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Mohawk & Headphone Jack

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Title Screen

Mohawk & Headphone Jack

Also known as: Mo Hawk & Headphone Jack (title screen)
Developer: Solid Software
Publishers: Black Pearl (US), T·HQ (EU)
Platform: SNES
Released in US: August 1996
Released in EU: March 27, 1997

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

NotesIcon.png This game has a notes page

Mohawk & Headphone Jack is an omnidirectional Mode 7 action platformer starring a naked yellow man. May cause motion sickness.


Miscellaneous tidbits that are interesting enough to point out here.

Debug Flags

SNES RAM address 7E00E8 contains several debug flags with some interesting properties. While there doesn't seem to be any code left to enable these flags within the game, the Pro Action Replay (PAR) codes 7E00E8FF + 7E00E981 will enable all of them at once.

Bit Effect
8000 Causes an anti-piracy message to appear in place of the normal ending. It would have made sense for this to appear if the game detected it was running on a copier or a SNES from the wrong region, but setting this bit is the only apparent way to see the message.

If the flag is disabled while the message is already being displayed, it will switch to the actual ending text instead.


0100 Enables a Mode 7 background test. The background for the title screen and credits is replaced with several horizontal and vertical gradient bars. Controllers 1 and 2 can also be used to change the background animation parameters:
  • D-Pad changes the horizontal/vertical offset.
  • A/B/X/Y change the transformation settings.
  • L/R change the rotation speed/direction.
  • L/R on controller 2 cycle the background colors.


0080 Enables a stage select on the title screen. Pressing Left/Right on the D-Pad will increase or decrease the starting level, although the current value is not displayed on-screen.
0040 Causes the spiky ball morph to last for as long as the Y button is held, instead of only lasting for a few seconds as usual.
0020 Gives the player infinite bombs.
0010 Gives the player infinite health.
0008 Gives the player infinite lives.
0004 Causes all music tracks to be unlocked automatically.
0002 Enables a demo recording feature. When starting a new game, hold A to record a new demo or B to play back the last recorded demo.

Enables an in-game level editing feature. During gameplay, press A+Y to enable the editor, which allows you to move freely around the level and place sprites. The controls are:

  • A: Increase selected sprite number.
  • Y: Decrease selected sprite number.
  • L/R: Cycle through available variations of the selected sprite.
  • B: Select whichever sprite was last touched by the cursor.
  • X: Place the selected sprite at the cursor position.
  • A+Y: Return to gameplay.

If X is held when starting the game, any sprites placed by the player will still be intact when restarting the level; otherwise, they will disappear after losing a life.

(Source: Original TCRF research)

Special Passwords

These codes will display special messages when entered into the Code menu.

Code Message Code Message Code Message
271828 AIEEE! THAT IS E! 008086 062868
299790 C SENOR, SPEED OF LIGHT 068000 071094
667300 GRAVITATIONAL CONSTANT 068010 111468
662600 PLANCK WOULD BE PROUD! 068020 121967
978049 ACCELERATION OF GRAVITY 068030 155282
000042 SECRET OF LIFE 068040 266348
065816 YES THAT IS THE CPU. 080286 274543
  080386 385927
080486 398656
(Source: Original TCRF research)

Unused Password Messages

The following text is stored at 0x1A6CE1 with the other special messages, but there's no password to display either of them. Perhaps they got censored out?

YOU'RE SICK!           
(Source: Original TCRF research)