Mischief Makers
Mischief Makers |
---|
Also known as: Yuke Yuke!! Trouble Makers (JP)
|
Mischief Makers is a game that demonstrates very well that the Nintendo 64 needn't be all about 3D, and sidescrollers can still be amazing. As long as there's something to shake, that is.
Contents
Unused Graphics
To do: Unused sprites for Marina. |
Marina and Theo
Unused sprites of Marina and Professor Theo. it's unknown in which context these were going to be used in, but the TROUBLE SHOOTING artbook shows that Theo was suppposed to hold Marina.
Marina life Icon
Marina's Lifebar icon has 3 unused expressions looking up and down.
The Day Before Early Graphics
Earlier versions of background graphics used in The Day Before Level which look completely different from the final ones.
Button Inputs
The game has graphics for all buttons on the N64 controller but only uses the L and R buttons.
N64 Controller
A graphic of a N64 Controller.
N64 Console
A small sprite of a Nintendo 64.
Umbrella
A render of an umbrella.
Clancer bongo
A bongo with a clancer face.
Level Select
A hidden level select can be accessed with the following GameShark code. With the code on below, at anytime during game, press L + R + Z to enable the menu. This works best during a level.
Version | GameShark code |
---|---|
Japan | D10BC208 2030 800BC201 0004 |
USA | D10BC4E8 2030 800BC4E1 0004 |
Europe | D10B0878 2030 800B0871 0004 |
- D-Pad Up / Down to move through the menu.
- D-Pad Left / Right to change level digits (where applicable).
- Start to enter level.
Sound Test
On the title screen, press and hold L, A, C-Left, C-Right and press Start. Use the D-Pad to change the values and A to play your desired sound. Pressing Start again returns to the title screen.
Debug Flags
There is a 16-bitfield (800BC3BC for JAP, 800BC69C for USA 1.0, 800BE6AC for USA 1.1) that still has some debug features active.these include:
Bit value | Effect |
---|---|
0x2 | Use L and R to slow / restore gameplay speed |
0x4 | switches from perspective or orthographic viewing (on by default) |
0x80 | print some Hex data about on-screen objects |
0x100 | Pausing will not open pause menu. |
0x200 | forces pause menu. cannot exit unless bit is unset. |
0x4000 | Displays data on the four sound effect channels. |
pressing R will also change the color of the text to black or white.
Regional Differences
Opening
Japan | International |
---|---|
![]() ![]() |
![]() ![]() ![]() |
The international versions show the Nintendo 64 logo before the Enix logo, which is absent from the Japanese version.
Japan | International |
---|---|
![]() |
![]() |
In the opening sequence for the Japanese version, when the Clancers are thrown away from the screen, the characters in the logo appear as the boulders scatter, arriving one at a time and rotating in place. Rather than recreate this for the English title, the developers simply removed the letters, leaving just the blue background as the boulders fall away.
Title Screen
Japan | International |
---|---|
![]() |
![]() |
The Japanese logo has a bit of text reading ゆけゆけ!! ("Yuke Yuke!!") being trailed by a projectile, which flies in from the right a moment after the title screen is displayed, accompanied by a sound effect. Additionally, the international versions reworked the copyright info.
Stages
In the Japanese version, there's several instances of text that appears over certain NPCs' heads that is not present in international versions.
To do: There are a lot more than just these 2 lines. document and translate them. |
Japan | International |
---|---|
![]() |
![]() |
The first Clancer in the first stage says "コッチだよ", meaning "This way!" when he's waiting for you to follow him.
Japan | International |
---|---|
![]() |
![]() |
When the aforementioned Clancer in the first stage is done leading you, he says "アッチだよ", meaning "That way!"
To do: Screenshots and translations. |
Shaking a weapon has Marina describe the change.
"3 Clancer Kids" and "7 Clancer kids" have similar speech bubbles for the children and husband.
The boss of World 2 gives multiple texts above his head during each of his attacks.
The frog boss has one just before it summons the "thunder god."
- Pages missing developer references
- Games developed by Treasure
- Pages missing publisher references
- Games published by Enix
- Games published by Nintendo
- Nintendo 64 games
- Pages missing date references
- Games released in 1997
- Games released in June
- Games released on June 27
- Games released in October
- Games released on October 1
- Games released in December
- Games released on December 1
- Games with unused graphics
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Treasure
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Square Enix > Games published by Enix
Games > Games by release date > Games released in 1997
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 1
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 27
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 1