Mirror's Edge
Mirror's Edge |
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Developer: EA DICE This game has unused areas. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Lots more unused content. |
Join protagonist Faith Connors as she runs for her life in a shiny authoritarian utopia where purple is illegal.
Contents
Unused Music
Jacknife
Combat
A variation to the battle theme heard when exiting the storm drain via crane. Part of this can be heard on the official soundtrack.
Chase
Separately mixed 24-second loops of Jacknife's chase theme, each missing instruments.
Heat
Chase
Going by filenames, the theme heard when the chopper shows up comes after both of these similar unused tracks.
Puzzle
Heat doesn't feature any jumping puzzle/room escape sequences.
New Eden
Ambience
There isn't anywhere this could have been used without the ambient music locations being shuffled around or level being longer - it ends right as the previous ambient track plays (going by filename, a very accurate reflection of the game's linear progression).
Boat
Ambience
An ambient theme that again going by filename, should have gone before the one that is used at the very beginning of the level.
Chase
Two pieces of music for a chase sequence that would have come some time before chasing down the masked runner (the only chase in this level).
Combat
Intended to follow the end-level battle theme, suggesting the fight was intended to be much longer, or there was another fight after it.
The Shard
While this sounds like a just a minor variation on the server room's battle theme, the naming scheme points to this being a completely separate battle - most likely the scrapped "final boss" encounter on the helipad.
SP 07
SP_07 is the internal name for Boat, which has no playable rooftop or tunnel areas as it takes place on a boat. Files consist of older material already released as part of a Solar Fields or H.U.V.A. Network album. They are very short and rather different than anything used in the game, and probably reflect a level that was cut very early on.
Outside
Uses the song "Swimming With Stones" by Solar Fields.
Recreation
Uses the song "Morning Call - Dawn Remix" by H.U.V.A. Network.
Rooftops
Uses the song "Indigo Room" by H.U.V.A. Network.
Tension
Uses the song "Moon Town" by H.U.V.A. Network.
Tunnel
Uses the song "Majestic Feeling" by Solar Fields.
Nonexistent levels
Unlike the above, these short tracks aren't identified as belonging to any particular level.
Puzzle
Uses the song "Zero Rotation" by Solar Fields.
Tension
Uses the song "Nea 3" by Solar Fields.
Low drums
Cut/Unused Levels
Prison Level
According to some concept art found in the Unlockables section of the game, there was planned to be a prison level in the game that could've taken place in Chapter 3 or Chapter 8. The reason for this level's removal is unknown.
Also present is concept art of what appears to be an interrogation room. Likely could've been a cutscene.
Anti-Piracy
If the game thinks it has been pirated, checkpoints throughout the game will be activated, causing Faith to do unusual things. The most notable example is when Faith slows down as she approaches ledges requiring fast speeds to get past, thus making progress past these ledges impossible.
Flyby Demo
Flyby demo can be seen by adding -flybyflight to the startup options.
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- Stubs
- To do
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Games > Games by release date > Games released in December
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Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 11
Games > Games by release date > Games released in November > Games released on November 13
Games > Games by release date > Games released in November > Games released on November 14