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MiniCopter: Adventure Flight
| MiniCopter: Adventure Flight |
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Also known as: Puchi Copter Wii Adventure Flight (JP), Radio Helicopter (EU), 쁘띠콥터 Wii - 모험 비행 (KR)
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MiniCopter: Adventure Flight is the followup to Petit Copter and Petit Copter 2, with players taking control of a radio helicopter to do various missions.
| To do: |
Contents
Sub-Pages
| Debugging Functions Debug menus and more! |
| Unused Scenes Menus after menus after menus... |
| Unused Models Now with rotors that could cause epilepsy attacks! |
| Unused Graphics A TON of them. |
| Notes |
Unused Map
To do:
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| Overview |
|---|
| Back room | Front room |
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An unused map exists in the game, named JapanOld (sometimes referred to as Japan_old). It is a port of the Japanese Room stage from Go Go Copter, with a few differences:
- A foot lamp was added behind the wooden structure that is found behind the table in the back room.
- Many pieces were added to the wooden shelf next to the hanging scroll in the front room.
- The jar under said shelf was replaced with a TV.
This map cannot be accessed through the map selection screen, so the only way to play it is through the debug menu (by reactivating a disabled option). The music that plays in this map is the same one from the final Japanese House level.
While this map is present in all versions of the game, it can only be played in the Japanese version. This is because the model, Washitsu_Old.brres, is stored in the model format MDL0 v10, which only the Japanese version supports (the rest only support v11).
Mission 1
In this mission, players have to land in 3 heliports, one in the back room, and the other two in the front room (which can be accessed by shooting at the sliding door).
A preview card is defined for this mission (those seen in the mission selection menu), which happens to be the same one used for the Park's 2nd mission (mission_info_Park02.arc). This graphic, however, can only be seen by selecting the Confirm mission option in the pause menu (since this level cannot be accessed through the map selection screen).
This is the only mission in which the TV can be interacted with by turning it on/off with the Air Cannon. Turning it on will reveal a screenshot of an earlier version of the game! This shows the B44-Pronghorn helicopter in the final Japanese House map, with some quirks and differences:
- Regarding the HUD, the early life and battery icons are present here. The life counter was also numerical instead of graphical, and in addition, the font used for the numbers seen in the time, score and life counters have an early, plainer design.
The pointer graphic is also using an early design, with a yellow square in the center instead of a circle.
- Something notable is how this screenshot reveals an unused helicopter height meter in the left (whose graphics can still be found in the final game).
- The debug System/User free heap displays is shown here.
Mission 4
In this mission, players have to pass through 5 rings in under a minute.
Treasure Mission
In this mission, players have to collect 6 coins, some of which are hidden in some of the foot lamps. Unlike with the other Treasure missions, this one does not have an exit defined to save the completion progress, so in order to finish the mission, all coins have to be collected in one take, and after that, land in the heliport.
Curiously, when the mission is completed, the results will show the coin and star icons (as well as the name graphics) merged together, and the coin counter will stay at zero (no matter if any coin was collected or not), resulting in the sound effect for losing being played. Additionally, collecting all of the coins will show a total of 7 collected (despite only being 6 in the mission). The player won't receive any gold either.
Multiplayer Mission (Type A)
A Type A multiplayer mission exists for this map, which loads the final Japanese House level.
Only the starting positions for both helicopters are set, and there are no objects defined either, other than the sliding door (which can't be opened, since the position for its shooting trigger is not set).
Missions 2, 3 and 5
Missions 2, 3 and 5 are duplicates of each other. They are all FreeFlight missions that load the final Japanese House map. No objects are defined in the parameters file, and the starting position isn't set, so players will start in a default position (which in this case happens to be inside the sliding door). However, it is not possible to get out of the door, since it cannot be opened.
FreeFlight Mission
This map also has an unused FreeFlight mission. And much like in the other ones, a starting position isn't set, so players will start in a default position, which in this case happens to be inside the sliding door (which can be opened by shooting at it with the Air Cannon). Other than this door, no other object is defined.
Unused FreeFlight Missions
| Kids Room | Hospital | Park | Resort Hotel |
|---|---|---|---|
| Office Building | Hamburger Shop | Japanese House |
|---|---|---|
Each map contains a mission known internally as FreeFlight, which is defined in Mission_0.txt in /PCopter/Scenary/MAP_CODENAME. These missions have their own mission type (Free) and are referenced by some unused menus in the game, such as the unused home menu. As the name suggests, these missions have no objectives, so the player is free to explore the map.
In all cases, the starting position is not set, so the player will start in a default position (as seen in the images above), which sometimes causes the player to spawn out of bounds or inside walls. In addition, none of these missions have an associated preview image (those seen in the mission selection menu).
These missions can be loaded in a number of ways, such as by using the debug menu or setting the index of the current mission displayed in the mission selection menu to 0xFF.
Unused Music
There is an unused song in the game, named PC_BGM11_Practice.brstm. The filename suggests it was intended to play in some kind of practice mode/mission/menu.
Unused Sound Effects
Unused Battery Charging Sound
| Early | Final (Japan) |
|---|---|
An unused battery charging sound effect can be found in SE/Kaifuku/02 (the final version is in SE/Kaifuku/01) inside /PCopter/Sound/PCopter.brsar
Unused Files
PCopter.dlf
Present in all versions except for the Japanese one, is the file PCopter.dlf in /PCopter, which contains a listing of all files in the game as they were stored in the developers' computers. Here's the beginning of it:
| EU | US |
|---|---|
v2.00 RVL_CONFIG_FILE,"PCopter.rcf" 0x0000000000000000,"PCopter.dsf" 0x00000000640bb9f8,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\opening.bnr" 0x000000006410fd50,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Config.txt" 0x0000000064110260,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Effect\PCopterEffect.breff" 0x000000006411ccec,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Effect\PCopterEffect.breft" 0x000000006416304c,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\InputMap.txt" 0x0000000064163aa0,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Loading.arc" 0x000000006416fec0,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\PCopterLayout.arc" 0x00000000644cfae0,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop01.arc" 0x00000000645e4e00,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop02.arc" 0x00000000646fa120,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop03.arc" 0x000000006480f440,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop04.arc" 0x0000000064924760,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop05.arc" 0x0000000064a39a80,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop06.arc" 0x0000000064b2a200,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital01.arc" 0x0000000064c3f520,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital02.arc" 0x0000000064d54840,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital03.arc" 0x0000000064e69b60,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital04.arc" 0x0000000064f7ee80,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital05.arc" 0x00000000650941a0,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital06.arc" . . . |
v2.00 RVL_CONFIG_FILE,"PCopter.rcf" 0x0000000000000000,"PCopter.dsf" 0x00000000da8b4f40,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\opening.bnr" 0x00000000da918838,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Config.txt" 0x00000000da918d48,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Effect\PCopterEffect.breff" 0x00000000da9257d4,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Effect\PCopterEffect.breft" 0x00000000da96bb34,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\InputMap.txt" 0x00000000da96c588,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Loading.arc" 0x00000000da9789a8,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\PCopterLayout.arc" 0x00000000dacbc1e8,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop01.arc" 0x00000000dadd1508,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop02.arc" 0x00000000daee6828,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop03.arc" 0x00000000daffbb48,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop04.arc" 0x00000000db110e68,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop05.arc" 0x00000000db226188,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_BgShop06.arc" 0x00000000db317908,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital01.arc" 0x00000000db42cc28,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital02.arc" 0x00000000db541f48,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital03.arc" 0x00000000db657268,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital04.arc" 0x00000000db76c588,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital05.arc" 0x00000000db8818a8,"C:\cygwin\usr\local\wii\RVL_SDK\dvddata\PCopter\Layout\Scenary\mission_info_Hospital06.arc" . . . |
The USA version of the file has a lot of unknown data starting at 0x13FE8.
PCopter.elf
| To do: Find out what the exact differences are. |
There is an unused ELF executable in /PCopter, named PCopter.elf, which contains many symbols such as function names and the filenames of the original source code files.
This ELF file can be converted to a regular Wii executable (DOL). While the resultant file is different (i.e. not byte-to-byte identical) to the final executable, no differences to the final game can be found, however.
Internal Project Name
The game is referred internally as PetitCopter Wii, often abbreviated as PCopter or simply PC. This naming can be seen in some of the game's graphics, such as the engraving of some of the helicopter bodies and other map objects, like newspapers or fax sheets.
Regional Differences
Title Screen
| Japan | America | Europe |
|---|---|---|
Each title screen reflects the name of each version. In the international releases, additional text was added showing the publisher.
Additionally, in the international versions the text PUSH BUTTON was changed to PRESS ANY BUTTON, with the text being all in capitals in the American version unlike in the European version.
Sound effects
Battery charging
| Japan | International |
|---|---|
The sound was completely revamped in the international versions.
- Games developed by Sonic Powered
- Games developed by Arc System Works
- Games published by Arc System Works
- Games published by Aksys Games
- Games published by 505 Games
- Wii games
- Games released in 2007
- Games released in 2008
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- Games with regional differences
- To do
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Arc System Works
Games > Games by developer > Games developed by Sonic Powered
Games > Games by platform > Wii games
Games > Games by publisher > Games published by 505 Games
Games > Games by publisher > Games published by Aksys Games
Games > Games by publisher > Games published by Arc System Works
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in 2008
