This is a sub-page of MiniCopter: Adventure Flight.
All of these can be found inside /PCopter/Sound/PCopter.brsar
Early Battery Charging Sound
Location within the BRSAR
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BRSAR group that contains it
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SE/Kaifuku/02
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GROUP/SHARE
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An early version of the battery charging sound effect from the Japanese version of the game. The final version is located in SE/Kaifuku/01.
Action
Location within the BRSAR
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BRSAR group that contains it
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SE/Action
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GROUP/SHARE
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A small beep sound effect whose purpose is unknown.
Unused Battery-related sound
Location within the BRSAR
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BRSAR group that contains it
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SE/Kaifuku/F
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GROUP/SHARE
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This sound effect is located in the same directory as the sound used for charging the battery. Judging by its filename, it may have played whenever the helicopter finished charging the battery (the "F" could stand for "Finalized").
Unused Shooting-related sound
Location within the BRSAR
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BRSAR group that contains it
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SE/Missile/A
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GROUP/SHARE
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This sound effect is located in the same directory as the sound used when shooting the Air Cannon's missile. Judging by its filename, it may be an early version of the shooting sound effect, since the used sound is named "A02".
Unused Opening/Closing sound
Location within the BRSAR
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BRSAR group that contains it
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SE/OpenShut/D
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GROUP
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This sound effect is located in the same directory as the sounds used for opening/closing different elements within the map (such as curtains or drawers).
Arm
Location within the BRSAR
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BRSAR group that contains it
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SE/Arm
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GROUP
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A small sound effect whose purpose is unknown.
Bomb
Location within the BRSAR
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BRSAR group that contains it
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SE/Bomb
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GROUP
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A mono version of the sound effect that plays when displaying the ranking at the end of a mission in the Japanese version. Judging by its filename, it may have been intended for a bomb. However, no such element ever appears in the game.
Unused Elevator sounds
Location within the BRSAR
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BRSAR group that contains it
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SE/Elevator/Move
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GROUP
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Location within the BRSAR
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BRSAR group that contains it
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SE/Elevator/Stop
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GROUP
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These are sound effects related to an elevator moving up and stopping respectively. No elevator appears in this game, however.
Burn
Location within the BRSAR
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BRSAR group that contains it
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SE/Burn
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GROUP
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A copy of the "Elevator_Move" sound.
Can/B, C, D and E
Location within the BRSAR
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BRSAR group that contains it
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SE/Can/B, C, D and E
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GROUP
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There are 4 copies of an unknown sound effect under SE/Can. Judging by the directory's name, it may have been related to the can objects seen in the Park level.
Chain
Location within the BRSAR
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BRSAR group that contains it
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SE/Chain
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GROUP
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An unknown sound effect.
Unused Door Opening sounds
Location within the BRSAR
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BRSAR group that contains it
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SE/Door/A
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GROUP
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A door opening sound effect.
Location within the BRSAR
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BRSAR group that contains it
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SE/Door/B
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GROUP
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This sounds more like a drawer opening.
Flame
Location within the BRSAR
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BRSAR group that contains it
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SE/Flame
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GROUP
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A flame sound effect.
Fountain
Location within the BRSAR
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BRSAR group that contains it
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SE/Fountain
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GROUP
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A sound effect of water falling from a fountain.
Unused Oven sounds
Location within the BRSAR
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BRSAR group that contains it
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SE/OvenFin/A
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GROUP
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Location within the BRSAR
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BRSAR group that contains it
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SE/OvenFin/B
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GROUP
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Judging by the directory name, these sounds may have been intended for an oven.
Paper
Location within the BRSAR
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BRSAR group that contains it
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SE/Paper
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GROUP
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The sound effect of a paper being flipped.
Shower
Location within the BRSAR
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BRSAR group that contains it
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SE/Shower
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GROUP
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Judging by its filename, this may have been intended for a shower.
Spill
Location within the BRSAR
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BRSAR group that contains it
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SE/Spill
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GROUP
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A water sound effect.
Tap/A and Tap/B
Location within the BRSAR
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BRSAR group that contains it
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SE/Tap/A
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GROUP
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Location within the BRSAR
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BRSAR group that contains it
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SE/Tap/B
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GROUP
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Another set of unused water sound effects. The sound from Tap/B appears in one of the sound effects used when shooting at one of the water taps in the Park level (TapWater/B).
Wastepaper
Location within the BRSAR
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BRSAR group that contains it
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SE/Wastepaper
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GROUP
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A copy of the unused can sound effect. This may have been related to the paper trash that appears in the Park level.
This sound effect may have been intended for when the helicopter picks up the different objects in mission 2 from the Park level, as the objects the player has to pick up in that mission are both cans and trash paper.
Water/A and Water/B
Location within the BRSAR
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BRSAR group that contains it
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SE/Water/A
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GROUP
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Location within the BRSAR
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BRSAR group that contains it
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SE/Water/B
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GROUP
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Judging by the directory name, these sounds may have been intended for water.
Computer
Location within the BRSAR
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BRSAR group that contains it
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SE/Computer
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GROUP
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A extended version of the sound effect that plays when turning on/off screens in some of the Office Building missions.
Crash
Location within the BRSAR
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BRSAR group that contains it
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SE/Crash
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GROUP
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A clone of the sound used when the helicopter collides with something. The used version is in SE/NG.
Game
Location within the BRSAR
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BRSAR group that contains it
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SE/Game
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GROUP
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This seems to be a sound for turning off a device.
Window
Location within the BRSAR
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BRSAR group that contains it
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SE/Window
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GROUP
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A wind sound effect.
Blind/DOWN and Blind/UP
Location within the BRSAR
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BRSAR group that contains it
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SE/Blind/DOWN
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GROUP/Hospital
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Location within the BRSAR
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BRSAR group that contains it
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SE/Blind/UP
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GROUP/Hospital
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Two sound effects for raising up and down window blinds. Judging by the group that contains them, they were meant to appear in the Hospital. In fact, the Hospital originally contained 4 blinds in front of the exterior windows, as seen in pre-release footage. This is very likely the sound they would have played when shooting them to open/close them.
Fry
Location within the BRSAR
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BRSAR group that contains it
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SE/Fry
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GROUP/BGShop
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An unused frying sound. Judging by the group that contains it, it was meant to appear in the Hamburger Shop. The only frying sound used in that map is stored in SE/Patty.
Cheer
Location within the BRSAR
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BRSAR group that contains it
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SE/Cheer
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GROUP
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A mono version of the "OK" sound effect that can be heard when clearing an objective (with said sound being stored in SE/OK).
Clock
Location within the BRSAR
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BRSAR group that contains it
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SE/Clock
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GROUP/Hospital
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A sound effect for a clock. Judging by the group that contains it, it was meant to appear in the Hospital. While the map features a clock, it doesn't make a sound effect in the final version.
Seesaw/B
Location within the BRSAR
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BRSAR group that contains it
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SE/Seesaw/B
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GROUP/Park
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A shorter version of the sound effect that plays when shooting at one of the seesaws in the Park.
Grove
Location within the BRSAR
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BRSAR group that contains it
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SE/Grove
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GROUP/Park
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An unknown sound effect. Judging by the group that contains it, it was meant to appear in the Park.
Sand
Location within the BRSAR
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BRSAR group that contains it
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SE/Sand
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GROUP/Park
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A sand-related sound effect. Judging by the group that contains it, it was meant to appear in the Park.
Refrigerator/Close
Location within the BRSAR
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BRSAR group that contains it
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SE/Refrigerator/Close
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GROUP/Hotel
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A refrigerator closing sound effect, meant for the Resort Hotel map. In the final version, opening and closing the refrigerator uses the same sound effect (stored in SE/Refrigerator/Open).
Senpuuki/A
Location within the BRSAR
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BRSAR group that contains it
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SE/Senpuuki/A
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GROUP/Hotel
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This seems to be an early version of the floor fan sound effect that appears in the Resort Hotel (the used sound effect is in SE/Senpuuki/A).
File/A and File/B
Location within the BRSAR
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BRSAR group that contains it
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SE/File/A
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GROUP/Company
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Location within the BRSAR
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BRSAR group that contains it
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SE/File/B
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GROUP/Company
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These two sounds may have been related to manipulating files in the Office Building, considering the group that contains the sound effect.
OvenClose
Location within the BRSAR
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BRSAR group that contains it
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SE/OvenClose
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GROUP/BGShop
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A closing sound effect, meant for the microwave that appears in the Hamburger Shop map. In the final version, opening and closing the microwave uses the same sound effect (stored in SE/OvenOpen).
Put
Location within the BRSAR
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BRSAR group that contains it
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SE/Put
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GROUP/BGShop
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An unknown sound effect. Judging by the group that contains it, it was intended to appear in the Hamburger Shop.
Armor
Location within the BRSAR
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BRSAR group that contains it
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SE/Armor
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GROUP/Japan
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This sound effect seems to have been related to the Armor that appears in the Japanese House map.
Unused Fireworks Sounds
Location within the BRSAR
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BRSAR group that contains it
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SE/Hanabi/up/01
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GROUP/Japan
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Location within the BRSAR
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BRSAR group that contains it
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SE/Hanabi/up/single
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GROUP/Japan
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These are unused firework launching sound effects, meant to appear at the end of the Japanese House's fifth mission. The only sound effect that is actually used when launching fireworks is stored in SE/Hanabi/up/02, which basically combines the two sound effects above.
Western-exclusive Sounds
The following unused sound effects can only be found in the American and European versions of the game. They're stored in the "SE2" directory within the BRSAR, which only appears in the western versions.
Ready/B
Location within the BRSAR
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BRSAR group that contains it
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SE2/Ready/B
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GROUP/SHARE
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A cut version of the western countdown sound effect. The used version is stored in SE/Ready.
LiftCup/B
Location within the BRSAR
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BRSAR group that contains it
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SE2/LiftCup/B
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GROUP/SHARE
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This sound effect consists of 1.39 seconds of silence. Judging by the directory it's stored in, it may have been intended to be used with the Suction Cup, as the sound effect used for it in the western versions is stored in SE2/LiftCup/B.