We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Monster Bash

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Monster Bash

Developer: Apogee Software
Publisher: Apogee Software
Platform: DOS
Released internationally: April 9, 1993


CodeIcon.png This game has unused code.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Monster Bash is a game where you shoot horror-themed enemies with a slingshot and rescue household pets. What more could you ask for?

Unused Enemies

In the final boss level in the shareware episode, there is a swamp goblin in the level from episode 3. However, as the sprites are not included in the shareware episode, the creature does not appear. It can still be seen by opening the level in a level editor.

Debugging and Cheat Keys

During the game, pressing Z + F10 will give you five extra lives. This is an official cheat code, and only works in the registered version. You can also use the undocumented M + F10 to see some information about memory use, and P + F10 to pause the game without displaying a "game paused" popup window.

The game also includes code for invincibility and level warp cheats; however, the key codes to activate these have been removed. By altering the game executable, it is possible to change one of the existing activation keys (e.g. memory use) to run this unused code instead, making these functions accessible again.

Unused Graphics

Difficulty selection screen from the game, with an unused episode selection menu in the same image

The game includes an unused episode selection menu. This was used in at least one version of the shareware release, where selecting anything other than Episode 1 would naturally prompt you to buy the full version.

In the final game, the episode was chosen by launching a different executable file (bash1.exe for episode 1, bash2.exe for episode 2, etc.)