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Mischief Makers
| Mischief Makers |
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Also known as: Yuke Yuke!! Trouble Makers (JP)
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Mischief Makers is a game that demonstrates very well that the Nintendo 64 needn't be all about 3D, and sidescrollers can still be amazing. As long as there's something to shake, that is.
Unused Graphics
Marina and Theo
Unused sprites of Marina and Professor Theo. it's unknown in which context these were going to be used in, but the TROUBLE SHOOTING artbook shows that Theo was suppposed to hold Marina.
Marina life Icon
Marina's Lifebar icon has 3 unused expressions looking up and down.
The Day Before Early Graphics
Earlier versions of background graphics used in The Day Before Level which look completely different from the final ones. (Palette is not 100% correct).
Imperial HQ Switch
A dark metallic switch which was found alongside Imperial HQ sprites.
Button Inputs
The game has graphics for all buttons on the N64 controller but only uses the L and R buttons.
N64 Controller
A graphic of a N64 Controller.
N64 Console
A small sprite of a Nintendo 64.
Snowy Trees
A log and stump covered in snow. These have an artstyle that doesn't match anything else in the final game.
Umbrella
A render of an umbrella.
Clancer bongo
A bongo with a clancer face.
Level Select
A hidden level select can be accessed with the following GameShark code. With the code on below, at anytime during game, press L + R + Z to enable the menu. This works best during a level.
| Version | GameShark code |
|---|---|
| Japan | D10BC208 2030 800BC201 0004 |
| USA | D10BC4E8 2030 800BC4E1 0004 |
| Europe | D10B0878 2030 800B0871 0004 |
- D-Pad Up / Down to move through the menu.
- D-Pad Left / Right to change level digits (where applicable).
- Start to enter level.
Sound Test
On the title screen, press and hold L, A, C-Left, C-Right and press Start. Use the D-Pad to change the values and A to play your desired sound. Pressing Start again returns to the title screen.
Regional Differences
Opening
| Japan | International |
|---|---|
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The international versions show the Nintendo 64 logo before the Enix logo, which is absent from the Japanese version.
| Japan | International |
|---|---|
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In the opening sequence for the Japanese version, when the Clancers are thrown away from the screen, the characters in the logo appear as the boulders scatter, arriving one at a time and rotating in place. Rather than recreate this for the English title, the developers simply removed the letters, leaving just the blue background as the boulders fall away.
Title Screen
| Japan | International |
|---|---|
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The Japanese logo has a bit of text reading ゆけゆけ!! ("Yuke Yuke!!") being trailed by a projectile, which flies in from the right a moment after the title screen is displayed, accompanied by a sound effect. The international versions additionally had the copyright line reworked.
Stages
In the Japanese version, there's several instances of text that appears over certain NPCs' heads that is not present in international versions.
| To do: There are a lot more than just these 2 lines. document and translate them. |
| Japan | International |
|---|---|
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The first Clancer in the first stage says "コッチだよ", meaning "This way!" when he's waiting for you to follow him.
| Japan | International |
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When the aforementioned Clancer in the first stage is done leading you, he says "アッチだよ", meaning "That way!"
Cleanup > To do
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Treasure
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Square Enix > Games published by Enix
Games > Games by release date > Games released in 1997





















