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MiniCopter: Adventure Flight/Unused Sound Effects

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This is a sub-page of MiniCopter: Adventure Flight.

All of these can be found inside /PCopter/Sound/PCopter.brsar

Early Battery Charging Sound

Location within the BRSAR BRSAR group that contains it
SE/Kaifuku/02 GROUP/SHARE
Early Final (Japan)

An early version of the battery charging sound effect from the Japanese version of the game. The final version is located in SE/Kaifuku/01.

Action

Location within the BRSAR BRSAR group that contains it
SE/Action GROUP/SHARE

A small beep sound effect whose purpose is unknown.

Unused Battery-related sound

Location within the BRSAR BRSAR group that contains it
SE/Kaifuku/F GROUP/SHARE

This sound effect is located in the same directory as the sound used for charging the battery. Judging by its filename, it may have played whenever the helicopter finished charging the battery (the "F" could stand for "Finalized").

Unused Shooting-related sound

Location within the BRSAR BRSAR group that contains it
SE/Missile/A GROUP/SHARE

This sound effect is located in the same directory as the sound used when shooting the Air Cannon's missile. Judging by its filename, it may be an early version of the shooting sound effect, since the used sound is named "A02".

Unused Opening/Closing sound

Location within the BRSAR BRSAR group that contains it
SE/OpenShut/D GROUP

This sound effect is located in the same directory as the sounds used for opening/closing different elements within the map (such as curtains or drawers).

Arm

Location within the BRSAR BRSAR group that contains it
SE/Arm GROUP

A small sound effect whose purpose is unknown.

Bomb

Location within the BRSAR BRSAR group that contains it
SE/Bomb GROUP

A mono version of the sound effect that plays when displaying the ranking at the end of a mission in the Japanese version. Judging by its filename, it may have been intended for a bomb. However, no such element ever appears in the game.

Unused Elevator sounds

Location within the BRSAR BRSAR group that contains it
SE/Elevator/Move GROUP
Location within the BRSAR BRSAR group that contains it
SE/Elevator/Stop GROUP

These are sound effects related to an elevator moving up and stopping respectively. No elevator appears in this game, however.

Burn

Location within the BRSAR BRSAR group that contains it
SE/Burn GROUP

A copy of the "Elevator_Move" sound.

Can/B, C, D and E

Location within the BRSAR BRSAR group that contains it
SE/Can/B, C, D and E GROUP

There are 4 copies of an unknown sound effect under SE/Can. Judging by the directory's name, it may have been related to the can objects seen in the Park level.

Chain

Location within the BRSAR BRSAR group that contains it
SE/Chain GROUP

An unknown sound effect.

Unused Door Opening sounds

Location within the BRSAR BRSAR group that contains it
SE/Door/A GROUP

A door opening sound effect.

Location within the BRSAR BRSAR group that contains it
SE/Door/B GROUP

This sounds more like a drawer opening.

Flame

Location within the BRSAR BRSAR group that contains it
SE/Flame GROUP

A flame sound effect.

Fountain

Location within the BRSAR BRSAR group that contains it
SE/Fountain GROUP

A sound effect of water falling from a fountain.

Unused Oven sounds

Location within the BRSAR BRSAR group that contains it
SE/OvenFin/A GROUP
Location within the BRSAR BRSAR group that contains it
SE/OvenFin/B GROUP

Judging by the directory name, these sounds may have been intended for an oven.

Paper

Location within the BRSAR BRSAR group that contains it
SE/Paper GROUP

The sound effect of a paper being flipped.

Shower

Location within the BRSAR BRSAR group that contains it
SE/Shower GROUP

Judging by its filename, this may have been intended for a shower.

Spill

Location within the BRSAR BRSAR group that contains it
SE/Spill GROUP

A water sound effect.

Tap/A and Tap/B

Location within the BRSAR BRSAR group that contains it
SE/Tap/A GROUP
Location within the BRSAR BRSAR group that contains it
SE/Tap/B GROUP

Another set of unused water sound effects. The sound from Tap/B appears in one of the sound effects used when shooting at one of the water taps in the Park level (TapWater/B).

Wastepaper

Location within the BRSAR BRSAR group that contains it
SE/Wastepaper GROUP

A copy of the unused can sound effect. This may have been related to the paper trash that appears in the Park level.

This sound effect may have been intended for when the helicopter picks up the different objects in mission 2 from the Park level, as the objects the player has to pick up in that mission are both cans and trash paper.

Water/A and Water/B

Location within the BRSAR BRSAR group that contains it
SE/Water/A GROUP
Location within the BRSAR BRSAR group that contains it
SE/Water/B GROUP

Judging by the directory name, these sounds may have been intended for water.

Computer

Location within the BRSAR BRSAR group that contains it
SE/Computer GROUP

A extended version of the sound effect that plays when turning on/off screens in some of the Office Building missions.

Crash

Location within the BRSAR BRSAR group that contains it
SE/Crash GROUP

A clone of the sound used when the helicopter collides with something. The used version is in SE/NG.

Game

Location within the BRSAR BRSAR group that contains it
SE/Game GROUP

This seems to be a sound for turning off a device.

Window

Location within the BRSAR BRSAR group that contains it
SE/Window GROUP

A wind sound effect.

Blind/DOWN and Blind/UP

Location within the BRSAR BRSAR group that contains it
SE/Blind/DOWN GROUP/Hospital
Location within the BRSAR BRSAR group that contains it
SE/Blind/UP GROUP/Hospital

Two sound effects for raising up and down window blinds. Judging by the group that contains them, they were meant to appear in the Hospital. In fact, the Hospital originally contained 4 blinds in front of the exterior windows, as seen in pre-release footage. This is very likely the sound they would have played when shooting them to open/close them.

Fry

Location within the BRSAR BRSAR group that contains it
SE/Fry GROUP/BGShop

An unused frying sound. Judging by the group that contains it, it was meant to appear in the Hamburger Shop. The only frying sound used in that map is stored in SE/Patty.

Cheer

Location within the BRSAR BRSAR group that contains it
SE/Cheer GROUP

A mono version of the "OK" sound effect that can be heard when clearing an objective (with said sound being stored in SE/OK).

Clock

Location within the BRSAR BRSAR group that contains it
SE/Clock GROUP/Hospital

A sound effect for a clock. Judging by the group that contains it, it was meant to appear in the Hospital. While the map features a clock, it doesn't make a sound effect in the final version.

Seesaw/B

Location within the BRSAR BRSAR group that contains it
SE/Seesaw/B GROUP/Park

A shorter version of the sound effect that plays when shooting at one of the seesaws in the Park.

Grove

Location within the BRSAR BRSAR group that contains it
SE/Grove GROUP/Park

An unknown sound effect. Judging by the group that contains it, it was meant to appear in the Park.

Sand

Location within the BRSAR BRSAR group that contains it
SE/Sand GROUP/Park

A sand-related sound effect. Judging by the group that contains it, it was meant to appear in the Park.

Refrigerator/Close

Location within the BRSAR BRSAR group that contains it
SE/Refrigerator/Close GROUP/Hotel

A refrigerator closing sound effect, meant for the Resort Hotel map. In the final version, opening and closing the refrigerator uses the same sound effect (stored in SE/Refrigerator/Open).

Senpuuki/A

Location within the BRSAR BRSAR group that contains it
SE/Senpuuki/A GROUP/Hotel

This seems to be an early version of the floor fan sound effect that appears in the Resort Hotel (the used sound effect is in SE/Senpuuki/A).

File/A and File/B

Location within the BRSAR BRSAR group that contains it
SE/File/A GROUP/Company
Location within the BRSAR BRSAR group that contains it
SE/File/B GROUP/Company

These two sounds may have been related to manipulating files in the Office Building, considering the group that contains the sound effect.

OvenClose

Location within the BRSAR BRSAR group that contains it
SE/OvenClose GROUP/BGShop

A closing sound effect, meant for the microwave that appears in the Hamburger Shop map. In the final version, opening and closing the microwave uses the same sound effect (stored in SE/OvenOpen).

Put

Location within the BRSAR BRSAR group that contains it
SE/Put GROUP/BGShop

An unknown sound effect. Judging by the group that contains it, it was intended to appear in the Hamburger Shop.

Armor

Location within the BRSAR BRSAR group that contains it
SE/Armor GROUP/Japan

This sound effect seems to have been related to the Armor that appears in the Japanese House map.

Unused Fireworks Sounds

Location within the BRSAR BRSAR group that contains it
SE/Hanabi/up/01 GROUP/Japan
Location within the BRSAR BRSAR group that contains it
SE/Hanabi/up/single GROUP/Japan

These are unused firework launching sound effects, meant to appear at the end of the Japanese House's fifth mission. The only sound effect that is actually used when launching fireworks is stored in SE/Hanabi/up/02, which basically combines the two sound effects above.

Western-exclusive Sounds

The following unused sound effects can only be found in the American and European versions of the game. They're stored in the "SE2" directory within the BRSAR, which only appears in the western versions.

Ready/B

Location within the BRSAR BRSAR group that contains it
SE2/Ready/B GROUP/SHARE

A cut version of the western countdown sound effect. The used version is stored in SE/Ready.

LiftCup/B

Location within the BRSAR BRSAR group that contains it
SE2/LiftCup/B GROUP/SHARE

This sound effect consists of 1.39 seconds of silence. Judging by the directory it's stored in, it may have been intended to be used with the Suction Cup, as the sound effect used for it in the western versions is stored in SE2/LiftCup/B.