Metropolis Street Racer
Metropolis Street Racer |
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Developer: Bizarre Creations
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Metropolis Street Racer was the predecessor to what would become Project Gotham Racing and is often hailed as one of the best driving games for the Dreamcast.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Unused Audio
SOUND/TOKYO.AFS
The music played during the introductory logo sequence, with the Kudos screen, the Sega logo and the Bizarre Creations logo plays approximately 22 seconds of audio, before being interrupted by the "Press Start" screen. The audio clip it uses, however, is much longer, the remainder going unused:
There's a fancy Sega fanfare in the game. The Sega logo instead appears during the above audio clip.
Development Text
Scattered throughout MSR.BIN are the following texts:
-DEMO= -DEMO=%d -ZONE= -ZONE=%d -SPEED= -SPEED=%d -playable -autodemo Beginning profile... -DEMO=%d -ZONE=%d -SPEED=%d Here we go - %s Initialising DEBUG Resetting DEBUG The Bizarre Message Handler (C) Bizarre Creations 1998,99 Cannot DBMalloc %d Bytes Cannot DBTrashMalloc %d Bytes /* ****************** * ERROR '%s'... */ *** Replay Size = %d/%d bytes Free Memory %d bytes Free Trash %d bytes Found Valid GHOST CurrentRaceMode not set Quit To Movie DREAMON_OPPONENT DREAMON_OPPONENT2 Player Car Set As AI * Loading Circuit : %s * Route : %s (%d) Unknown city %s Unknown area %s Unknown route '%s' Cannot find TIMEATTACK of circuit %s No Idea Cannot find car colour %s Cannot find car colour index %s Cannot find car in chapter %d Cannot Find Car Challenge for %s Unknown Driver NoName MSR c:/kdev/projects/racer/data/dc S2000 BERLINA BLACK DREAM ON DREAM 1 DREAM 2 ASAKUSA 15 STJAMES 01 Cannot Find Manu Badge for %s Cannot Find Car Badge for %s Using Default Car Badge for %s Too Many Races Defined Too many routes (%d) in area '%s' Too many Routes for Length 0 %d_%d %d Car %s Store out of group order Cannot find Section %s Too Many Opponents Too Many Cars Too Many Areas Too Many Routes Too Many Demos Too Many Bonuses Too Many Chapters Defined Chapter %d Unknown GameMode %s Too Many Total Races Undefined INI Type %s Whoops - Too Many TorqueCurve Entries Whoops - Too Many CarColour Entries Too Many Circuits Opened for Time Attack boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching = %.3f boost car %d:CPFRatio=%.3f dist %.3f (%.3f-%.3f) scale=%.3f base=%.3f CPF Bunching=%.3f CAR[%d]:scale=%.3f Possible shagged cameras (%d) Setting Up CAMERA %d - '%s' Races cannot be more than %d Laps (%d) %02d_%s Too many opponents -- Initialise_CircuitLoad In - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) -- Initialise_CircuitLoad Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) Barrier%d -- LandscapeTempData Out - SysMem F(%7d) U(%7d) - TexMem F(%7d) U(%7d) -LandscapePermenantData : (Mem Used:%7d - Trash Used:%7d) Illegal Type in HOTLAP %s Illegal Challenge Type '%s' in (Chapter %d, race %d) Illegal Entry Type '%s' in (Chapter %d, race %d) Starting Debug Output End of debug output Too Many INI Items Too Many Cameras Defined
Commented Out Manufacturers
FRONTEND/MANUFACTURER.INI contains commented out references to the Honda and Acura brands, whose cars don't appear in the game.
;[MANUFACTURER] ;Name = Acura ;Ident = ACURA ;Badge = ACURA ;Territory = America
;[MANUFACTURER] ;Name = Honda ;Ident = HONDA ;Badge = HONDA ;Territory = Japan
;[MANUFACTURER] ;Name = Honda ;Ident = HONDA_US ;Badge = HONDA ;Territory = America
One Honda did appear in a prototype, however.
Regional Differences
Default Time Zones
Both versions of the game prompt the user for their current time zone on start-up, but while the European version defaults to GMT (a.k.a UTC, which is likely to be closer to most European users), the North American version defaults to Pacific Time (closer to most North American users).
Europe | North America |
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Car Licence Plate Styles
The European version has British licence plates on every car driven by the player. The American version uses California plates instead.
Driver Seat and Steering Wheel Position
Most cars used by the player in the European version are right hand drive, except for the Ford Mustang, Opel Speedster and the Fiat Barchetta. In the American version, most cars would be left hand drive, except for the Nissan 300ZX and Vauxhall VX220.
Revisional Differences
To do: There are likely many more version-exclusive bugs than just the ones listed here. |
In Europe (where it was first released), the game had three revisions. The third and final one was used for the North American release.
The first European release was recalled almost immediately by Sega Europe due to its many game-breaking bugs. The following bugs are present only in the first European release:
- The player can complete Street Race challenges successfully without the required number of Kudos.
- VMUs can sometimes be corrupted.
- After playing for a long enough time, races in Tokyo would always be set at night, regardless of the Dreamcast's internal clock settings.
- The keyboard doesn't work properly, as it is improperly mapped.
The second release, while more stable than the first, nonetheless retained several serious bugs. The following bugs are present in the first two European releases and were patched out for the final, internationally released revision:
- "Quick Race" in Multiplayer mode cannot be played, as the screen simply goes blank.
- Chapter 17, Challenge 8 cannot be beaten, as the race continues indefinitely.
- The Alfa Romeo GTV cannot be unlocked properly, as the time limit is too low to clear.
- Special Events can be completed without the required car or clock time.
- Pages missing developer references
- Games developed by Bizarre Creations
- Pages missing publisher references
- Games published by Sega
- Dreamcast games
- Pages missing date references
- Games released in 2000
- Games released in November
- Games released on November 3
- Games with hidden development-related text
- Games with unused music
- Games with regional differences
- Games with revisional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Bizarre Creations
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 3