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Mother 3/Unused Graphics

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This is a sub-page of Mother 3.

To do:
Many graphics still need to be ripped and posted.
  • Check this and this.
  • There are many unused background graphics here.
    • On the background graphics that are on this page, are there any way to re-rip them with the proper palette?
  • Try ripping as many unused graphics as you can find from Jeffman's Mother 3 Funland software.

A dazzling gallery of backgrounds, with added effects included.

Unused Battle Sprites

Mother3 Straw back.png Mother3 CactusWolf back.png Mother3 Forlorn back.png Mother3 Surprise back.png Almost Mecha-Lion Back.png Mother3 MechaGorillaBack.png Master Eddy Back.png Mother3 Firefly Back.png
Since they cannot be approached from behind, many bosses and mini-bosses have unused back sprites. They include the Strawberry Slime, the Cactus Wolf, the Forlorn Junk Heap, the Surprise Box, the Almost Mecha-Lion, the Steel Mechorilla, Master Eddy, and the Firefly.

Mother3 MaskedMan Back.png
The Masked Man also has a "back sprite" during the first fight with him, which shows him unmasked. It's similar to the one where he reveals his true identity, but still holding his arm cannon. It's notable that he doesn't hold a sword. It's most likely that this was the original sprite used for when he removes his mask.

M3 Alkaline Man.gif Mother3 Alkaline Manbattle.PNGM3 AlkalineMan Back.png
This enemy, Alkaline Man, is an extremely interesting and original palette swap of Battery Man. He is sadly unused, and thus we never get to see his wonderful sprites.

An unused mini-boss called the Tiny Forest. According to unused Battle Memory text, it was meant to be fought in the Mole Cricket Hole.

An unused bear sprite with some honey on his claws and teeth. In the game, an item named Honey Shower allows you to summon bees to hit enemies, but sometimes the narration says that a bear showed up instead; no bears actually appear graphically, though. This bear is associated to enemy 00, an enemy that can't be fought.

A palette swap of a Navy SQUEAL. This Pigmask is associated to enemy 100, an enemy that can't be fought because of how the RAM handles enemies. (MAX value FF) This can be seen by using this branch of Jeffman's Funland. This is also the last enemy with a sprite.

(Jeff's Graphic Dump: http://mother3.fobby.net/blog/)

Unused Character Sprites

Party Members


M3 YoungClaus Ladder.gif
An animation of Young Claus climbing.

M3 YoungClaus Pulling.gif
Young Claus pulling on something & falling over. Originally intended for the early version of the "F-F-Fire!" scene.

M3 YoungClaus SSC Right.gifM3 YoungClaus SSC Left.gif
Young Claus playing Stone-Sheet-Clippers, used in the unused Masked Man flashbacks.

M3 YoungClaus FallenDown.pngM3 YoungClaus FallenUp.png
Unused sprites of Young Claus knocked out in different directions.

M3 Claus NoShoes.png
An unused sprite of a fallen Young Claus without his shoes. Although he does lose his shoes in the final game, they still appear on his fallen sprite.

M3 Claus Sitting.png
Unused sprite of post-timeskip Claus just sitting.

Claus2.pngM3 Claus Unmasked2.pngM3 Claus Unmasked3.pngM3 Claus Unmasked4.pngM3 Claus Unmasked5.pngM3 Claus Unmasked6.pngM3 Claus Unmasked7.png
Unused sprites for Claus in his Commander outfit. In the final, only a down-facing one is used.

M3 MM NoMask Walk BL.gifM3 MM NoMask Walk L.gifM3 MM NoMask Walk TL.gifM3 MM NoMask Walk DOWN.gifM3 MM NoMask Walk UP.gifM3 MM NoMask Walk TR.gifM3 MM NoMask Walk R.gifM3 MM NoMask Walk BR.gif
Unused walking animations of Claus in his Commander outfit.

M3 Claus Unmasked Talk1.gifM3 Claus Unmasked Talk2.gifM3 Claus Unmasked Talk3.gifM3 Claus Unmasked Talk4.gifM3 Claus Unmasked Talk5.gifM3 Claus Unmasked Talk6.gifM3 Claus Unmasked Talk7.gifM3 Claus Unmasked Talk8.gif
Unused talking animations for Claus in his Commander outfit.


M3 Flint RamDownLeft.gifM3 Flint RamTopLeft.gifM3 flintrammin.gifM3 Flint RamTopRight.gifM3 Flint RamRight.gifM3 Flint RamDownRight.gif
Unused directions for Flint ramming. The up and left animations are used in-game.

M3 Flint KO Burned BottomLeft.gifM3 Flint KO Burned Left.gifM3 Flint KO Burned TopLeft.gifM3 Flint KO Burned Down.gifM3 Flint KO Burned Up.gifM3 Flint KO Burned TopRight.gifM3 Flint KO Burned Right.gifM3 Flint KO Burned BottomRight.gif
Unused burnt variants of Flint walking while K.O.'d. In the final game, Flint is the only playable party member during the forest fire, which prevents you from viewing these.

M3 Flint KO Charred BottomLeft.gifM3 Flint KO Charred Left.gifM3 Flint KO Charred TopLeft.gifM3 Flint KO Charred Down.gifM3 Flint KO Charred Up.gifM3 Flint KO Charred TopRight.gifM3 Flint KO Charred Right.gifM3 Flint KO Charred BottomRight.gif
Charred variants also exist, and just like the burned ones, these also go unused.

M3 Flint Talking Burned BottomLeft.gifM3 Flint Talking Burned Left.gifM3 Flint Talking Burned TopLeft.gifM3 Flint Talking Burned Down.gifM3 Flint Talking Burned Up.gifM3 Flint Talking Burned TopRight.gifM3 Flint Talking Burned Right.gifM3 Flint Talking Burned BottomRight.gif
Unused burnt variants of Flint talking. Due to Flint being the sole protagonist while he is covered in soot, he never talks.

M3 Flint Talking DownLeft.gifM3 Flint Talking Side.gifM3 Flint Talking TopLeft.gifM3 Flint Talking Down.gifM3 Flint Talking Top.gifM3 Flint Talking TopRight.gifM3 Flint Talking SideRight.gifM3 Flint Talking DownRight.gif
Unused charred variants of Flint talking. The top-left and top-right animations' second frame is one pixel off-center.

M3 Flint Burnt KneelDiagonalDown.pngM3 Flint Burnt KneelSide.pngM3 Flint Burnt KneelDiagonalUp.pngM3 Flint Burnt KneelDown.pngM3 Flint Burnt KneelUp.pngM3 Flint Burnt KneelDiagonalUp2.pngM3 Flint Burnt KneelSide2.pngM3 Flint Burnt KneelDiagonalDown2.png
Unused sprites of burnt Flint crouching in all manners of directions.

M3 Flint Charred KneelDiagonalDown.pngM3 Flint Charred Kneel Side.pngM3 Flint Charred KneelDiagonalUp.pngM3 Flint Charred KneelDown.pngM3 Flint Charred KneelUp.pngM3 Flint Charred KneelDiagonalUp2.pngM3 Flint Charred Kneel Side2.pngM3 Flint Charred KneelDiagonalDown2.png
Another set of kneeling Flint, but he's only charred this time.

EB64 Cliff LookUp.png

M3 Flint Looking Up.gif
Unused animation of Flint looking up. The final game has Flint angled to look at the top-right during the cliff scene. Note this animation matches the N64 version of the cliff scene.

Flint hopping & stabbing downwards with the Drago Fang. This could be a number of things, but it's most likely connected to the Mecha-Drago.


M3 Flint HangFull.gif
An animation exists of Flint clinging to the airship at the end of Chapter 5 who, according to the Mother 3 (EarthBound 64) trailer at Spaceworld 1999, would have replaced Kumatora in the party at this point in the game.

M3 Flint Crouch Talk.gif
Unused animation of Flint talking while crouched.

M3 Flint Hat Low.gif
Unused animation of Flint tipping his hat lower than usual, almost taking it off.

M3 Flint Knocking.gif
Unused animation of Flint knocking.

M3 Flint Pushing.gif
Unused animation of Flint doing... something. It almost looks like the pushing sprites Lighter & Isaac have in Chapter 1.

M3 Flint BobbingHead.gif
Another weird unused Flint animation of him talking while doing some weird pose.

M3 Flint Sleep.gif
Unused animation of Flint sleeping.

M3 Flint Train Dodge.png
Unused sprite of Flint dodging the train. This is actually fully functional by putting him in the second party-member slot using debug and bringing him to the train in Chapter 4.

M3 Flint Walk Wood.gif
Unused animation of Flint walking to the right while holding a piece of wood. Found with the sprites for the campfire scene before Ollie being hit, it suggests Flint would've walked to Ollie in order to attack him.

M3 Flint Uppercut.gif
Unused animation of Flint doing either an uppercut or jumping.

M3 Flint Looking Up Walk.gif
Unused animation of Flint looking up & walking.

M3 Flint Looking Up Alt.gif
Unused animation of Flint looking up & just... floating up? The final two sprites are moved up a pixel.

M3 Flint Looking Up Talk.gif
Unused animation of Flint talking while looking up.

M3 Flint Unconscious.png
Apparently an unused sprite of an unconscious Flint, very similar to its hatless counterpart.

M3 HFlint Idle BL.pngM3 HFlint Idle L.pngM3 HFlint Idle TL.pngM3 HFlint Idle U.png
Unused sprites of a hatless Flint standing, with angles never seen in-game.

M3 HFlint Walk BL.gifM3 HFlint Walk L.gifM3 HFlint Walk TL.gifM3 HFlint Walk D.gifM3 HFlint Walk U.gifM3 HFlint Walk TR.gifM3 HFlint Walk R.gifM3 HFlint Walk BR.gif
Unused animations of a hatless Flint walking in multiple directions. In the final, Flint never walks while hatless.

M3 HFlint Talk BL.gifM3 HFlint Talk L.gifM3 HFlint Talk TL.gifM3 HFlint Talk U.gifM3 HFlint Talk TR.gifM3 HFlint Talk R.gifM3 HFlint Talk BR.gif
Unused animations of a hatless Flint talking in multiple different directions. In the final, he only talks facing down.

M3 Flint NoHat Kneel Down.png
Unused sprite of a hatless Flint crouching. He kneels similarly in Chapter 8, but never in this direction.

M3 Flint NoHat Unconscious.png
Unused sprite of an unconscious Flint without his hat. Probably intended for the aftermath of an attack by the Masked Man.


M3 Duster PullStaples NoStaple.gifM3 Duster ClimbStaple NoStaple.gif
Animations of Duster using the wall staples... without the staples.

M3 Duster Talking Angry.gif
A weird animation of Duster talking while doing some weird pose, which matches the unused Flint one mentioned previously.

M3 Duster Electrocuted.gif
Animation of Duster getting electrocuted & collapsing onto the ground. Originally intended for Chapter 5, as a frame of it can still be seen in the credits.

M3 Duster Sleeping Attract.gif
Duster sleeping. The first half is used in the second unused attract animation and his naming screen.

M3 Duster Sleeping Alt.gif
Alternate animation of Duster sleeping.

M3 DiagSnake.gif
Unused diagonal variant of the Rope Snake animation.

Duster whip gif.gifM3 Duster Rope Ch7.gif
Two animations of Duster holding onto a rope, which both match up to animations Rope Snake also has, used in Chapters 5 & 7. This animations are found in an earlier sprite bank (Bank 0, Character 1E7) than all the Rope Snake graphics (Bank 0, Character 1F9). This suggests that Rope Snake might not have existed at one point, & instead Duster used rope.

M3 Lucky2 DownLeft.pngM3 Lucky2 Side.pngM3 Lucky2 TopLeft.pngM3 Lucky2 Down.pngM3 Lucky2 Top.pngM3 Lucky2 TopRight.pngM3 Lucky2 Side2.pngM3 Lucky2 DownRight.png
Sprites for Duster in his DCMC outfit with the second, black wig.

M3 Lucky2 DownLeftTalk.gifM3 Lucky2 SideTalk.gifM3 Lucky2 TopLeftTalk.gifM3 Lucky2 TopRightTalk.gifM3 Lucky2 Side2Talk.gifM3 Lucky2 DownRightTalk.gif
Animations for Duster talking in the same outfit.

Duster Magic.gif
An unused animation of Duster seemingly being teleported. Matches Kumatora's.


M3 Violet Kneel Down.pngM3 Violet Kneel Up.png
Unused sprites of Violet kneeling.

M3 EarlyPTSKumatora Teleport.gif
Unused animation of Kumatora teleporting. Unused Memo text mentions PSI being able to assist with transportation, which possibly relates to these sprites. Kumatora is also using an unused design, possibly her early post-timeskip design.

M3 EarlyPTSKumatora Yell.gif
Unused animation of older Kumatora yelling with her early design.

M3 EarlyPTSKumatora PSi.gif
Another unused animation with older Kumatora in her early design, yet again. This graphic shows her throwing something or probably using some sort of PSI power in a cutscene.


Tiny sprites of Salsa. Since they're in the same style as the small player sprites during the refrigerator scene, it's possible that Salsa would have originally been in the party during Snowcap Mountain or might have had more of a longer role somewhere in Chapter 7.


M3 Fuel Burnt Cry1.pngM3 Fuel Burnt Cry2.gifM3 Fuel Burnt Trapped.gif
Unused burnt variations of sprites for Fuel stuck in his burning house.

M3 Fuel Eyes Closed.png
Unused sprite of post-timeskip Fuel closing his eyes. Other NPCs do blink, but they have multiple directional sprites for it. Fuel only has a down-facing one.


M3 Alec Unknown.gif
A weird animation of Alec picking something up? Maybe Claus' shoe?


MOTHER 3 Wess Unconscious Sprites.png
These sprites would be used in the overworld if Wess were to be unconscious. As this can never happen (due to him being a non-playable party member), this set of sprites go unused. By editing a save file to set his HP to 0, these sprites can be seen. Interestingly, Wess seems to be the only non-playable party member with such sprites. This might be a remnant of Wess' original playable party member role, as seen in the N64 version.

We gonna rock all night
Wess does have a rocking chair in his house, but he never sits in it.

More bubble action!
At the end of Chapter 2, there is a graphic that closely resembles to this unused one, but it lacks the bubble. This animation is used in the second unused attract mode cutscene.



M3 Hinawa FallOver.gif
Unused animation of Hinawa pulling on something & falling over. Originally intended for the early version of the "F-F-Fire!" scene. These also match the unused Claus animations.

M3 Hinawa PointTalking.gif
Unused animation of Hinawa talking while pointing at something.

M3 HinawaGhost Turnaround.gifM3 HinawaGhost Turnaround alt.gif
Unused animation of Hinawa's ghost turning around. A variant exists with her bottom-half missing, probably meant to be used for Chapter 6.

M3 HinawaGhost HandsOut.gif
Unused animation of Hinawa's ghost putting her arms out.

M3 HinawaGhost Leave.gif
Unused animation of Hinawa's ghost disappearing.

M3 MadHinawa.gif
Unused animation of what appears to be a mad Hinawa's ghost.


MR Lighter Swing Front.gifM3 Lighter Swing Side.gif
Unused animations of Lighter swinging his Lumber in different directions.

MR Lighter LookingBack Talking.gif
Lighter looking back & talking.

M3 Lighter Fall.gif
Animation of Lighter falling.


M3 Bronson Crouch BL.pngM3 Bronson Crouch L.pngM3 Bronson Crouch TL.pngM3 Bronson Crouch Down.pngM3 Bronson Crouch Up.pngM3 Bronson Crouch TR.pngM3 Bronson Crouch Right.pngM3 Bronson Crouch BR.png
Sprites of Bronson crouching in multiple different directions. When Bronson is loaded as a party member, this plays as his pre-run sprite, which is only reserved for party members. Maybe Bronson was a guest member originally?

M3 Bronson Idle BL.pngM3 Bronson Idle Left.pngM3 Bronson Idle TL.pngM3 Bronson Idle Down.pngM3 Bronson Idle TR.pngM3 Bronson Idle Right.pngM3 Bronson Idle BR.png
Sprites of Bronson blinking in multiple different directions. When Bronson is loaded in-game as a party member, it plays as his idle animation. Supporting the idea that Bronson was in your party at some point.

M3 Bronson Punch.gif
Unused animation of Bronson punching to the side.

M3 Bronson Collapsed R.pngM3 Bronson Collapsed L.png
Unused sprites of Bronson unconscious. Could be used for anywhere, maybe Chapter 1?

M3 Bronson Breathing.gif
Unused animation of Bronson breathing. Probably a part of the punching animation above.

M3 Bronson Weird.gif
A pretty strange animation of Bronson bending over, closing his eyes, and most likely talking.

M3 Bronson Duck.png
Unused sprite of Bronson ducking. Probably a part of the campfire scene.

M3 Bronson CrouchDownLeft.pngM3 Bronson CrouchSide.pngM3 Bronson CrouchUpLeft.pngM3 Bronson CrouchDown.pngM3 Bronson CrouchUp.pngM3 Bronson CrouchUpRight.pngM3 Bronson CrouchSide2.pngM3 Bronson CrouchDownRight.png
Unused set of sprites for Bronson crouching in his worker outfit.

Brainwashed NPCs

This is trippy...Mother3 bud evil talk.gifMother3 bud evil walk.gif M3 Lou Sparks Idle.gifM3 Lou Sparks Talking.gifM3 Lou Sparks Walking.gif Mother3GBA-Jackie brainwashed stand.gifMother3GBA-Jackie brainwashed walk.gifM3 Jackie Brainwashed Talking.gifM3 Lighter Brainwashed.gifM3 Lighter Brainwashed Walking.gifM3 Abbot Brainwashed Standing.gifM3 Abbot Brainwashed Walking.gifM3 Isaac Brainwashed Standing.gifM3IsaacWalking.gif

A researcher explains a method of brainwashing as it introduced.

These are very creepy animations of Bud, Lou, Jackie, Lighter, Abbot, and Isaac. Due to the characters facing only one direction, they weren't meant to be talked to casually and were meant for a cutscene, likely in Chapter 8. Since it is indicated in Chapter 8 that Porky has a method of brainwashing people, it is likely that many of the Tazmily villagers were meant to be brainwashed. It's noted that Isaac becomes a Pigmask voluntarily in the final rendition of Chapter 8, so the brainwashing could've taken before Lucas and co's arrival, or Isaac becoming a Pigmask was a late change.

Other NPCs

M3 JonelCampfire 1.gifM3 JonelCampfire 2.gifM3 JonelCampfire 3.gifM3 JonelCampfire 4.gifM3 JonelCampfire 5.png
Unused animations of Jonel struggling to stop Flint during the Campfire scene. This, along with an earlier table of that scene shows that Jonel was originally the one telling Flint about Hinawa's death, and trying to stop him instead of Bronson.

Two matching sprites of a shocked Jonel; one for his regular outfit and another for his work uniform. Note how there is white in Jonel's eyes, which is something that isn't even present on his unused sprites for the Campfire scene.

A weird sprite of Brenda either screaming or sticking out her tongue.

Now you know why bread is so expensive
Butch eating an entire loaf of bread.

Mother3 bateau knocking.gif
This animation is of Bateau knocking on a door. It resembles Thomas' knocking animation that is used in the first chapter. This animation is actually used in the second unused attract mode cutscene.

MOTHER 3 Angie Run No. 1.gifMOTHER 3 Angie Run No. 2.gifMOTHER 3 Angie Run No. 3.gifMOTHER 3 Angie Run No. 4.gifMOTHER 3 Angie Run No. 5.gifMOTHER 3 Angie Run No. 6.gifMOTHER 3 Angie Run No. 7.gifMOTHER 3 Angie Run No. 8.gif
8 Animations for post-timeskip Angie running, each in a different direction. Their purpose is unknown.

M3 Angie Eyes Closed.png
A very similar unused sprite to Fuel's of Angie closing her eyes. Note Fuel and Angie are using their older designs, and that they both work together at the bakery.

M3 Ollie Demolished.png
Unused sprite of Ollie absolutely destroyed, with his glasses fallen off.

M3 Matt Knocked Out.png
Unused sprite of Matt seemingly laying unconscious.

M3 Mike Talk Bottom Left.gifM3 Mike Talk Left.gifM3 Mike Talk Top Left.gifM3 Mike Talk Down.gifM3 Mike Talk Up.gifM3 Mike Talk Top Right.gifM3 Mike Talk Right.gifM3 Mike Talk Bottom Right.gifM3 Mike Walk Bottom Left.gifM3 Mike Walk Left.gifM3 Mike Walk Top Left.gifM3 Mike Walk Up.gifM3 Mike Walk Down.gifM3 Mike Walk Top Right.gifM3 Mike Walk Right.gifM3 Mike Walk Bottom Right.gif
Unused sprites of Mike in the worker uniform. In the final game, he lives in the Old Man's Paradise, which means he doesn't ever work in the Factory.

M3 Jackie WorkCrouchDownLeft.pngM3 Jackie WorkCrouchSide.pngM3 Jackie WorkCrouchUpLeft.pngM3 Jackie Work CrouchDown.pngM3 Jackie WorkCrouchUp.pngM3 Jackie WorkCrouchUpRight.pngM3 Jackie WorkCrouchSide2.pngM3 Jackie WorkCrouchDownRight.png
A full set of unused crouching sprites for Jackie in his worker uniform.

M3 Bud Kneel L.pngM3 Bud Kneel R.png
Unused sprites of Bud kneeling.

M3 Bud Axe.gif
Bud... with an AXE! This was meant for the unused Attract mode.

M3 Bud Crouch Left.pngM3 Bud Crouch Down.pngM3 Bud Crouch Up.pngM3 Bud Crouch Right.png
More unused crouching worker sprites, this time for Bud.

M3 Lou Crouch Left.pngM3 Lou Crouch Down.pngM3 Lou Crouch Up.pngM3 Lou Crouch Right.png
A matching set of crouching sprites for Lou.

Do not separate them.Do not separate them.
Unused matching sprites of Paul & Linda, which seems to be of them kissing each other.

M3 Biff Fishing Talking.gifM3 Biff Fishing Catch.gifM3 Biff Fishing Fail.gifM3 Biff Fishing Leaving.gif
Unused animations of Biff fishing, losing the catch, & leaving. Seeing how he only walks in one direction, this might be intended for the attract mode?

M3 Biff Laughing.png
An apparently unused sprite of Biff laughing. Or maybe he's in shock.

M3 Elmore Pushing.gif
Unused animation of Elmore pushing on something.

M3 Elmore Head.png
Unused sprite of half of Elmore's head--maybe for sitting in a seat?

M3 OJ LayingDown.pngM3 Baccio LayingDown.png
Two very similar sprites of what seem to be OJ & Baccio laying on the ground. Note the other D.C.M.C. members don't have these.

M3 Andonuts FallingOut.gifM3 Andonuts CrawlingOut.gif
A pair of animations of Andonuts falling/crawling out of his trash can.

M3 Andonuts EnteringTrash.gif
Dr. Andonuts entering his trash can, probably related to the two animations above.

M3 WigDude Walk Left.gif M3 WigDude Walk Down.gif M3 WigDude Walk Up.gif M3 WigDude Walk Right.gif M3 WigDude Talk Left.gif M3 WigDude Talk Down.gif M3 WigDude Talk Up.gif M3 WigDude Talk Right.gif
Walking & talking animations for a generic old-guy wearing Lucky's wig. This might explain why Duster wears a black wig in Chapter 8.

Mother3 item tent left.pngMother3 item tent right.png
Unused sprites of the Item Guy's tent pitched to the ground.

Mother3 item tent man inside left.png
Sprites exist of the Item Guy's cart door open, revealing a person inside. According to an unused memo, this was meant to be a healer.

Mother3 dryerchimera inflate.gif
Sprites exist of the Dryer Chimera inflating.


M3 BetaAeolia Walk Left.gif M3 BetaAeolia Walk Back.gif M3 BetaAeolia Walk Forward.gif M3 BetaAeolia Walk Right.gif M3 BetaAeolia Talk BottomLeft.gif M3 BetaAeolia Talk Left.gif M3 BetaAeolia Talk TopLeft.gif M3 BetaAeolia Talk Back.gif M3 BetaAeolia Talk Forwards.png M3 BetaAeolia Talk TopRight.gif M3 BetaAeolia Talk Right.gif M3 BetaAeolia Talk BottomRight.gif
Found in Aeolia's graphic bank, unused animations of an early design for them. The walking & talking forwards is missing a frame that was overwritten with the final design.

M3 BetaPhrygia Walk Left.gif M3 BetaPhrygia Walk Forwards.gif M3 BetaPhrygia Walk Right.gif M3 BetaPhrygia Talk BottomLeft.png M3 BetaPhrygia Talk Left.gif M3 BetaPhrygia Talk TopLeft.gif M3 BetaPhrygia Talk TopRight.gif M3 BetaPhrygia Talk Right.gif M3 BetaPhrygia Talk BottomRight.png
Found in Phrygia's graphic bank are an early design for them walking & talking. Walking is missing a frame in each direction, & two of the talking sprites seem to have been partially overwritten and missing a frame as well.



M3 PigmaskCaptain Pull.gif
Unused animation of the Pigmask Captain trying (and failing) to pull something from the ground

M3 PigmaskCaptain Emerge.gif
Unused animation of the Pigmask Captain emerging from the water, almost loops perfectly.

M3 PigmaskCaptain Carry.gifM3 Pigmask Carry.gif
Unused animations of the Pigmask Captain & Major picking something up from the ground. Its left shoulder has a hole in it.

M3 NavySqueal periscope.gif
Unused animations of a Periscope found within the Navy SQUEAL's graphic's bank. In the final, they never have a periscope.

M3 NavySqueal Appear.gif
Follow-up animation of a Navy SQUEAL popping up from the water, which plays immediately after the previous one.

M3 NavySqueal Water BottomLeft.gifM3 NavySqueal Water Left.gifM3 NavySqueal Water TopLeft.gifM3 NavySqueal Water Down.gifM3 NavySqueal Water Up.gifM3 NavySqueal Water TopRight.gifM3 NavySqueal Water Right.gifM3 NavySqueal Water BottomRight.gif
Follow-up animation of a Navy SQUEAL which plays immediately after the previous one.

Master Eddy

M3 MasterEddy Down.gif M3 MasterEddy Side.gif M3 MasterEddy Side2.gif
Sprites of Master Eddy facing in the other 3 cardinal directions. He only faces upwards in the final due to his positioning, which leaves these sprites unused.

M3 MasterEddy WhirlpoolDown.gif M3 MasterEddy WhirlpoolSide.gif M3 MasterEddy WhirlpoolSide2.gif
Sprites of Master Eddy drawing the party in with a whirlpool. Same as above, these go unused due to the position you encounter him from.

Barrier Trio

M3 BarrierTrio Walk Left.gifM3 BarrierTrio Walk Down.gifM3 BarrierTrio Walk Up.gifM3 BarrierTrio Walk Right.gif
The Barrier Trio walking in multiple different directions. In the final, they stay stationary in the same pose, & never look forward.

Woah Mama!
A member of the Barrier Trio facing forward and moving its hips. Same as above, they don't even animate in the final game.

M3 BarrierTrio Ready.gif
An odd animation of the back Barrier Trio, looks like it's readying up?

Masked Man

M3 MM SwordWalkin.gif
An unfinished looking animation of the Masked Man walking with his sword drawn.

I'm the Masked Man, I'm grey and orange~
Unused animation of the Masked Man shooting his arm cannon to the side.

Unused animation of the Masked Man collapsing & exploding. While the first half is used in the final game after defeating him at Chupichupyoi Temple, the second half of him exploding goes completely unused.

Unused animation of the Masked Man being lifted or floating. It seems to follow the previous animation, and it pairs well with the animation of the Pigmasks picking up something from the ground.

A very interesting unused sprite of the Masked Man being repaired, seemingly after exploding. It's possible it was meant as a background detail in Chapter 8.


M3 Porky Early Idle.gif
Animation of an early Porky...floating. Which is weird, as the spider mech existed back during development of the N64 version. Perhaps it was changed back to the spider mech later in GBA development?

M3 Porky Early Close.gifM3 Porky Early Open.gif
More animations of the early Porky closing/opening his pod. Note that, while the sprite editor shows it closing, in-game it's opening.

M3 Porky Early Speak.gif
Possible talking animation for the early Porky design.

M3 Porky Early Unknown R.gifM3 Porky Early Unknown L.gif
The early Porky wobbling in his floating contraption before floating back up.

M3 Porky Early Fall.gif
Early Porky falling from the ground, breaking the glass from his contraption all over the floor.

M3 Porky Early Struggle.gif
Follow up to the previous animation, Porky struggling after falling to the ground. Possibly calling the Absolutely Safe Capsule?


M3 Porkybot2.pngM3 PorkybotTalk.gif
Unused sprites for a Porkybot sitting and talking.

M3 PorkybotFall.gif
Unused animation of a Porkybot falling or stomping its foot.

M3 PorkyBot Destroyed.gif
Unused animation for a destroyed Porkybot.

M3 Porky Bot Destroyed.pngM3 PorkyBot AbsolutelyAnnihilated.png
An unused sprite of the destroyed Porkybot without the electric effects, and a completely destroyed Porkybot.

M3 PorkyBot Shine.gif
Unused animation of an early Porkybot shining its eyes. Maybe a form of brainwashing?

M3 PorkyBot Death.gif
Unused animation of the same early Porkybot falling over & breaking apart.


Huzzah for Engrish!
Some text that resembles the "End?" text that appears in the ending.

M3 Statue Unused.png
Found in the graphics bank for the Osohe Castle statue, graphics of an unused variant/early design for it exist.

M3 TrashCan Falling.gif
Found in Bank 0 - Character 1F6, graphics of a trash can falling over. This might be related to the graphics of Andonuts falling over in the Trash Can.

Mother3 Rocking Chair.gif
A rocking chair that is found with the previous graphic of Wess.

An animation exists of the pig-shaped vending machines dispensing an item.

M3 slimeplaceholder.png
A dummy graphic, whose sprites are copied at least 24 times in the ROM, that is often used as the overworld sprite for unused enemies, such as the Tiny Forest. It resembles a Slime from the Dragon Quest series. Some of these sprites appears on an unused cutscene.

Why did HAL/Brownie Brown give him a butt?
Another dummy graphic, depicting an immobile naked man, which could have been used as the placeholder for NPCs on the overworld. It appears if the party gets a game over when Kumatora is in the lead (impossible to happen without the use of the Debug room).

Unused Background Graphics

Your life is now complete.
In Chapter 8, in the toilet dungeon, there is an inaccessible room which contains an unanimated toilet overflowing. The animation of it overflowing is loaded with the other room graphics.

An alternate sign for the Sheriff's Office exists, with more compact letters and a star.

M3hotelandsaloon.png M3thomassign.png
Unused signs exist for the Yado Inn and Thomas's Bazaar with the name "Hotel & Saloon" and "General Store". For the "Hotel & Saloon", it's possible that the graphic could've been used somewhere in Chapter 3 as Tazmily Village starting to get modernized in Chapter 4. The Yado sign was probably meant to be displayed on the right side of the building, while the Bazaar sign "General Store" seems to be a leftover from the N64 version, where it was called "Thomas' General Store".

A sign that says "JUNGLE DOME" and has a bunch of arrows pointing up. It was possibly displayed right before the party entered the Hippo Launcher floor in the Empire Porky Building.

Luke Skyrunner? Tonda Gossa! Oops, wrong game M3largetaxi.png Not every person lives in one.
Larger, custom sprites exist for the Sky Runner, the Runaway Five tour bus, a taxi, and the Yellow Submarine in the Hall of Memories. In the final game, their sprites are directly taken from EarthBound.

A very jagged rock that wouldn't look out-of-place in an area such as Drago Plateau or the location of the final Needle.

A statue of Buddha.

A Pork Skin Rug?
A pig version of a bear skin rug.

Some text saying "MONSTER CHECK".

Some sort of pedestal. Possibly for holding a needle?

M3 Graphic unknown.png
These are certainly graphics for something. They resemble the illustrated concept art for the game.

M3 miscgraphics.png
Miscellaneous unused graphics, including some numbers, the letter "F", and an unused "END" graphic.

M3 misctiles.png
More miscellaneous graphics, including a cardboard box, and what appears to be a pillow?

M3 BushPeople.png
What appears to be a pile of papers, or a bush. People appear to be hiding inside of it.

M3 PorkCompany.png
Unused graphics for a "Pork Company".

Other Graphics

Mother3 unusedsprite five.png
This is loaded while the game is showing Nowhere Islands in the intro. However, it's covered up by the body of water surrounding the islands, making it invisible unless the player uses an emulator's tile viewer. It says 仮, which means "temporary".

A low-quality picture of the Ostrich Burgers Historic Summit Inn Cafe on Route 66. It's possible that it was simply inserted into the game to test how the game displayed graphics. It seems to closely resemble the Dur-T Cafe found during the Highway section of Chapter 5.

These unused graphics are actually more remnants of the lost coupon mechanic!

A giant grey pig attached to a ship; likely an early Pigmask zeppelin. This would probably explain the "waste products" the party will find occasionally around Pigmask-occupied locations. Interestingly, the game's art director posted a concept art of an early Pork Tank that is similar to this without the body; just the head.

M3 MedHeli.gifM3 TinyHeli.gif
Smaller size variations for the crashing Pork Heli used in the ending sequence.

aww yeahM3earlypigmaskfix.png
A weird yellow Pigmask. Interestingly, the "foot" of the left sprite is actually a fix for the Pigmask's left eyebrow, which uses the same bottom pixels as the right eyebrow. The right sprite shows what the Pigmask should look like with the eyebrow fix added. Yellow Pigmasks, outside of a mask Boney wears during the Chimera Lab sequence and the unused Navy SQUEAL palette swap above, do not exist in the final.

Mother 3 Kanji Name.png
This game has an entire small kanji font for displaying names, but there is no way to input kanji, so it goes unused.

Credits Images

Six ending images go unused. The fourth image is optional and not the correct solution for that scene.

(Source: Jeffman)