|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Lots more unused content.
Join protagonist Faith Connors as she runs for her life in a shiny authoritarian utopia where purple is illegal.
- 1 Unused Music
- 1.1 Jacknife
- 1.2 Heat
- 1.3 New Eden
- 1.4 Boat
- 1.5 The Shard
- 1.6 SP 07
- 1.7 Nonexistent levels
- 2 Anti-Piracy
A variation to the battle theme heard when exiting the storm drain via crane. Part of this can be heard on the official soundtrack.
Separately mixed 24-second loops of Jacknife's chase theme, each missing instruments.
Going by filenames, the theme heard when the chopper shows up comes after both of these similar unused tracks.
Heat doesn't feature any jumping puzzle/room escape sequences.
There isn't anywhere this could have been used without the ambient music locations being shuffled around or level being longer - it ends right as the previous ambient track plays (going by filename, a very accurate reflection of the game's linear progression).
An ambient theme that again going by filename, should have gone before the one that is used at the very beginning of the level.
Two pieces of music for a chase sequence that would have come some time before chasing down the masked runner (the only chase in this level).
Intended to follow the end-level battle theme, suggesting the fight was intended to be much longer, or there was another fight after it.
While this sounds like a just a minor variation on the server room's battle theme, the naming scheme points to this being a completely separate battle - most likely the scrapped "final boss" encounter on the helipad.
SP_07 is the internal name for Boat, which has no playable rooftop or tunnel areas as it takes place on a boat. They are very short and rather different than anything used in the game, and probably reflect a level that was cut very early on.
Unlike the above, these short tracks aren't identified as belonging to any particular level.
If the game thinks it has been pirated, checkpoints throughout the game will be activated, causing Faith to do unusual things. The most notable example is when Faith slows down as she approaches ledges requiring fast speeds to get past, thus making progress past these ledges impossible.