Mother 3/Unused Graphics/Character Sprites
This is a sub-page of Mother 3/Unused Graphics.
Contents
Sub-Pages
Party Members Sailor Kumatora! |
NPCs |
Magypsies
Found in Aeolia's graphic bank, unused animations of an early design for them. The walking & talking forwards is missing a frame that was overwritten with the final design. In the final game, Aeolia is always seen sitting in her chair, which is likely why these sprites are left over. The graphic bank also contains 46 frames after the ones with valid data that pull from random small snippets of the following two graphic banks in the ROM, suggesting that this graphic bank contained more sprites that were removed.
Found in Phrygia's graphic bank are an early design for them walking & talking. Walking is missing a frame in each direction, & two of the talking sprites seem to have been partially overwritten and missing a frame as well.
Enemies
Pigmasks
Unused animation of the Pigmask Captain trying (and failing) to pull something from the ground. While it's possible it was meant to be one of the Needles, the hole in their sprite doesn't quite match up.
Unused animation of the Pigmask Captain emerging from the water. It almost loops perfectly.
Unused animations of the Pigmask Captain & Major picking something up from the ground. Their left shoulder has a hole in it that line up perfectly with unused sprites of the Masked Man being picked up.
Unused animations of a periscope found within the Navy SQUEAL's graphic's bank. In the final, they never have a periscope.
Follow-up animation of a Navy SQUEAL popping up from the water, which plays immediately after the previous one.
Follow-up animation of a Navy SQUEAL which plays immediately after the previous one.
Master Eddy
Sprites of Master Eddy facing in the other 3 cardinal directions. He only faces upwards in the final due to his positioning, which leaves these sprites unused.
Sprites of Master Eddy drawing the party in with a whirlpool. Same as above, these go unused due to the position you encounter him from.
Barrier Trio
The Barrier Trio walking in multiple different directions. In the final, they stay stationary in the same pose, & never look forward.
A member of the Barrier Trio facing forward and moving its hips. Same as above, they don't even animate in the final game.
An odd animation of the back Barrier Trio, looks like it's readying up?
Masked Man
An unfinished looking animation of the Masked Man walking with his sword drawn.
Unused animation of the Masked Man shooting his arm cannon to the side.
Unused animation of the Masked Man collapsing & exploding. While the first half is used in the final game after defeating him at Chupichupyoi Temple, the second half of him exploding goes completely unused.
Unused animation of the Masked Man being lifted or floating. It seems to follow the previous animation, and it pairs well with the animation of the Pigmasks picking up something from the ground.
A very interesting unused sprite of the Masked Man being repaired, seemingly after exploding. It's possible it was meant as a background detail in Chapter 8.
Porky
Animation of an early Porky floating in a glass capsule never seen in the final game.
More animations of the early Porky closing/opening his pod. Note that, while the sprite editor shows it closing, in-game it's opening.
Possible talking animation for the early Porky design.
The early Porky wobbling in his floating contraption before floating back up.
Early Porky falling from the ground, breaking the glass from his contraption all over the floor.
Follow up to the previous animation, Porky struggling or calling out for something after falling to the ground.
Porkybots
Unused sprites for a Porkybot sitting and talking.
Unused animation of a Porkybot falling or stomping its foot.
Unused animation for a destroyed Porkybot.
An unused sprite of the destroyed Porkybot without the electric effects, and a completely destroyed Porkybot.
Unused animation of an early Porkybot shining its eyes. Maybe a form of brainwashing?
Unused animation of the same early Porkybot falling over & breaking apart.
Miscellaneous
Some text that resembles the "End?" text that appears in the ending.
The haunted portrait in Osohe Castle has a frame for looking up if the player goes above it, which goes technically unused as this is normally impossible without using a walk-through-walls code.
Found in the graphics bank for the Osohe Castle statue, graphics of an unused variant/early design for it exist.
Found in Bank 0 - Character 1F6, graphics of a trash can falling over. This might be related to the graphics of Andonuts falling over in the Trash Can.
A rocking chair that is found in the sprite group for Wess.
An animation exists of the pig-shaped vending machines dispensing an item.
A dummy graphic whose sprites are copied at least 24 times in the ROM. It is often used as the overworld sprite for unused enemies such as the Tiny Forest or enemies that are encountered in cutscenes instead of the overworld, like Fassad and the Porky-bots. It depicts a jolly creature resembling a Slime from the Dragon Quest series saying the word "dummy". It uses an incorrect palette in-game giving it a rather creepy appearance as well as blanking out its speech bubble. The second image is an artist's rendering with a custom grayscale palette to show the detail, as well as a gray background added to make the white more visible.
Another dummy graphic, depicting an immobile naked man, which could have been used as the placeholder for NPCs on the overworld. It appears if the party gets a game over when adolescent Kumatora is in the lead, which is normally impossible without the use of cheats or the Debug room (If kid/pre-chapter 4 Kumatora is in the lead, the game will just play Flint's game over animation instead).