Also known as: Yuke Yuke!! Trouble Makers (JP)
This game has unused graphics.
Mischief Makers is a game that demonstrates very well that the Nintendo 64 needn't be all about 3D, and sidescrollers can still be amazing. As long as there's something to shake, that is.
Unused sprites for Marina.
Marina and Theo
Unused sprites of Marina and Professor Theo. it's unknown in which context these were going to be used in, but the TROUBLE SHOOTING artbook shows that Theo was suppposed to hold Marina.
Marina life Icon
Marina's Lifebar icon has 3 unused expressions looking up and down.
The Day Before Early Graphics
Earlier versions of background graphics used in The Day Before Level which look completely different from the final ones. (Palette is not 100% correct).
The game has graphics for all buttons on the N64 controller but only uses the L and R buttons.
A graphic of a N64 Controller.
A small sprite of a Nintendo 64.
A render of an umbrella.
A bongo with a clancer face.
A hidden level select can be accessed with the following GameShark code. With the code on below, at anytime during game, press L + R + Z to enable the menu. This works best during a level.
- D-Pad Up / Down to move through the menu.
- D-Pad Left / Right to change level digits (where applicable).
- Start to enter level.
On the title screen, press and hold L, A, C-Left, C-Right and press Start. Use the D-Pad to change the values and A to play your desired sound. Pressing Start again returns to the title screen.
There is a 16-bitfeild (800BC3BC for JAP, 800BC69C for USA 1.0, 800BE6AC for USA 1.1) that still has some debug features active.these include:
|0x2||Use L and R to slow / restore gameplay speed|
|0x4||switches from perspective or orthographic viewing (on by default)|
|0x80||print some Hex data about on-screen objects|
|0x100||Pausing will not open pause menu.|
|0x200||forces pause menu. cannot exit unless bit is unset.|
|0x4000||Displays data on the four sound effect channels.|
pressing R will also change the color of the text to black or white.
The international versions show the Nintendo 64 logo before the Enix logo, which is absent from the Japanese version.
In the opening sequence for the Japanese version, when the Clancers are thrown away from the screen, the characters in the logo appear as the boulders scatter, arriving one at a time and rotating in place. Rather than recreate this for the English title, the developers simply removed the letters, leaving just the blue background as the boulders fall away.
The Japanese logo has a bit of text reading ゆけゆけ！！ ("Yuke Yuke!!") being trailed by a projectile, which flies in from the right a moment after the title screen is displayed, accompanied by a sound effect. The international versions additionally had the copyright line reworked.
In the Japanese version, there's several instances of text that appears over certain NPCs' heads that is not present in international versions.
There are a lot more than just these 2 lines. document and translate them.
The first Clancer in the first stage says "コッチだよ", meaning "This way!" when he's waiting for you to follow him.
When the aforementioned Clancer in the first stage is done leading you, he says "アッチだよ", meaning "That way!"
Screenshots and translations.
Shaking a weapon has Marina describe the change.
"3 Clancer Kids" and "7 Clancer kids" have similar speech bubbles for the children and husband.
The boss of World 2 gives multiple texts above his head during each of his attacks.
The frog boss has one just before it summons the "thunder god."
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- Games released in 1997
- Games with unused graphics
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- To do
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