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Metropolis Street Racer
| Metropolis Street Racer |
|---|
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Developer:
Bizarre Creations
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: Document the Sega Internal Demo build, which has the Honda S2000 in it, and the Opel Challenge version. |
Metropolis Street Racer was the predecessor to what would become Project Gotham Racing and is often hailed as one of the best driving games for the Dreamcast.
Sub-Pages
| Prerelease Info |
| Bugs |
Unused Textures
| To do: Rip the textures in question from the game. |
Some of the textures include real life brands such as Coca-Cola and McDonald's. It's likely these were cut from the final release because of licensing issues.
Dev Texts
Scattered throughout MSR.BIN are the following texts:
-DEMO= -DEMO=%d -ZONE= -ZONE=%d -SPEED= -SPEED=%d -playable -autodemo Beginning profile... -DEMO=%d -ZONE=%d -SPEED=%d Here we go - %s Initialising DEBUG Resetting DEBUG The Bizarre Message Handler (C) Bizarre Creations 1998,99 Cannot DBMalloc %d Bytes Cannot DBTrashMalloc %d Bytes /* ****************** * ERROR '%s'... */ *** Replay Size = %d/%d bytes Free Memory %d bytes Free Trash %d bytes Found Valid GHOST CurrentRaceMode not set Quit To Movie DREAMON_OPPONENT DREAMON_OPPONENT2 Player Car Set As AI * Loading Circuit : %s * Route : %s (%d) Unknown city %s Unknown area %s Unknown route '%s' Cannot find TIMEATTACK of circuit %s No Idea Cannot find car colour %s Cannot find car colour index %s Cannot find car in chapter %d Cannot Find Car Challenge for %s Unknown Driver NoName MSR c:/kdev/projects/racer/data/dc S2000 BERLINA BLACK DREAM ON DREAM 1 DREAM 2 ASAKUSA 15 STJAMES 01 Cannot Find Manu Badge for %s Cannot Find Car Badge for %s Using Default Car Badge for %s Too Many Races Defined Too many routes (%d) in area '%s' Too many Routes for Length 0 %d_%d %d Car %s Store out of group order Cannot find Section %s Too Many Opponents Too Many Cars Too Many Areas Too Many Routes Too Many Demos Too Many Bonuses Too Many Chapters Defined Chapter %d Unknown GameMode %s Too Many Total Races Undefined INI Type %s Whoops - Too Many TorqueCurve Entries Whoops - Too Many CarColour Entries Too Many Circuits Opened for Time Attack boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching = %.3f boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching=%.3f CAR[%d]:scale=%.3f Possible shagged cameras (%d) Setting Up CAMERA %d - '%s' Races cannot be more than %d Laps (%d) %02d_%s Too many opponents -- Initialise_CircuitLoad In - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) -- Initialise_CircuitLoad Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) Barrier%d -- LandscapeTempData Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) -LandscapePermenantData : (Mem Used:%7d - Trash Used:%7d) Illegal Type in HOTLAP %s Illegal Challenge Type '%s' in (Chapter %d, race %d) Illegal Entry Type '%s' in (Chapter %d, race %d) Starting Debug Output End of debug output Too Many INI Items Too Many Cameras Defined
Revisional Differences
| To do: There are likely many more version-exclusive bugs than just the ones listed here. |
In Europe (where it was first released), the game had three revisions. The third and final one was used for the North American release.
The first European release was recalled almost immediately by Sega Europe due to its many game-breaking bugs. The following bugs are present only in the first European release:
- The player can complete Street Race challenges successfully without the required number of Kudos.
- VMUs can sometimes be corrupted.
- After playing for a long enough time, races in Tokyo would always be set at night, regardless of the Dreamcast's internal clock settings.
- The keyboard doesn't work properly, as it is improperly mapped.
The second release, while more stable than the first, nonetheless retained several serious bugs. The following bugs are present in the first two European releases and were patched out for the final, internationally released revision:
- "Quick Race" in Multiplayer mode cannot be played, as the screen simply goes blank.
- Chapter 17, Challenge 8 cannot be beaten, as the race continues indefinitely.
- The Alfa Romeo GTV cannot be unlocked properly, as the time limit is too low to clear.
- Special Events can be completed without the required car or clock time.
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Bizarre Creations
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2000