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Meteos (Nintendo DS)/Unused Graphics

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This is a sub-page of Meteos (Nintendo DS).

Gameplay

Unused Soul and Time Textures

In the final game, the Rare Meteos Soul and Time use the same texture between all planets. However, each tileset has its own textures for these types of Meteos, revealing that it wasn't always the case. These textures are programmed to be used, however, in the Kiosk Demo.

Filename Planets Blocks
bl_com_anim_inseki00_15.bnm Starrii
Thirnova
Meteos-StarriiThirnovaUnused.png
bl_com_anim_inseki08_15.bnm Grannest
Hotted
The graphic is the same for both Soul and Time Meteos.
bl_com_anim_inseki09_15.bnm Firim
Hevendor
Meteos-FirimHevendorUnused.png
bl_com_cellanim_inseki02_15.bnm Jeljel
Wuud
Meteos-JeljelWuudUnused.png
bl_com_cellanim_inseki03_15.bnm Boggob
Brabbit
Meteos-BoggobBrabbitUnused.png
bl_com_cellanim_inseki12_15.bnm Gigagush Meteos-GigagushUnused.png
bl_com_cellanim_inseki13_15.bnm Meteo Meteos-MeteoUnused.png
bl_com_inseki05_15.bnm Anasaze Meteos-AnasazeUnused.png
bl_com_inseki06_15.bnm Oleana
Suburbion
Meteos-OleanaSuburbionUnused.png
bl_com_inseki10_15.bnm Globin
Lastar
Meteos-GlobinLastarUnused.png
bl_com_inseki11_15.bnm Layazero
Luna=Luna
Meteos-LayazeroLunaLunaUnused.png
bl_com_inseki14_15.bnm Mekks
Wiral
Meteos-MekksWiralUnused.png
bl_com_inseki15_15.bnm Bavoom
Florias
Meteos-BavoomFloriasUnused.png
bl_com_inseki17_15.bnm Geolyte
Yooj
Meteos-GeolyteYoojUnused.png
bl_com_inseki18_15.bnm Freaze Meteos-FreazeUnused.png
bl_com_inseki19_15.bnm Forte
Gravitas
Meteos-ForteGravitasUnused.png
bl_com_inseki20_15.bnm Megadom
Vubble
Meteos-MegadomVubbleUnused.png
bl_com_inseki21_15.bnm Cavious
Dawndus
Meteos-CaviousDawndusUnused.png
bl_com_inseki22_8.bnm Credits Meteos-CreditsUnused.png
(Source: Just A Dataminer, tikal.)

Tilesets

In addition to the unused Soul and Time textures, several completely unused tilesets can also be found within the game's data. Most of them use an early color scheme for the blocks.

File Name Tileset
bl_com_anim_inseki02_15.bnm
Meteos-anim inseki02.png

An early version of the tiles used in Firim and Hevendor. It notably uses 13 frames, more than any of the used blocks.
bl_com_inseki00_15.bnm
Meteos-inseki00.png

An early version of the tiles used in Starrii and Thirnova. It uses different designs for the Glow and Dark Meteos.
bl_com_inseki.bnm
Meteos-inseki.png

The only regular block tiles that are remnants of builds prior to the Nintendo World Touch! DS event. These are seen in several pre-release pictures.
bl_com_inseki01_15.bnm
Meteos-inseki01.png

These blocks are similar in appearance to ones seen in a pre-release picture.
bl_com_inseki02_15.bnm
Meteos-inseki02.png

An early version of the tiles used in Jeljel and Wuud.
bl_com_inseki03_15.bnm
Meteos-inseki03.png

An early version of the tiles used in Boggob and Brabbit, which uses different designs for the Glow and Dark Meteos. This variant is seen in several pre-release pictures.
bl_com_inseki04_15.bnm
Meteos-inseki04.png

Judging by the similarity of the textures, this is most likely a placeholder.
bl_com_inseki07_15.bnm
Meteos-inseki07.png

The only unused tileset to not use the old color scheme.
bl_com_inseki09_15.bnm
Meteos-inseki09.png

An early version of the tiles used in Grannest and Hotted.
bl_com_inseki12_15.bnm
Meteos-inseki12.png

Most likely a placeholder.
bl_com_inseki16_15.bnm
Meteos-inseki16.png
(Source: Just A Dataminer, tikal.)

Other

A special case only happens to bl_com_inseki22_8.bnm, used in the credits sequence: its Air, Fire, and H2O Meteos go unused by normal means, due to the parameter files associated with this sequence not containing rates for these types.

Meteos-CreditsUnused2.png

(Source: tikal.)

"Bottom" Border Parts

Among the planets' gameplay sprites, stored in obj_p_(ID).bnm, "bottom" sections for the border images can be found, which were displayed in early builds prior to the Nintendo World Touch! DS event. These unused parts are labeled as obj_p_(ID)_waku_s_m and obj_p_(ID)_waku_t_m, whereas the former is a larger part, displayed in the center. Note that most of them don't have proper palettes.

ID Planet waku_s waku_t
anasazi Anasaze
Meteos-b-anasaze 1.png
Meteos-b-anasaze 2.png
arnima Globin
Meteos-b-globin 1.png
Meteos-b-globin 2.png
bubitt Brabbit
Meteos-b-brabbit 1.png
Meteos-b-brabbit 2.png
byuboom Bavoom
Meteos-b-bavoom 1.png
Meteos-b-bavoom 2.png
cavious Cavious
Meteos-b-cavious 1.png
Meteos-b-cavious 2.png
dawnous Dawndus
Meteos-b-dawndus 1.png
Meteos-b-dawndus 2.png
faulte Forte
Meteos-b-forte 1.png
Meteos-b-forte 2.png
firem Firim
Meteos-b-firim 1.png
Meteos-b-firim 2.png
florias Florias
Meteos-b-florias 1.png
Meteos-b-florias 2.png
freezam Freaze
Meteos-b-freaze 1.png
Meteos-b-freaze 2.png
gelgel Jeljel
Meteos-b-jeljel 1.png
Meteos-b-jeljel 2.png
geolite Geolyte
Meteos-b-geolyte 1.png
Meteos-b-geolyte 2.png
gigantgash Gigagush
Meteos-b-gigagush 1.png
Meteos-b-gigagush 2.png
grannest Grannest
Meteos-b-grannest 1.png
Meteos-b-grannest 2.png
gravion Gravitas
Meteos-b-gravitas 1.png
Meteos-b-gravitas 2.png
heatheads Hotted
Meteos-b-hotted 1.png
Meteos-b-hotted 2.png
heavensdoor Hevendor
Meteos-b-hevendor 1.png
Meteos-b-hevendor 2.png
hugy Yooj
Meteos-b-yooj 1.png
Meteos-b-yooj 2.png
jagombo Boggob
Meteos-b-boggob 1.png
Meteos-b-boggob 2.png
layerzero Layazero
Meteos-b-layazero 1.png
Meteos-b-layazero 2.png
lunaluna Luna=Luna
Meteos-b-lunaluna 1.png
Meteos-b-lunaluna 2.png
masterarc Suburbion
Meteos-b-suburbion 1.png
Meteos-b-suburbion 2.png
megadome Megadom
Meteos-b-megadom 1.png
Meteos-b-megadom 2.png
meks Mekks
Meteos-b-mekks 1.png
Meteos-b-mekks 2.png
meteos Meteo
Meteos-b-meteo 1.png
Meteos-b-meteo 2.png
meteos_a Star Trip Meteo
Type A
Meteos-b-meteo 1.png
Meteos-b-meteo 2.png
meteos_b Star Trip Meteo
Type B
Meteos-b-meteo 1.png
Meteos-b-meteo 2.png
meteos_c Star Trip Meteo
Type C
Meteos-b-meteo 1.png
Meteos-b-meteo 2.png
oreana Oleana
Meteos-b-oleana 1.png
Meteos-b-oleana 2.png
rustal Lastar
Meteos-b-lastar 1.png
Meteos-b-lastar 2.png
sabon Vubble
Meteos-b-vubble 1.png
Meteos-b-vubble 2.png
staff Credits
Meteos-b-ending 1.png
Meteos-b-ending 2.png
starlia Starrii
Meteos-b-starrii 1.png
Meteos-b-starrii 2.png
thirdnova Thirnova
Meteos-b-thirnova 1.png
Meteos-b-thirnova 2.png
udo Wuud
Meteos-b-wuud 1.png
Meteos-b-wuud 2.png
wirem Wiral
Meteos-b-wiral 1.png
Meteos-b-wiral 2.png
(Source: tikal.)

Early and Unused Items

bl_ic_item.bnm

Meteos-unusedItems.png

Contains early renditions for the game's items. Some of them don't have counterparts in the final game, and the names for these items were unknown until the Kiosk Demo, which has unused Fusion Room graphics for them, was released. From top to bottom, they are:

  • Capsule / Bomb / Cross Bomb / Drill Bomb / Fury Hammer / Heavy Weight
  • Eraser / Fake Meteo / Freezer / Rocket / Rocket Fuel / Semi-Gravity Zone
  • Super-Gravity Zone / Polarization Zone / Smoke Screen / Click Lock / ??? / ???

bl_item.bnm

Meteos-moreUnusedItems.png

A perhaps even earlier set of items, showing what seems to be the Row Bomb, the Heavy Weight, an unknown item that could possibly be an early version of the Eraser, and the Rocket Fuel, which does not appear in the final game.

cmn_engine.bnm

Meteos-engine12.png Meteos-engine20.png

The Rocket block's file has two unused variants inside it, both of which depict an earlier design for it. The smaller variant, obj_enjin_h, wouldn't look out of place in pre-Nintendo World builds, and the larger larger, labeled as obj_enjin_h_22, was meant for a scrapped playfield with larger blocks, data of which can be found in the Kiosk Demo.

(Source: tikal., Just A Dataminer)

Highlighting Borders

cmn_gameobj.bnm contains highlighting borders meant to be displayed alongside the pre-Nintendo World playfield.

Meteos-ka soru.png Meteos-com drg kaasoru.png Meteos-com drg gaido.png Meteos-com drg tategaido.png

(Source: Just A Dataminer)

Upper Screen Elements

In early builds from after the Nintendo World Touch! DS event, the time marker was at the very top of the upper screen, alongside the score counter; some of the small numbers reuse elements from used, larger numbers, likely to save space. A star element is also present, probably used to display the enemy planets' remaining novas. These can be found in pv_bg.bnm.

Meteos-unusedUpperScreenElems.png

(Source: tikal.)

Minimap Images

Minimap graphics for planets with 5 or 6 columns, found in subliverep_bg15.bnm. As the lowest amount of columns a planet can have under normal circumstances is 7, these graphics go unused.

Meteos-5column.png Meteos-6column.png

(Source: tikal.)

Minimap Icons

Stored within the minimap icons, present at subliverep_bl.bnm, are these six unused sprites. The "G" and the blocky swirl graphics were likely meant to represent scrapped items.

Meteos-unusedMinimapIcons.png
Meteos-unusedMinimapIconsAnim.png

(Source: tikal.)

Nintendo World Demo Leftovers

Assets from the Nintendo World build of the game remain unused in the game's files, including menu and gameplay elements.

Loading Screen

Background and sprites used in a loading screen, displayed before the game started, can be found in commenu_bg.bnm and commenu_obj.yicg.

Meteos-unusedbackground.png
Meteos-Nintendoworld loading.png

(Source: Just A Dataminer, tikal.)

Earlier HUD

Meteos-earlierhud.png

Graphics for an early HUD can be found in bg_com_cons_00.bnm. To the right, is a mockup of what the full graphic could have looked like, based on pre-release screenshots.

File Name Image Description
bg_com_00_m Meteos-00bg com 00 m.png A timer and score indicator.
bg_com_01_m Meteos-00bg com 01 m.png The base image for the Meteos Sent counter.
bg_com_03_m
Meteos-00bg com 03 m.png
A box. Inside it, the player planet's alien would appear.
bg_com_04_00_m Meteos-earlyspeeder.png An earlier, simpler speeder graphic.
bg_com_05_00_m Meteos-bg com 05 00 m.png The first frame of a scrolling bar graphic.
obj_com_04_m Meteos-obj com 04 m.png The box where the scrolling bar appears.
tgt_burank_m Meteos-tgt burank m.png The base graphic for the planet target selection.
tgt_randam_m Meteos-tgt randam m.png The base graphic of a "random target" selection.
tgt_waku01_h
tgt_waku02_h
Meteos-tgt waku01 h.pngMeteos-tgt waku02 h.png A box to highlight which planet to target.
(Source: tikal.)

Highlighting Borders

In tgt_waku.bnm, more highlighting borders for the planet target and random target functions can be found. It is unknown if the red palette was used or not.

Meteos-largesquareanim.png Meteos-smallsquareanim.png
Meteos-largesquarered.png Meteos-smallsquarered.png

(Source: tikal.)

Animated Element

The fully animated version of the aforementioned Random Target graphic, found in bg_com_random.bnm.

Meteos-stillelem.png Meteos-animelem.png

(Source: tikal.)

Scrolling Bar

The fully animated version of the aforementioned scrolling bar, found in bg_com_fallgauge.bnm. Its function was probably related to indicating the falling interval of the Meteos.

Meteos-animscroll.png

(Source: tikal.)

Planet Boxes

Boxes that displayed the available planets in the build can be found in tgt_name.bnm. Early designs for the planets Thirnova (top) and Geolyte (top-center) are noticeable.

Meteos-earlyhud2.png

(Source: tikal.)

Upper Screen Element

com_denchi_waku_h is an upper screen element that would display battery and connection levels. It is a lot simpler than the final variant.

Meteos-upperscreenonline.png

(Source: tikal.)

Menus

Fusion Room

The planets Geolyte, Firim, Oleana and Anasaze, as well as Geolyte's Sound Set, and the items Bomb, Rocket and Mini Weight have Fusion Room graphics, but go unused due to them already being available by default.

File Japan US Europe
labo_star_name_00.bnm Meteos-GeolyteFusionJP.png Meteos-GeolyteFusionUS.png Meteos-GeolyteFusionEU.png
labo_star_name_02.bnm Meteos-FirimFusionJP.png Meteos-FirimFusionUS.png Meteos-FirimFusionEU.png
labo_star_name_04.bnm Meteos-OleanaFusionJP.png Meteos-OleanaFusionUS.png Meteos-OleanaFusionUS.png
labo_star_name_06.bnm Meteos-AnasazeFusionJP.png Meteos-AnasazeFusionUS.png Meteos-AnasazeFusionUS.png


labo_sound_name_00.bnm
Japanese English (US) English (UK)
Meteos-GeolyteSetJP.png Meteos-GeolyteSetUS.png Meteos-GeolyteSetUK.png
French German Italian
Meteos-GeolyteSetFR.png Meteos-GeolyteSetDE.png Meteos-GeolyteSetIT.png
Spanish
Meteos-GeolyteSetSP.png


labo_item_name_00.bnm
Japanese English French
Meteos-00BombFusionJP.png Meteos-00BombFusionEN.png Meteos-00BombFusionFRDE.png
German Italian Spanish
Meteos-00BombFusionFRDE.png Meteos-00BombFusionITES.png Meteos-00BombFusionITES.png
labo_item_name_06.bnm
Japanese English French
Meteos-06RocketFusionJP.png Meteos-06RocketFusionEN.png Meteos-06RocketFusionFR.png
German Italian Spanish
Meteos-06RocketFusionDE.png Meteos-06RocketFusionIT.png Meteos-06RocketFusionSP.png
labo_item_name_12.bnm
Japanese English French
Meteos-12MiniWeightFusionJP.png Meteos-12MiniWeightFusionEN.png Meteos-12MiniWeightFusionFR.png
German Italian Spanish
Meteos-12MiniWeightFusionDE.png Meteos-12MiniWeightFusionIT.png Meteos-12MiniWeightFusionSP.png
(Source: tikal.)

Extras

Among the graphics present in oma_menu_h.bnm is a button graphic. It would supposedly play the game's opening cutscene once clicked, as seen in the original Japanese graphic, which translates to "Opening Movie". Funnily enough, in the English translations, the text is replaced with gibberish. The other European languages remove the text.

Japan English Europe
Meteos-OpeningButtonJP.png HISOOSPJM JMSNJDOS! Meteos-OpeningButtonEU.png
Shadow Graphic
Meteos-OpeningMovieSHADOW.png
(Source: Just A Dataminer, tikal.)

Planet Selection

opt_bosei_menu_h.bnm contains the graphics used for the planet selection menu. Within it, graphics for Soul and Time counters can be found, which are never displayed under normal circumstances. In most late prerelease builds and in the Kiosk Demo, these counters can appear, since the rate data that is displayed is always random.

Meteos-unusedgauges.png

(Source: tikal.)

Unused Colors

While the sprites of the Dawndusian only use colors which range from black to red, there are two shades of cyan at the end of their color palette. This can easily be seen when browsing the contents of csa_ch_u17.bnm and sws_ch_u17.bnm. Whether this is a leftover for an earlier concept for the alien or simply added in by mistake/as padding is not known.

Meteos-dawndusPALETTE.png

(Source: tikal.)

Unused Error

backup_error3.bnm is a placeholder error screen.

Meteos-unusederror1.png

(Source: Just A Dataminer, tikal.)

Placeholder Graphics

Stored in th_sample.bnm are three placeholder graphics. The red graphic's text, when translated, reads "Main screen", and the blue graphic, "Sabu-chan screen", which refers to both the subscreen and to the nickname of enka singer Saburo Kitajima. The third graphic appears to be a crosshair of sorts.

Meteos-dummybg1.png Meteos-dummybg2.png Meteos-dummyobject.png

(Source: tikal., JOHNSON)

Partially Unused

The background image of the planet selection box, found in opt_bosei_menu_h.bnm. As there are already four planets available by default, the full image cannot be seen by normal means.

Meteos-planetselection.png

(Source: tikal.)