプルフィルター | Super Sampling Filter | Applies a blurring filter to all sprites. |
ディザ OFF | Dithering OFF | Disables dithering; only ever noticeable if you zoom in on sprites. |
サイダイキド | Maximum Brightness | Adjusts the brightness to sprite-accurate levels. |
オブジェクト ヒョウジOFF | Object Display OFF | Disables all sprite objects. |
ハイクイヒョウジOFF | Background Graphics OFF | Disables all background graphics. |
FIXヒョウジOFF | Fixed Graphics OFF | Disables all HUD graphics, but not the debug menu. |