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Mini Yonku Shining Scorpion: Let's & Go!!
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Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by CyberFront > Games developed by KID
Games > Games by platform > SNES games
Games > Games by publisher > Games published by ASCII
Games > Games by release date > Games released in 1996
Games > Games by series > Let's and Go!! series
| Mini Yonku Shining Scorpion: Let's & Go!! |
|---|
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Developer:
KID
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Leftover Code
This chunk of uncompiled code starts at offset 0x007000 in an unheadered ROM. The code is written in the language used to program menus and dialogue events in the game; the compiled bytecode associated with this snippet is located at offset 0x06AC7A.
Part of the first instruction in this source code is cut off. The full line would read MOV_1 m_breg13,0.
13,0 ;セッティング用BG_X座標 MOV_1 m_breg14,$58 ;セッティング用BG_Y座標 MOV_1 m_breg21,3 ;セッティング用スプライト1X座標 MOV_1 m_breg22,$1B ;セッティング用スプライト1Y座標 MOV_1 m_breg27,0 ;セッティング用スプライト1向き MOV_1 m_reg29,1 MOV_1 m_breg04,2 ;ポイントメッセージ用フラグ 兼 GOSUB SETASIST6 GOTO USER090 MATI092 MOV_1 m_breg12,238 MOV_1 m_breg13,0 ;セッティング用BG_X座標 MOV_1 m_breg14,255 ;セッティング用BG_Y座標 MOV_1 m_breg21,6 ;セッティング用スプライト1X座標 MOV_1 m_breg22,$34 ;セッティング用スプライト1Y座標 MOV_1 m_breg27,2 ;セッティング用スプライト1向き MOV_1 m_reg29,1 MOV_1 m_breg04,3 ;ポイントメッセージ用フラグ 兼 GOSUB SETASIST6 GOTO USER090 MATI093 MOV_1 m_breg12,238 MOV_1 m_breg13,$A0 ;セッティング用BG_X座標 MOV_1 m_breg14,$00 ;セッティング用BG_Y座標 MOV_1 m_breg21,$24 ;セッティング用スプライト1X座標 MOV_1 m_breg22,$0A ;セッティング用スプライト1Y座標 MOV_1 m_breg27,0 ;セッティング用スプライト1向き MOV_1 m_reg29,1 IF_1 m_breg02,16,EQUAL,MATI094 IF_1 m_breg02,23,EQUAL,MATI094 IF_1 m_breg02,27,EQUAL,MATI094 MOV_1 m_breg04,4 ;ポイントメッセージ用フラグ 兼 MATI094 GOSUB SETASIST6 USER090 GOSUB SPUMOVE IF_1 m_breg04,1,NOT,PTOUT092 IF_1 m_ch_xx,$10,NOT,PTOUT091 IF_1 m_ch_mu,4,NOT,PTOUT091 GOTO BASU1 PTOUT091 IF_1 m_ch_xx,$10,SMALL,PTOUT098 IF_1 m_ch_xx,$28,LARGE,PTOUT098 IF_1 m_ch_yy,$0148,SMALL,PTOUT098 IF_1 m_ch_yy,$0158,LARGE,PTOUT098 GOTO USER090 PTOUT092 IF_1 m_breg04,2,NOT,PTOUT096 IF_1 m_ch_yy,$D8,NOT,PTOUT093 IF_1 m_ch_mu,2,NOT,PTOUT093 GOTO MOKEI3 PTOUT093 IF_1 m_ch_xx,$18,NOT,PTOUT098 IF_1 m_ch_yy,$D8,SMALL,PTOUT098 IF_1 m_ch_yy,$F8,LARGE,PTOUT098 GOTO USER090 PTOUT096 IF_1 m_breg04,4,NOT,POINT090 IF_1 m_ch_yy,$50,NOT,PTOUT097 IF_1 m_ch_mu,2,NOT,PTOUT097 GOTO YOSEN2 PTOUT097 IF_1 m_ch_xx,$0118,SMALL,PTOUT098 IF_1 m_ch_xx,$0120,LARGE,PTOUT098 IF_1 m_ch_yy,$50,SMALL,PTOUT098 IF_1 m_ch_yy,$F0,LARGE,PTOUT098 GO
Bits of the following two text strings also appear throughout the ROM several times each:
MS-DOS Version 7 (C)Copyright 1981-1995 Microsoft Corp Licensed Material - Property of Microsoft All rights reserved
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by CyberFront > Games developed by KID
Games > Games by platform > SNES games
Games > Games by publisher > Games published by ASCII
Games > Games by release date > Games released in 1996
Games > Games by series > Let's and Go!! series
