Metropolis Street Racer
|Metropolis Street Racer|
This game has a prototype article
This game has a prerelease article
This game has a bugs page
Metropolis Street Racer was the predecessor to what would become Project Gotham Racing and is often hailed as one of the best driving games for the Dreamcast.
The music played during the introductory logo sequence, with the Kudos screen, the Sega logo and the Bizarre Creations logo plays approximately 22 seconds of audio, before being interrupted by the "Press Start" screen. The audio clip it uses, however, is much longer, the remainder going unused:
There's a fancy Sega fanfare in the game. The Sega logo instead appears during the above audio clip.
Scattered throughout MSR.BIN are the following texts:
-DEMO= -DEMO=%d -ZONE= -ZONE=%d -SPEED= -SPEED=%d -playable -autodemo Beginning profile... -DEMO=%d -ZONE=%d -SPEED=%d Here we go - %s Initialising DEBUG Resetting DEBUG The Bizarre Message Handler (C) Bizarre Creations 1998,99 Cannot DBMalloc %d Bytes Cannot DBTrashMalloc %d Bytes /* ****************** * ERROR '%s'... */ *** Replay Size = %d/%d bytes Free Memory %d bytes Free Trash %d bytes Found Valid GHOST CurrentRaceMode not set Quit To Movie DREAMON_OPPONENT DREAMON_OPPONENT2 Player Car Set As AI * Loading Circuit : %s * Route : %s (%d) Unknown city %s Unknown area %s Unknown route '%s' Cannot find TIMEATTACK of circuit %s No Idea Cannot find car colour %s Cannot find car colour index %s Cannot find car in chapter %d Cannot Find Car Challenge for %s Unknown Driver NoName MSR c:/kdev/projects/racer/data/dc S2000 BERLINA BLACK DREAM ON DREAM 1 DREAM 2 ASAKUSA 15 STJAMES 01 Cannot Find Manu Badge for %s Cannot Find Car Badge for %s Using Default Car Badge for %s Too Many Races Defined Too many routes (%d) in area '%s' Too many Routes for Length 0 %d_%d %d Car %s Store out of group order Cannot find Section %s Too Many Opponents Too Many Cars Too Many Areas Too Many Routes Too Many Demos Too Many Bonuses Too Many Chapters Defined Chapter %d Unknown GameMode %s Too Many Total Races Undefined INI Type %s Whoops - Too Many TorqueCurve Entries Whoops - Too Many CarColour Entries Too Many Circuits Opened for Time Attack boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching = %.3f boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching=%.3f CAR[%d]:scale=%.3f Possible shagged cameras (%d) Setting Up CAMERA %d - '%s' Races cannot be more than %d Laps (%d) %02d_%s Too many opponents -- Initialise_CircuitLoad In - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) -- Initialise_CircuitLoad Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) Barrier%d -- LandscapeTempData Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) -LandscapePermenantData : (Mem Used:%7d - Trash Used:%7d) Illegal Type in HOTLAP %s Illegal Challenge Type '%s' in (Chapter %d, race %d) Illegal Entry Type '%s' in (Chapter %d, race %d) Starting Debug Output End of debug output Too Many INI Items Too Many Cameras Defined
Commented Out Manufacturers
FRONTEND/MANUFACTURER.INI contains commented out references to the Honda and Acura brands, whose cars don't appear in the game.
;[MANUFACTURER] ;Name = Acura ;Ident = ACURA ;Badge = ACURA ;Territory = America
;[MANUFACTURER] ;Name = Honda ;Ident = HONDA ;Badge = HONDA ;Territory = Japan
;[MANUFACTURER] ;Name = Honda ;Ident = HONDA_US ;Badge = HONDA ;Territory = America
One Honda did appear in a prototype, however.
Default Time Zones
Both versions of the game prompt the user for their current time zone on start-up, but while the PAL version defaults to GMT (a.k.a UTC, which is likely to be closer to most European users), the NTSC version defaults to Pacific Time (closer to most North American users).
Car Licence Plate Styles
The European version has British licence plates on every car. The American version uses California plates instead.
Driver Seat and Steering Wheel Position
Most cars in the European version are right hand drive, except for the Ford Mustang, Opel Speedster and the Fiat Barchetta. In the American version, most cars would be left hand drive, except for the Nissan 300ZX and Vauxhall VX220.
There are likely many more version-exclusive bugs than just the ones listed here.
In Europe (where it was first released), the game had three revisions. The third and final one was used for the North American release.
The first European release was recalled almost immediately by Sega Europe due to its many game-breaking bugs. The following bugs are present only in the first European release:
- The player can complete Street Race challenges successfully without the required number of Kudos.
- VMUs can sometimes be corrupted.
- After playing for a long enough time, races in Tokyo would always be set at night, regardless of the Dreamcast's internal clock settings.
- The keyboard doesn't work properly, as it is improperly mapped.
The second release, while more stable than the first, nonetheless retained several serious bugs. The following bugs are present in the first two European releases and were patched out for the final, internationally released revision:
- "Quick Race" in Multiplayer mode cannot be played, as the screen simply goes blank.
- Chapter 17, Challenge 8 cannot be beaten, as the race continues indefinitely.
- The Alfa Romeo GTV cannot be unlocked properly, as the time limit is too low to clear.
- Special Events can be completed without the required car or clock time.