We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Metropolis Street Racer

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Metropolis Street Racer

Developer: Bizarre Creations
Publisher: Sega
Platforms: Dreamcast
Released in US: January 15, 2001
Released in EU: November 3, 2000


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Document the Sega Internal Demo build, which has the Honda S2000 in it, and the Opel Challenge version.

Metropolis Street Racer was the predecessor to what would become Project Gotham Racing and is often hailed as one of the best driving games for the Dreamcast.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs


Unused Textures

Hmmm...
To do:
Rip the textures in question from the game.

Some of the textures include real life brands such as Coca-Cola and McDonald's. It's likely these were cut from the final release because of licensing issues.

Dev Texts

Scattered throughout MSR.BIN are the following texts:

-DEMO=
-DEMO=%d
-ZONE=
-ZONE=%d
-SPEED=
-SPEED=%d
-playable
-autodemo
Beginning profile...
-DEMO=%d
-ZONE=%d
-SPEED=%d
Here we go - %s
Initialising DEBUG
Resetting DEBUG
The Bizarre Message Handler
(C) Bizarre Creations 1998,99
Cannot DBMalloc %d Bytes
Cannot DBTrashMalloc %d Bytes
/*
******************
* ERROR '%s'... 
*/
*** 
Replay Size = %d/%d bytes
Free Memory %d bytes
Free Trash %d bytes
Found Valid GHOST
CurrentRaceMode not set
Quit To Movie
DREAMON_OPPONENT
DREAMON_OPPONENT2
Player Car Set As AI
* Loading Circuit : %s
* Route           : %s (%d)
Unknown city %s
Unknown area %s
Unknown route '%s'
Cannot find TIMEATTACK of circuit %s
No Idea
Cannot find car colour %s
Cannot find car colour index %s
Cannot find car in chapter %d
Cannot Find Car Challenge for %s
Unknown
Driver
NoName
MSR
c:/kdev/projects/racer/data/dc
S2000
BERLINA BLACK
DREAM ON
DREAM 1
DREAM 2
ASAKUSA 15
STJAMES 01
Cannot Find Manu Badge for %s
Cannot Find Car Badge for %s
Using Default Car Badge for %s
Too Many Races Defined
Too many routes (%d) in area '%s'
Too many Routes for Length
0
%d_%d
%d
Car %s Store out of group order
Cannot find Section %s
Too Many Opponents
Too Many Cars
Too Many Areas
Too Many Routes
Too Many Demos
Too Many Bonuses
Too Many Chapters Defined
Chapter %d
Unknown GameMode %s
Too Many Total Races
Undefined INI Type %s
Whoops - Too Many TorqueCurve Entries
Whoops - Too Many CarColour Entries
Too Many Circuits Opened for Time Attack
boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching = %.3f
boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching=%.3f
CAR[%d]:scale=%.3f
Possible shagged cameras (%d)
Setting Up CAMERA %d - '%s'
Races cannot be more than %d Laps (%d)
%02d_%s
Too many opponents
-- Initialise_CircuitLoad In  - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d)
-- Initialise_CircuitLoad Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) 
Barrier%d
-- LandscapeTempData Out      - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d)
-LandscapePermenantData    :           (Mem Used:%7d - Trash Used:%7d)
Illegal Type in HOTLAP %s
Illegal Challenge Type '%s' in (Chapter %d, race %d)
Illegal Entry Type '%s' in (Chapter %d, race %d)
Starting Debug Output
End of debug output
Too Many INI Items
Too Many Cameras Defined

Revisional Differences

Hmmm...
To do:
There are likely many more version-exclusive bugs than just the ones listed here.

In Europe (where it was first released), the game had three revisions. The third and final one was used for the North American release.

The first European release was recalled almost immediately by Sega Europe due to its many game-breaking bugs. The following bugs are present only in the first European release:

  • The player can complete Street Race challenges successfully without the required number of Kudos.
  • VMUs can sometimes be corrupted.
  • After playing for a long enough time, races in Tokyo would always be set at night, regardless of the Dreamcast's internal clock settings.
  • The keyboard doesn't work properly, as it is improperly mapped.

The second release, while more stable than the first, nonetheless retained several serious bugs. The following bugs are present in the first two European releases and were patched out for the final, internationally released revision:

  • "Quick Race" in Multiplayer mode cannot be played, as the screen simply goes blank.
  • Chapter 17, Challenge 8 cannot be beaten, as the race continues indefinitely.
  • The Alfa Romeo GTV cannot be unlocked properly, as the time limit is too low to clear.
  • Special Events can be completed without the required car or clock time.


(Source: MSR Dreamcast)